STAR RATINGS EXPLAINED |
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Game Details | Released 01 December 2006 |  | Format PS2 |  | Developer Ubisoft |
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Star Trek: Encounters
 Review Star Trek may be 40 this year, but the classic sci-fi franchise has contributed little to the world of video games, having inspired only a handful of half-cocked space adventures that sullied the series’ good name. And things don’t get any better with Encounters.
Spanning all Star Trek periods - from Enterprise to Voyager, via the original 1960s series - Encounters spectacularly fails to capture the spirit of the TV show, ditching the human drama, alien interaction and interstellar exploration that made Trek an irresistible classic. The game’s lightning-paced shootouts are also ridiculous, ignoring the fact that the starships are supposed to be gigantic, sluggish hunks of metal, not nippy attack vehicles like a Star Wars X-Wing. And as if that wasn’t bad enough, controlling your ships requires using most of the controller’s sticks and buttons simultaneously, a bewildering set-up that’s barely playable unless you’re blessed with a third hand and thumbs to spare.
Although it’s being sold at a budget price, Encounters is an unspeakable disaster that’ll enrage even the most forgiving Trekkie. Don’t even think about it.
Reviewer: David McComb
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