A pirates life for me
Assassins Creed III was a mixed bag. Bigger and more ambitious than anything in the series to that point, it largely failed to engage players with new protagonist Connor.
That shouldnt be a problem for Black Flag, which jumps back in time to spotlight pirate Edward Kenway Connors grandfather whose roguish swagger and base motivations make him immediately more engaging. Propelled from a slovenly sailors life into the shadow war between Assassins and Templars, Kenway spends a good portion of the game unaffiliated with either faction, playing them against each other in his quest for easy riches before heeding a greater calling.
In the 21st century, the Templars modern face, Abstergo Entertainment, is poring through whats left of previous hero Desmond Miles, mining his genetic memories for the location of a device of epoch-defining importance. Returning players will find a ton of Easter eggs here, from the ways Abstergo white-washes the series events to favour the Templars, to the return of supporting characters in surprising roles.
In both time periods, there are additions to the Assassins Creed formula, though rarely more than slight refinements. The present day sections adopt a first-person perspective, which bolsters the sense of immersion and mystery as you uncover the secrets of Abstergo. Playing as Kenway brings the usual mix of stealth and free-running, though melee combat is much improved, particularly against larger groups. Naval missions in Kenways ship, the Jackdaw, offer sharper controls and more satisfying nautical battles, far less frustrating than those of its predecessor. The multiplayer offerings also benefit from a once over, with the now-familiar hunter/prey modes joined by a particularly thrilling area domination one.
However, Black Flag feels oddly torn between appealing to newcomers and placating long-time fans. Kenway can take on assassination contracts, usually targeting Templars, long before hes inducted into either faction or invested in their conflict. Theres a weird dichotomy between plot and mechanics throughout the game, making it feel schizophrenic in its progression, or at least forgetful. Basic gameplay elements puzzle quests for Mayan relics, hunting and crafting, finding cargo at sea are introduced long after players will have mastered them, something even newcomers to the series will find distracting.
Assassins Creed IV doesnt so much rock the boat as shuffle the chairs on deck. Its the same core experience, but better. A compelling lead, an interesting story, a vast and gorgeous world to explore just no real surprises along the way.