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RE: Brooksy's Top 50 Games

 
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RE: Brooksy's Top 50 Games - 22/11/2012 1:25:35 AM   
scarface666brooksy!!


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quote:

ORIGINAL: directorscut


quote:

ORIGINAL: scarface666brooksy!!



12. Duke Nukem 3D (1996, 3D Realms, PC)

Brazen, violent a little misogynistic and completely OTT, Duke Nukem 3D was/is an unbelievably entertaining game that really revelled in it's ridiculousness. If you're looking for complex, meaningful gaming and you chance upon a game with the name Duke Nukem in the title, you should abandon all hope. Traversing through porn shops, strip clubs and murdering waves of demented looking pig-cops isn't exactly empowering the mind. But however, sometimes I'll have a cheeseburger or fried chicken instead of something good for me, crazy overblown violence sex and mayhem is good in small doses, and nobody does it better then Duke (well also maybe the GTA series but that's another story). And for reference nuts, there's heaps of little jokes and references to all sorts of films from Dirty Harry to Pulp Fiction and Duke himself is parodying Ash Williams from Evil Dead on the cover. And I've barely touched on Duke himself, who is one of gamings cult heroes, mainly due to the awesome voice work from Jon St. John. I still haven't played Duke Nukem Forever, and a part of me really doesn't want too either

Up Next: A blood-thirsty next-gen game with an incredible eye for detail and history.



Unfortunately this review sums what made Duke Nukem Forever cack. Rather than focusing on what made Duke Nukem 3D great - the level design, the game play, the interactivity - you focus solely on the juvenile garbage part of it.


Well it is a fairly substantial and notable part of the game so yeah I did. I'm also incredibly sleep deprived and generally shit at writing about things so they rarely come out good I will admit though that the interactivity is something I should have noted, replaying the game always uncovers little secrets I never found the previous time, which is definitely admirable.

< Message edited by scarface666brooksy!! -- 22/11/2012 1:29:20 AM >


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RE: Brooksy's Top 50 Games - 23/11/2012 1:11:19 AM   
scarface666brooksy!!


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13. Assassins Creed 2 (2009, Ubisoft, PS3)

Assassins Creed 2 is a perfect example that the "sequels are never better then the original" argument is sometimes glaringly wrong. AC2 took everything good about the admittedly good first game and vastly improved on it's strengths and flaws and pumped out a stellar sequel superior to the original in nearly every way. From it's charismatic protagonist Ezio Auditore da Firenze, to it's incredibly fleshed out Renaissance era Italy, it's intricateness and detail is a good distraction from the contrived Animus adventures of Desmond Miles and friends. I mean I'm not out-right saying that present day characters are useless, but even up to Assassin's 3 I cared more about the people within the Animus then the people out of it. It's probably meant to be like that but it's just something I've realised. It doesn't help that Florence and Venice are absolutely beautifully rendered environments and just running around the streets was more entertaining then most first person shooters. It's absolutely gorgeous game to look at, as are all the games in the series, and Ubisoft certainly did their homework whilst creating the game. Obviously not everything is going to perfectly historically accurate and I did begin to feel like Connor from Assassins Creed 3 was like Forrest Gump if Forrest was both a Native American and Assassin but that's neither here nor there. Also spoilers below!!

What other game has you fight the fucking Pope? Seriously, the last half hour or so of Assassins Creed 2, from the Vatican City scenes to the revelations from Minerva were some of the most engrossing gaming I think I've ever had.

End Spoilers

Also, a shout-out to 2's direct sequels, Brotherhood and Revelations. They're both excellent games and far better then some reviews would lead you onto believe.

Up Next: A PS1 racing game that was influenced by a 70's cult film.

< Message edited by scarface666brooksy!! -- 23/11/2012 1:17:08 AM >


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RE: Brooksy's Top 50 Games - 23/11/2012 2:10:45 AM   
directorscut


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Desmond is an utter pillock.

I don't really care about the story, the future stuff is especially face palm worthy, but I do love climbing buildings.

The most fun I've had with the series is hunting down the flags in the first one. I also prefer Jerusalem as a setting.

