jcthefirst
Posts: 4076
Joined: 6/10/2005 From: Bangor
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Red Dead Redemption, 2010, XBox 360 BIG SPOILERS TO FOLLOW HERE As a person who got bored with GTA IV quite quickly, I didn't think I'd make it all the way through Red Dead. Boy, was I wrong. The story really pulLed me through the whole thing, when I could have easily got bored with the whole 'go to person A, then ride to point B and kill person C' which a lot of the missions are. But first, the techincal bit. Graphically the game is awesome. Riding through certain parts of the map were just breathtaking, with a standout for me being the Tall Trees section of the game as well as the coast of Mexico. And as a lot of time in-game is spent travelling, it was good that there was some lovely scenery to look at too. I'm not really very technically minded, but I think it's suffice to say, the game is pretty. Anyway, onto the story. It's pretty basic on the surface, John Marston's wife and son are being held against their will and will only be freed if John helps the government track down and kill his old gang buddies. See, John's all good now, and his old friends...not so much. The missions in between these are ranging in quality; for example, the West Dickens missions were beyond dull, but the Landon Ricketts ones were great. But after playing as John Marston for at least 15 hours, when you finally get to the point of getting back to your family, it really does hit you emotionally. I don't think I've ever been so emotionally engaged by a game as I was with this one. But the game wasn't done with me yet. I figured once I'd got back to my family it would be game over. Not to be the case; I started doing farming missions with my son. 'Ok' thinks I 'we're doing some winding down missions to show I have a good life. Fair enough." We do some hunting missions, "Ok, we're forming a bond here between father and son. All well and good." I had a feeling something bad was round the corner. It was. But the game took a turn I was not expecting. I thought that Edgar Ross and the government types would eventually betray me. However, I expected John to get out of it somehow. That he didn't, was a real sucker punch. That he got murdered by the people he'd been forced to help was just pure evil. You know how I said I was emotionally engaged in the game? Well, I hated Edgar Ross now. And I mean hated. So, after John is killed, you take on the role as his son, Jack, for the rest of the game. And killing Edgar Ross when you finally meet him was one of the most satisfying and strangely cathartic moments I have ever been witness to. Perfect ending to the game, all capped off with the freeze frame and title card. RED DEAD REDEMPTION. Awesome. And during the credits, I have to admit, I once again got a little emotional with the choice of music Rockstar had selected. Which brings me to my next point; the soundtrack. In game score was terrific. Not constant music but only used where needed for dramatic effect, and some of the licensed songs used really did evoke feelings that I have never felt before playing a game. Case and point, your first arrival in Mexico, and the song that plays as you ride to your destination is one of the finest moments in gaming I have ever experienced. I doff my Stetson to you, Rockstar. Very well played. Multiplayer was full of dickheads though.
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