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STAR RATINGS EXPLAINED
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PACKSHOT
Resident Evil 6

GAME DETAILS
Released
02 October 2012
Format
Xbox 360, PS3
Developer
Capcom

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Resident Evil 6


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Resident Evil 6  (2012)
Review
Capcom’s latest crimson covered soirée into the realm of zombie flesh eaters and tentacled bio-terrors attempts to cater to the series’ habitual gorehounds yearning for a return to its survival horror roots, as well as fans of fist-pumping blockbuster action, with not one, but /four/ separate campaign modes.

Flip-flopping between the puzzle-solving, exploration and jump scares of the ’96 mansion crawler and the more gun-crazy, quick time event-filled exploits of later entries, Resident Evil 6’s shamelessly hokey narrative casts you as series’ stalwart, Leon Kennedy, Resident Evil 5’s Chris Redfield and newbie Jake Muller – the offspring of longtime super villain, Albert Wesker – as you battle your way through North America, Eastern Europe and China in the midst of a global outbreak of the C-Virus. The fourth and final campaign – a puzzle-centric tale anchored by Resident Evil 2’s Ada Wong – is playable only when you’ve polished off the others.

Mirroring the design principles laid down by Resident Evil 4, Resident Evil 6 boasts eye-watering set pieces and wealth of new creatures that require a little contemplation before disposing of for fear of triggering a couch-cowering mutation.

But with its four-headed structure and its 40-hour playthrough, it feels at times like a bloated monster – a game fails to work out really what it wants to be. That said, it’s still got a lot of bang for your buck during the silly season, especially when you consider in co-op, the Demons/Dark Souls-inspired Agent Hunt, the returns of Mercenaries and more replay value than you can shake a severed limb at, but be warned – though it’s by no means as bad as the worst in the franchise, it’s not quite the masterpiece it so wants to be.


Reviewed by Sebastian Williamson

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Average user rating for Resident Evil 6
Empire Star Rating

A Disaster For Fans, A Mediocre Action Game For Everyone Else

How did this happen? Who let this happen? The framework was laid perfectly with the sublime re4, and then remixed to give the only marginally less-good 5, so how, exactly, has 6 strayed so far from the direction only one installment back. Basically, there are 4 playable campaigns (one unlocked when the other 3 have been completed). The first of the main campaigns concerns Leon and his partner. This is a monotonous and unexciting story that is perhaps closest in spirit to the games preceding it. ... More

Empire User Rating

Posted by blaud at 00:16, 20 October 2012 | Report This Post


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