Prey Review

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Some decent innovations makes up slightly for the intractability of the single-player quest format.


While it only took a little over 12 months to build the Empire State Building – and Peter Jackson knocked out the entire Lord Of The Rings trilogy in five years – it took the developers of Prey a full decade to get the game on the shelves. Ten years, for Chrissakes! And even though it brings some interesting ideas to the blasting genre, it’s a shame the protracted development time wasn’t used to smooth the rough edges of an otherwise excellent shooter.

Playing as a Native American kidnapped by aliens and trapped in a biomechanical ship known as The Sphere, Prey offers many unique thrills as the gravity can be switched off and on at designated points to solve puzzles and reach new areas, while rips in the fabric of space also allow you to pop between locations and even have shootouts through these magical portals.

The sticky environments that blend living tissue with high-tech gadgetry also help make Prey feel different to other contemporary blasters – and ditching flashy cinematics in favour of a first-person perspective on the plot, Half-Life-style, makes for a more immersive experience – but after 10 years you’d have expected Human Head to offer smarter enemies and a greater selection of multiplayer modes to extend the game’s lifespan beyond the single-player quest.