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Try Not To Scream
The story for uber-scary Silent Hill revealed

14 February 2005  |  Written by   


Most men will have experienced the smothering humiliation when, while playing a particularly scary game, they leaped away from the computer with a yelp, only to be laughed at by a nearby girlfriend/mother/younger sibling because ‘it’s only a computer game’. Annoying wasn’t it? The remedy for this kind of ridicule has always been a simple one though. Simply place the offending personage in front of a Silent Hill game for an hour, turn off the lights and wait for the inevitable screams, refusing to let them out and letting their howls for mercy fall on sadistically deaf ears. Said games are, without a doubt, the most freakish, demented and downright terrifying experiences it’s possible to have without enlisting a real-life sociopath and the plot for the movie adaptation has now been released.

The story is an original tale but one that bares certain similarities to the plot of the original PlayStation Silent Hill game, which was, if we’re honest, the hardest to follow of the four. According to producer Don Camody, the film kicks off with a woman called Rose, whose daughter is dying of a terminal disease. Unwilling to accept this, Rose chucks Sharon in the car and heads off to see a faith healer but, en route, ends up in the twisted township of Silent Hill. Much like Harry Mason’s daughter Cheryl in the original game, Sharon disappears and Rose sets out to find her amid the mist and monsters that inhabit the ostensibly sleepy community. Aiding her in the quest is Cybil, a local cop who also helped Harry in the game.

If you've played the games then you'll know that, apart from demonic beings that resemble twisted parodies of human beings, the freaky thing about Silent Hill is the dark world. With nary a hint of warning, the character can be transported to a parallel version of the town with concrete replaced by rusting iron, meat hooks hanging from the ceiling and a rather fetching ensemble of gore and filth adorning every available surface. In the film it’s this darkness that is enveloping the town and trapping its inhabitants and Rose must find a way to deal with the demons behind it all in order to get her daughter out alive.

Frankly we’re a little wigged out already. If the game can send us screaming from the room then heaven only knows what the film will be capable of. Still, given how nonsensical the games ultimately are (it all involves satanic cults, demon-human offspring and a scary-ass old woman called Dahlia), the film may end up a rather confusing jumble of ideas and baffling plot developments. An excuse, you say? Nonsense. We’re hardened journalists and are scared of nothing. Not even the mangled remains of innocent townies twisted into vile marionettes and. Not even when, shuddering in a jerky and unnatural way, they are animated by an unseen force to clamour for the sweet flesh of the innocent in such a way that you can almost see them coming for you when the game is over and the lights are out...

No. We’re not scared at all.

Thanks to Coming Soon.

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