Neth
Posts: 4750
Joined: 3/10/2005
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To say Silent Hill is the most faithful video game adaptation yet is actually pretty damning praise. The film feels like an episodic series of levels ("Hurrah! We've made it to the Hotel Level!") and the dialogue is woeful at the best of times. Radha Mitchell (who can be a damn fine actress, as proven in Melinda & Melinda and High Art) is given nothing much to do other than run around and either ask "What's going on?" or respond to the same question with "I don't know!" The visuals are at times quite striking, but on the whole feel like outtakes from the equally-poor The Cell, and by the time the admittedly interesting third act arrives (and it feels like it takes forever to get there), you feel worn down by the confused plotting and crappy performances. The ending undoes the good work of the climax, however, and leaves a heading-scratching nasty aftertaste and a series of plotholes big enough to drive a tank through. In its favour, the music and use of noise add a vaguely creepy atmosphere to the film (mimicking the same effect they had in the games) and fans of the source material will relish seeing some of the twisted creations writ large on the big screen. Further to this, the end credit sequence is actually the most eloquent part of the whole film. Yet Silent Hill's greatest crime is that for a horror film based on an undeniably creepy game, it's simply not in the least bit scary. edit: Oh, and I'm pretty sure I heard Mitchell utter the old Konami cheat at one point, too. Sounded like it, anyway.
< Message edited by Neth -- 21/4/2006 10:32:19 PM >
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"You taste like a burger. I don't like you anymore."
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