jobloffski
Posts: 1847
Joined: 30/9/2005 From: elsewhere
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How's this gonna work? Could be a cool space type movie if it's 'a space event means asteroids are heading for the planet, sent up squadrons that when in space look stranded and alone as individual ships blasting away, as their compatriots fall by the wayside and the losses of individual ships become individual tragedies until the last ship remaining manages to fire the shot fracturing the weak point of the major rock the plan needs to destroy that other ships have weakened already kind of thing'. Essentially, the basis of the game needs to be the closing moments of the story building up to that point, with the losses of individual ships in high numbers alluding to the frustrating experience of playing the game, putting in coin after coin for playing a game where the sounds are at least as exciting as the game itself (also see Defender for solid as rock game designed to take your money as fast as possible with it's nerve shredding sounds being at least as much part of the experience of playing the game as the mechanics of it). Could work very well as a movie, but not if it's case of lone ship blowing up asteroids and that's it. Naturally, the vector graphics of the game can feature as a training tool... Ooh! Ooh! How about the scenario involving the ships blowing up asteroids being drones, linked to the game interface, and you play the game to save the world...until drone ships start to run out and manned craft have to go in to deliver the coup de grace? Then you have the distance from the real thing aspect of 'a commentary on gaming', thrills, spills and explosions and fun, and then, having had that aspect, you up the stakes by having the danger be more personalised in the last act. And the conceit of using the original game in the film in this suggested way allows for various creative transitions between the game onscreen and the stuff happening in space...Asteroid breaks apart on the wireframe version, morph/zoom to the correlating event visual and sound wise in space...Stuff happening in space, rapidly 'degrade' the image to become the wireframe image and we're back on rhe planet with what is happening in the ground. Damaged ship unable to move from the path of a much larger asteroid, build the tension as death gets closer, loud moment in film, cut to silence, except for the sound going with the visual cut to the image of the wireframe image of the ship being destroyed, reducing a loss of life to a few dots on the screen, but if built up to well enough, still as potentially powerful as potentially cheesy, totally depending on whether the film bothers to create characters that it 'hurts' to lose. (Note, not that I'm dying to see a movie of this type, just trying to imagine reasons for a movie of this type to be made).
< Message edited by jobloffski -- 16/11/2012 2:45:34 PM >
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Yes, dreamers dream and doers do. But if dreamers DON'T dream, doers don't have anything TO do. Everything that is only here because people exist, only exists because someone thought of it., or in other words, dreamed it.
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