Monster Madness: Battle For Suburbia Review

Monster Madness: Battle For Suburbia

by David McComb |
Published on

Although the Xbox 360 is home to some of the world’s best games, for many players they’re just too damned tough; whether it’s Halo 2’s bewildering battles or the clairvoyant snipers in Gears Of War, 360 games often value realism over entertainment, alienating the casual players who’ve flocked to Nintendo’s Wii in droves. But for something less extreme, Monster Madness is a simple joy.

A brainless blaster where school kids battle iconic B-Movie monsters, the game blends the brisk pace of Power Stone or Smash TV with the ‘use anything as a weapon’ premise of Dead Rising. And while this may sound like the stuff of nightmares, Monster Madness comes into its own with a dizzying range of multiplayer modes that recall the clear-cut camaraderie of arcade classic Gauntlet, where four gamers can play cooperatively offline, or up to 16 via Xbox Live.

A humble throwback to yesteryear’s classic blasters, Monster Madness won’t set the world of fire, but is a welcome break from the vicious intensity of today’s hard-boiled gun-toters.

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