I'm-a Mario, I'm-a gonna win...
As every generation of gamers has had a Mario Kart to call their own, its no surprise that every new entry in Nintendos hallowed franchise is a victim of intense scrutiny. But despite a handful of problems that undermine the candy-coloured hilarity, the series Wii debut is an accomplished mash-up that will delight all but the most po-faced MK purist.
While the games focus is still collecting ridiculous weapons and its delirious turn of speed, increasing the number of racers from eight to 12 adds a new sense of chaos to the surreal scrambles, while the ability to perform stunts and earn boosts perfectly complements the short-cuts and powerslides that made the series famous. The new Wii Wheel is also a fun way to play the game, the simplest of gestures allowing you to slide around impossible bends or unleash stunts at the apex of a jump.
Long-time fans will be frustrated that the distribution of weapons still seems unfair, and that the battle mode no longer allows free-for-all skirmishes. But as a cartoon racer that never takes itself too seriously, MK is an undisputed classic.