In re-inventing its fearsome formula this has created a genuinely terrifying experience that makes its predecessors look like Pixar movies
In ditching the creepy camera angles and brain-hungry ghouls that made Resident Evil a worldwide hit and adopting a Wicker Man-style story of the occult that takes the traditionally slow action in a more gung-ho direction Capcoms latest bout of bloodletting sounds like commercial suicide. But in re-inventing the fearsome formula from the ground up, the Japanese developer has created a genuinely terrifying experience that makes its predecessors look like Pixar movies.
Shifting the action from a US city besieged by zombies to a European village in the grip of mass hysteria, the game now features a fully 3-D world rather than cumbersome fixed camera angles. And whereas the shocks in the classic Evil games relied on monsters lurching from their off-screen hiding places, the latest installment really lives up to its survival horror tag; now your enemies, each moving faster than the shuffling corpses of old, can attack from all sides.
The graphics throughout are breathtaking from naturalistic forests to the disturbing, Lovecraftian creatures that are sure to live with you long after youve switched off your console and the twisting story will have you hooked until the end credits roll.