Uncharted: The Lost Legacy Review

Uncharted

by Mike Diver |
Published on

Uncharted didn’t need The Lost Legacy, but at the same time, this post-Uncharted 4 epilogue of sorts, cum new adventure, is a mostly welcome addition to the Sony series’ overarching story — one that’s so far been stretched across four main games, and more.

And it’s really the story that you’re going to want to fight, climb, swim and drive your way through The Lost Legacy for, as there’s very little innovation on display here in terms of how you actually play the game.

A mostly welcome addition to the Sony series’ overarching story.

While this adventure casts you as Chloe Frazer rather than series staple Nathan Drake — her last appearance came in 2011’s Uncharted 3: Drake’s Deception — she slips and slides, rolls and leaps much like the wise-cracking, shirt-half-tucked hero of old. When it comes to hand-to-hand combat she’s evidently schooled in martial arts, whereas Drake would simply slug it out; but truly, the moment-to-moment stuff here is almost every second alike to what preceded it.

Which is fine, given The Lost Legacy’s roots – it was intended as downloadable content for Uncharted 4, before Naughty Dog realised it could go bigger and transform it into a standalone experience. (Which also means you don’t need Uncharted 4 to run this on your PS4.) The repetition of mechanics is therefore somewhat forgivable. And given its eight- to nine-hour duration — Uncharted 4 ran longer than 15 hours — you’re unlikely to feel entirely fatigued by doing the same stuff, several times.

Uncharted

Forgiving isn’t the same as forgetting, though, or overlooking. And the script here sometimes appears to crack a hole in the fourth wall to knowingly poke fun at the recycled mechanics, at the limitations evident in its small array of actions and reactions.

Frazer is joined on her quest into rural India, in pursuit of a precious relic, by Nadine Ross, a not-quite-reformed mercenary who served as an antagonist in Uncharted 4. The two become convincingly closer over the course of the game, occasionally commenting on what they’re seeing in a very nudge-wink fashion. “Everything always comes in threes,” is one such remark — and yes, don’t they just, from antique puzzles to rockets needed to take down an attack chopper.

Uncharted

Cutscenes carry the plot onwards, interactive elements typically comprising either combat against insurgent forces, traversal of often-vertical environments (always look for the white ledges, of course), and elementary brain-teasers that have to be cracked to unlock both progression-essential pathways and trophy-ticking extras. One of the game’s nine chapters is set in a modest open-world area, offering a few hours’ worth of 4x4 exploration.

As is standard with Naughty Dog productions, the voice acting is top-notch, and everything moves swiftly enough to keep the player engaged, even when wearing their triangle button out with persistent quick-time events. And yet, some things don’t quite click.

The main villain, the bespectacled Asav, rarely feels genuinely threatening due to a shortage of screen time. And when The Lost Legacy properly refers back to Nathan Drake and his brother Sam, it feels like cheap fan service. It’d have been sweet to see these girls get on with it, largely forgetting the men who were negative influences on their past lives.

But then, the weight of precedent was always going to be baggage here — and perhaps the real story of Frazer, a likeably sarcastic and eminently resourceful character, is yet to come in a Drakes-free Uncharted of the future.

Wears its series history on its sleeve, for better and worse. Its repetition could impact on what’s an enjoyable story, albeit one that’s never as blockbuster-proportioned as Drake’s adventures.
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