F.E.A.R.: Extraction Point Review

F.E.A.R.: Extraction Point

by David McComb |
Published on

Kicking off a mere 30 seconds after the original F.E.A.R. reached its explosive conclusion, Extraction Point offers the same dizzying blend of intense gunplay and supernatural chills that made the original an instant classic. And while there’s little here that won’t already be familiar to fans, F.E.A.R.’s first expansion pack features handful of subtle adjustments that make the taut gunplay even more thrilling.

As well as a couple of new weapons - including the fearsome minigun and a laser than can chop cloned soldiers clean in two – Extraction Point features a greater variety of environments, the wide open spaces of warehouses and courtyards changing the tactics used in the claustrophobic corridors that dominated the original game. The intelligence of enemies has also been honed, making for more convincing shootouts as your rivals dive for cover the moment bullets begin flying, and are even smart enough to flip over tables and boxes and hide behind them for tense games of cat and mouse.

F.E.A.R.’s meagre selection of enemies has also been beefed-up - including some imaginative and frankly revolting new ghosts that will live with you long after you’ve shut down your PC – but even though it’s a gripping expansion that adds around eight hours to the basic game, it’s a shame that Extraction Point doesn’t offer more multiplayer modes to extend the game’s lifespan beyond the solo adventure.

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