An interesting concept all but wasted.
What do you get if you cross DC Comics Justice League posse including Batman, Superman, Wonder Woman and The Flash with the dungeon-crawling, monster-mashing action of Baldurs Gate? The best game in the world? Sadly, that couldnt be further from the truth.
While JLH features a huge range of inky heroes, the early sections of the game force you to play as specific characters who suit the plot progression, quickly making you yearn for the chance to sample other heroes in the games super-powered line-up. Even worse, while you get to choose who you control in the middle section of the game, youre once again forced to use specific heroes as you approach the final showdown with Brainiac, a crushing disaster if youve spent most of the game leveling-up and evolving a hero who doesnt take part in the explosive denouement.
The linear levels, lack of decent puzzles, poor variety of enemies and frustrating intelligence of your computer-controlled comrades also conspire to make JLH a missed opportunity, and while it can be fun using your favourite heros signature moves to flatten armies of dumbass rivals, the relentless punch-kick-punch-kick action soon becomes tiresome.