Wall-E Review

Wall-E

by David McComb |
Published on

The biggest shame about Wall-E is that it could have been great; with a premise that lends itself to a multitude of brain-melting, trash-manipulating puzzles, and cutesy Pixar heroes that could breathe life into even the dullest adventure, the developers had all the raw materials to create a charming and compelling game. Depressingly, whether it be through laziness or a short development cycle, the coders took the easy way out.

Another second-rate juvenile platformer, Wall-E ditches its opportunity to shine by offering players the sort of kid-friendly action seen in countless other spin-offs, never fully exploring the potential offered by Pixar’s robotic hero and his Earth-cleansing mission. Shoddy graphics that look three years old and a jittery in-game camera will also leave players cold, as will the facile action and mediocre multiplayer games that can only be played offline.

The addition of a second playable character that adds a much-needed dash of variety to the action is just about enough to earn the game a second star, but overall Wall-E is another bleak example of rushed, cash-in gaming.

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