The Chronicles Of Narnia: Prince Caspian Review

The Chronicles Of Narnia: Prince Caspian

by David McComb |
Published on

Having gifted gamers with the sublime Lego Star Wars – possibly the only console franchise to unite both young and old players – approaching Traveller’s Tales' latest trip to Narnia isn't as gut-wrenchingly bleak as most movie spin-offs. All the more distressing, then, that Prince Caspian is no better than the million or so wretched film tie ins cluttering the shelves in your local games store.

But while the linear levels, repetitive combat and puzzles that can be solved by trial and error are frustrating, what annoys most is the poor storytelling; unless you're intimately familiar with the work of CS Lewis, the choppy movies that bookend the challenges are poorly edited and make little sense, making you wonder what the hell is going on and removing any motivation from hacking your way through the adventure.

Dark and murky graphics, an in-game camera that relentlessly flips to the wrong angle and action that doesn’t evolve as the quest unfolds also strip Prince Caspian of any charm, making this another low-point for licensed games and a rare disappointment from one of the UK's most renowned coders.

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