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Killzone: Shadow Fall

29 November 2013

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Killzone: Shadow Fall

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Killzone: Shadow Fall (2013)
PlayStation devotees know exactly what Killzone is – a solid if unspectacular first-person shooter franchise – right? Not any more. Shadow Fall ups the ante so effectively that, at last, a Killzone game can be described as spectacular, and it does so by ripping out everything from its previous blueprint bar the red-eyed Helghast.

Most notably, the previous cover-shooting mechanic: Shadow Fall is a proper tactical shooter that forces you to think your way around. You play Lucas Kellan, a member of the distinctly human-like Vektan race; the Vektans are engaged in a slow-burning civil war with the Helghast, who occupy half of Vekta. Lucas is a Shadow Marshal, so he gets some nifty pieces of kit. Such as the OWL, a drone controlled by swiping in different directions across the touch-pad, which can attack enemies (although two or more will take it out), provide zip-lines, send out an EMP blast, construct a shield, hack alarms and traps and heal you, as long as you have a spare adrenalin pack to hand.

Given that Shadow Fall has plenty of open-world segments (although it varies its gameplay, so there are sequences of corridor-shooting, space-shooting, unexpectedly thrilling free-fall and even painting targets so an ally can snipe them), you need to use all the OWL’s abilities to prosper. Especially since the Helghast’s AI is generally rather fierce. And it’s vital to get a battlefield view using your echo-sounder, otherwise much dying will ensue.

Taking full advantage of the PS4's horsepower, Shadow Fall looks absolutely majestic: textures and geographical features look real, and the level design is spectacular, with an incredible sense of vertical elevation – it’s a joy just to behold. The only sub-standard aspect is annoyingly wooden dialogue in the cut-scenes, allied to a dodgy narrative that often seems merely a vehicle for varying the gameplay. Factor in really fresh-feeling, addictive multiplayer, which encourages you to experiment, gives you a set of changing missions and eschews XP in favour of a bewildering number of challenges, and the end result is a first-person shooter that feels adventurous, out-of-the ordinary and a million miles from its generic predecessors. A must-buy for all PS4 early adopters.

Reviewed by Steve Boxer

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Average user rating for Killzone: Shadow Fall
Empire Star Rating

Not too bad

i have seen a lot of bad reviews for this game. mostly due to its generic story and by the numbers gameplay. which in my opinion is a tad harsh. i mean what shooter isn't generic these days. i actually really enjoyed it. i have never owned a sony console and therefore have not played the previous killzone games. but there were things that were or appeared to be very lazy to me. for example when playing the sections were you were in the lower ghetto type sections of the city,all the npc's looked ... More

Empire User Rating

Posted by quantumphoeniix at 12:39, 18 January 2014 | Report This Post

I would argue that the Killzones 2 + 3 are anything but generic and there is no doubt that this is a stunning looking game, however there is something about KZSF that just doesn't click for me, it almost feels like this was not conceived as a killzone game, and was re branded as Killzone in the last year of development to launch the PS4. Ive got friends coming over tonight to see my shiny new PS4 and i will definately be showing them this. However I think it will be 6 months to a year before I ... More

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Posted by sleepwalker at 09:29, 05 December 2013 | Report This Post

RE: Killzone: Shadow Fall

its not there. ... More

Posted by Sleazy at 11:49, 03 December 2013 | Report This Post

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