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Game Details | Released 11 March 2005 |  | Format PS2, XBox, Nintendo DS |  | Developer Vivendi Universal |
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Robots
 Review Making a Robots game that looks as good as its big-screen counterpart was always going to be a challenge, but the British developers have just about pulled it off. Working closely with Robots creator Blue Sky — and winning approval for a huge range of additional characters — they have created an adventure that looks and feels much like the movie that inspired it. The film’s bewildering scale has also been replicated with style, the designers using backdrops supplied by Blue Sky to make its Robot City just as impressive as the Hollywood vision.
Sadly, though, what Robots gains in authentic visuals it loses in basic gameplay; although the novel upgrade system — where players collect spare parts to beef up their rusty hero — will keep younger players gripped as they try to build the best ’bot in town, seasoned gamers will be frustrated by the derivative action and repetitive challenges that have been ripped off from a range of classic platformers.
Reviewer: David McComb
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