Professor Moriarty
Posts: 8585
Joined: 6/10/2005 From: the waters of Casablanca
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quote:
ORIGINAL: Olaf quote:
ORIGINAL: jonson I was saying it contributed, not that it was the sole reason. I'm not into the Daily Mail view that violent video games/films are completely responsible, but they are a small factor in pushing someone that way. The Canada reference is irrelevent, you already said they had fewer guns, so a smaller gun crime statistic is obvious. Throw more guns at them and I bet the gun-related crime rate would go up. I've had a hundred arguments supporting the right to watch violent films, but you have to concede that someone out there is watching/playing these things and being affected. It doesn't warrant a ban on them, but there is some responsibility there. Interesting choice of wording. Should videogame developers/filmmakers take responsibility for a tiny, tiny tiny minority of their users being mentally deranged? If so, what should they do about that tiny, tiny tiny minority of users? I think the original post suggests that a perfectly innocent right-minded individual comes to the games and is corrupted by them. To me it makes complete sense that a fully fledged psychopath would be drawn to violent films or games. So, if you like, in a chicken and egg scenario, the nutter comes before the game playing / film watching. And I'm willing to speculate that if the games / films were not there they would have an interest in violent books or the history of the Spanish Inquisition or anything else that feeds their need. I'm not a trained psychologist, but I'd be interested in knowing whether access to being able to live out the fantasy in a game like CoD or Grand Theft Auto actually meant that some psychos didn't take the next step of making that fantasy a reality, or whether it fed their desire so much that it accelerated their next action.
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