Project Gotham Racing 4 Review

Project Gotham Racing 4

by David McComb |
Published on

While you can’t quibble with the quality of Halo 3 - and, to be honest, our trigger finger is still sore from hammering the Covenant - on reflection the game probably didn’t deserve five stars as it so doggedly followed the template set by its predecessors and lacked BioShock’s visual splendour. So we won’t be making the same mistake with PGR.

Like Halo 3, PGR4 is an incredible game, subtly blending the conventions of a driving sim with the thrills of an arcade racer; and if you’re already a PGR devotee this slick update is * exactly * what you want. The inclusion of convincing weather effects also makes for a more exciting ride - especially when sliding through a puddle on the apex of an impossible bend - and the addition of motorbikes also brings a sense of danger during the tense urban scrambles that pit four wheels against two.

But there’s no escaping the fact that most of PGR4’s developments are purely cosmetic and, while it’s still the finest speedster on the 360, it leaves the empty feeling that - with a little imagination - it could have been so much more.

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