the anomaly
Posts: 6398
Joined: 20/6/2006
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quote:
ORIGINAL: SWOTBM quote:
ORIGINAL: the anomaly quote:
ORIGINAL: SWOTBM Portal 2. Very solid game; funny, slick and innovative (well, for me anyway seeing as though I never played the original). At this point I would give it a 7/10 but I am yet to play co-op so that may bump up the score a little. quote:
ORIGINAL: indysgill Now just to mop up last few trophies for first plat of 2012. I've already platinumed MW3 and Arkham City this year, so technically I'm beating you in 2012  Jeebus ... high standards eh? How'd you rate Catherine in comparison? Yes I will get that at some point. I've got Dark Souls to play too ... and a shit load of other games. Copied and pasted from the Portal 2 thread: The puzzle mechanics were quite innovative as well, but for me I think Catherine pips this game as the puzzle game of 2011- primarily due to the fact that there is always more than one way to complete a level and also because of the increased amount of variables. For example in Portal 2 there is like what, three gels and two energy type beams, plus the lasers and the turrets, and the portals themselves I guess). Whereas in Catherine you have loads of different types of blocks (normal, cracked, heavy, immovable, ice, bomb, trap, mystery, monster, bouncy), techniques (you learn about 3 a level and there are I think about 9 levels), plus you also have the items for the noobs So I think Catherine was more innovative and challenging than Portal 2. 7/10 is still a very respectable score though. I think that what sets Catherine apart is that you have the addictive puzzle mechanics, but you also have an intriguing and mature storyline too (with some RPG elements to it as well). With Portal 2 there were some stages where I felt I have nothing to really play for other than completing the level. But at least Catherine hooks you in with the story, so if you start to get frustrated/bored with the puzzle side of things you still have story to keep you going. Plus I still haven't played co-op yet, although I have set up a Steam account, so that may well bring up that score even more- much like the co-op in Catherine does. I read all that in the portal 2 thread! I meant in regards to a score out of ten! What would you give Catherine? I think where the two games differ greatly is that you are under no pressure to solve a puzzle in Portal either. There's never a time limit or outside pressure. The set up is made for you to simply find a solution. Where as Catherine your constantly under pressure more like Tetris where it's your wit as well as your reflexes which get you through. Alas I completed PORTAL - Recommend you pick this up somehow. Either with Orange Box or on it's own to download (comes with a few more advanced maps). Still well worth a play through. I was trying to get rid of all the cameras. It's my fourth playthrough (I swear I keep losing the save) and I missed one fucking camera. I swear it's not the first time that's happened either. Sure I can do the game whilst looking for all the cameras in an hour but no bloody good if I keep missing one! Beautful Katamari - The idea is interesting ... the game is quite short and to be honest I don't see how you can be that skilled at the game. I think there should have been a better targeting system for you to distinguish between items you need to roll up etc. As you just end up rolling around collecting everything. I've never played a Katamari before this and it's meant to be the weakest one. Still I see the appeal and it's a top gaming experience to start off rolling up paper clips and being tiny ... to go on to roll up people .... then cars ... then buildings etc. I just think over all it needs to be developed more. Still as I said it made for some marvellous moments.
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