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Game Details | Released 09 February 2007 |  | Format PSP |  | Developer Q Entertainment |
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Every Extend Extra
 Review While Q Entertainment’s previous puzzlers - Lumines on PSP and Meteos on the DS – are amongst the best games on those systems, the team behind Every Extend Extra seems more concerned with style than substance, delivering a visually stunning brain-tickler that lacks the sort of addictive thrills that made Tetris a timeless classics.
In terms of action, EEE is gleefully surreal; taking control of a small cursor, players have to dodge space debris and belligerent enemies as they hurtle around the screen, your only means of defence being to blow yourself up and create a shockwave that destroys everything in its path. And if you rack up a chain of explosions your score will rocket, while achieving a certain number of points before the time limit expires allows you to move on to the next challenge.
But while it all looks great and the levels become increasingly trippy as the game unfolds, there isn’t a world of difference between the first level and the last and, once you’ve become accustomed to the imaginative visuals, EEE becomes a rather empty experience that lacks the depth to keep you hooked for just one more go.
Reviewer: David McComb
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