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PACKSHOT
Army Of Two: The Devil's Cartel

GAME DETAILS
Released
26 March 2013
Format
Xbox 360, PS3
Developer
Visceral Games

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Army Of Two: The Devil's Cartel


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Army Of Two: The Devil's Cartel
Review
Returning to us three years after the slightly weightier follow up to the original 2008 co-op shooter, Army Of Two: The Devil’s Cartel side-lines the originals’ leads - Tyson Rios and Elliot Salem - in favour of fresh faces codenamed Alpha and Bravo, a duo of operatives serving time in Trans-World Operations, working security detail for a Mexican mayor bent on crushing the country’s notorious drug cartels.

While spicing a series up through the introduction of new characters and real world issues probably seemed like a sound idea on paper, the move falls flat for the majority of the campaign because neither Alpha or Bravo are a patch on their (admittedly shallow) predecessors, reduced here to mentoring roles. Game mechanics remain much the same bar a few minor tweaks: the natural cover system has been replaced with a more traditional one and the Unreal Engine is eschewed in favour of DICE’s Frostbite, resulting in a remarkably less prettier game.

On the upside, fire-fights are as tight as ever, destruction has been ramped up to Battlefield levels of ridiculousness and the introduction of the ludicrous Overkill Mode - which turns you invulnerable and grants you infinite ammo - makes for some of the most enjoyable moments The Devil’s Cartel has to offer throughout the entirety of its feverishly twist-filled campaign. Army Of Two is not a bad game, but rather a functioning shooter that’s best served with a six-pack and a friend when all other options have been exhausted. Fist pump? Not quite.


Reviewed by Sebastian Williamson

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Average user rating for Army Of Two: The Devil's Cartel
Empire Star Rating

Good Game

This game is good enough to play through it all. The mechanics look great and the storyline is ok. ... More

Empire User Rating

Posted by CarefulDegree at 01:46, 28 May 2013 | Report This Post



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