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Most media coverage of the Oscars focused on Jennifer Lawrence tripping up, Anne Hathaway's scanty top or the quality of Seth MacFarlane's jokes. But there was a bigger story unfolding just off the red carpet: a protest by 450 of Hollywood's visual-effects artists, demanding better treatment within the industry. Key in organising this was Scott Squires, an ex-ILM FX legend who has supervised effects on the likes of The Phantom Menace, The Hunt For The Red October and Transformers: Dark Of The Moon. Empire spoke to him this week... ![]() Life Of Pi won the Oscar for Best Visual Effects, yet Rhythm & Hues, the company responsible, have just gone bankrupt... Rhythm & Hues was one of the biggest FX companies. They'd been in business for 25 years in Los Angeles. So here they are, doing great work and winning Oscars, and yet they ran out of money! Life Of Pi is a perfect example. Life Of Pi could not have been made without visual effects. People would not have paid ten dollars to see a guy sitting in an empty row-boat with another guy in a tiger suit in a pool in a back yard. But that's overlooked by the studios. They tend to look at all visual effects as just technicians. But if you paint and create all that water, that tiger, every hair on him, and animate him so he's a character and moves like a real tiger, that's artistry. Even Ang Lee said that, but unfortunately he didn't even thank the visual-effects people. He said they were too expensive!
There's also the problem that at the moment there's far too much "We'll fix it in post production" which gets added to a company's workload at the last minute, and is just expected as the norm now. Live action shooting can't go for 24 hours because they have union crews that expect to be paid. There's a cost factor and a turnaround time and all the other stuff, with people monitoring them and keeping them on track. But once the live action is done, there's nobody monitoring anymore, so the director and studio are free to change everything. They can ask for anything, and the VFX company has to do it. A director will go to the VFX guys late on and say something like, "Oh, I want to change all these skies. I want blue skies with fluffy clouds now." The problem is, that wasn't part of the original storyboards, so nobody would have predicted that, but the companies are reluctant to bill the studios. The studio might say, "Well, they charged us for this extra thing: we thought that would have been part of the deal!" So the effects companies accept the changes and don't pass the costs on to the client, so now what little profit they had, because they're competing against each other, is even less. Even though a company may bring in $20 million to do the visual effects for something, maybe they only have 5% profit at the end. We fix props, locations, hair and make-up, all of these things, and it's costly. If the actor doesn't show up with the right contact lenses, you can fix that in post, but man, it would've been much, much cheaper to have got it right on the set. And if they save money and come in under budget on the live action shoot, they certainly never funnel that saving back into the VFX.
There's a group, like Apple and the other companies have, that monitors conditions in their facilities in other countries, and we don't currently meet those standards. Nor do we meet their cap on the number of hours that people can work. You're not allowed to work more than 60 hours a week according to their terms. 60 hours is where we start!
VFX artists also have to be willing to be mobile, and move to London or Vancouver or New Zealand: they have to leave their wives and children and houses and travel half way round the world for a job. The choice is to move to a potentially more expensive city, for the same rate, or be laid off. These people who are putting in so many hours and creating such a fantastic end product, they have to be migrant workers if they want to keep earning a living. That's the case even for me. Almost all of my job offers are out of the country. It's like, "Okay, what do I do with my house?" It's incredibly frustrating. And the companies are still all competing with each other when they've moved, and they not only have their LA debts, but the debts of another satellite company. You can do this work from any office: there's no real reason to have to move to a location. The only reason it happens is politics.
Is there no FX union, to protect workers from being exploited? Visual effects is now the only group involved in films that does not have a union. In the pre-digital days, it was all union. I was in the camera union; the matt-painters and model builders were in unions. As soon as computer graphics became available, the experts were in short supply, so those young guys were getting some very lucrative offers, and they weren't concerned about pensions or health care or paying a few hundred dollars a year to be in a union. Now, there's a reason why everybody else in the motion picture industry is in a union. There's a strength in numbers, and you can go and do a commercial, then a gap, then a film for a while, then another gap before the next project, but you keep the same health insurance throughout all that, and you have a pension plan and vacation rights, because you're working as a union member. But VFX people tend to be reluctant to get involved in a trade association, partly because they only have a very few clients and they don't want to tick those people off.
Any independent study I've ever seen says these subsidies are bad business, because for every dollar they pay out, they typically only return 70c. You have to understand that a lot of this money isn't going back into the local economy: it's just going to the stars and the studios back in LA. A government might invest in an Avatar that makes a billion dollars, but they won't see a dime out of it, and neither do the visual-effects workers. Subsidies don't create more films. Subsidies merely shift the work that would have been done somewhere else to your location, but the film commission and the studios in those areas put together reports that include things like a half-billion dollars worth of tourism value, so they're throwing in a lot of intangibles, things that cannot be measured, and they're trying to sell that idea.
What can be done? Fundamentally, FX companies have to start operating like real business and stop underbidding each other. In an ideal world, the subsidies all go away, because what you would have then would be regular competition, and companies will get contracts based on the quality of their work, and how efficient they are. You'd end up with a certain number of companies to support the amount of work there is. You reach a balance point, and that's true of most industries. Technically, if you read the rules of the WTO, subsidies aren't even legal. And in an ideal world, all the visual-effects people in the US and Canada and the UK and all over the world would form a trade association, to have someone protecting them and making sure they are paid for what they do. Visual-effects people would gather as a group and say, "Here's how we want to work: we're going to meet all our estimates but we're going to bill all of your extras," so that if studios make last-minute changes, studios pay for them. Visual-effects people pride themselves on being individuals, but the fact is that they work on projects and there are times when it's useful for people to gather as an organisation, to say, "No, we won't put up with this." We work really hard on what we do: we'd like to see the studios and the companies do what they're supposed to be doing, operating as good businesses and working in tandem with their employees to reach reasonable solutions. It's a very complex thing, and it's reaching the point where it might get difficult...
Interview by Owen Williams
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