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RE: Brooksy's Top 50 Games - 23/11/2012 8:49:03 AM   
Rebel scum


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I love Assassin's Creed II, there's just the right mix of story missions and random shit to do. I played a bit of Brotherhood before realising that the random shit to do took up most of the game and the story missions were mostly cack. Shame really.

I love the ending too!

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RE: Brooksy's Top 50 Games - 23/11/2012 9:05:28 AM   
Harry Tuttle


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Assassin's Creed II is great as is Brotherhood and Revelations (which I've literaly only just finished). I can't believe they managed to turn the franchise around after the awful first installment (speeding horses WTF!) but fair play to them for doing so. The plot is hokey as fuck but the first game apart I've enjoyed them massively.

Gonna have me a little break now before I play part III.

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RE: Brooksy's Top 50 Games - 23/11/2012 1:34:43 PM   
scarface666brooksy!!


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quote:

ORIGINAL: directorscut

Desmond is an utter pillock.

I don't really care about the story, the future stuff is especially face palm worthy, but I do love climbing buildings.



He's so unremarkable compared to the likes of Ezio and Altair, but I don't know if it's intentional or not. And I agree with the climbing part, finding the biggest building and attempting to climb it is as fun as any mission sometimes


quote:

ORIGINAL: Rebel scum

I love Assassin's Creed II, there's just the right mix of story missions and random shit to do.



Agreed. It's one of the few games that just did it perfectly for me.


quote:

ORIGINAL: Harry Tuttle

Assassin's Creed II is great as is Brotherhood and Revelations (which I've literaly only just finished). I can't believe they managed to turn the franchise around after the awful first installment (speeding horses WTF!) but fair play to them for doing so. The plot is hokey as fuck but the first game apart I've enjoyed them massively.

Gonna have me a little break now before I play part III.


They have really turned the series into a juggernaut after a shaky start but I don't mind it all that much. NOWHERE near as accomplished or enjoyable as the sequels though.

And III is quite good, but it's not the series changing revolutionary epic masterpiece some early reviews painted it to be. Excellent fun though and I really like the naval missions.


< Message edited by scarface666brooksy!! -- 23/11/2012 1:35:49 PM >


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RE: Brooksy's Top 50 Games - 23/11/2012 11:24:39 PM   
Anfr0ni

 

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Assassin's 2 proves a game can be better than prequels and sequels, easily the best game of the entire serious right here!
Not to mention all 1000 g for it haha

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RE: Brooksy's Top 50 Games - 24/11/2012 12:00:29 AM   
Olaf


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on the question of the "sequels never being as good as the original" rule - is that really the accepted knowledge in gaming (obviously it is in film etc). The nature of technical improvement being a much bigger factor than in other media generally leads to sequels being the best. I'd say that sequels that are worse than the original are the exception rather than the rule, though I'd like to hear other people's thoughts - does anyone really consider the first game in franchises like Zelda, Metal Gear, Street Fighter, Silent Hill, Super Mario (arguable for some I suppose), Portal GTA etc to be the best one? (Off the top of my head, Half-Life is possibly a contender but I prefer HL2.)

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RE: Brooksy's Top 50 Games - 24/11/2012 12:14:29 AM   
scarface666brooksy!!


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quote:

ORIGINAL: Anfr0ni

Assassin's 2 proves a game can be better than prequels and sequels, easily the best game of the entire serious right here!
Not to mention all 1000 g for it haha


*series

And someday I will get that platinum.. someday.


quote:

ORIGINAL: Olaf

on the question of the "sequels never being as good as the original" rule - is that really the accepted knowledge in gaming (obviously it is in film etc). The nature of technical improvement being a much bigger factor than in other media generally leads to sequels being the best. I'd say that sequels that are worse than the original are the exception rather than the rule, though I'd like to hear other people's thoughts - does anyone really consider the first game in franchises like Zelda, Metal Gear, Street Fighter, Silent Hill, Super Mario (arguable for some I suppose), Portal GTA etc to be the best one? (Off the top of my head, Half-Life is possibly a contender but I prefer HL2.)


And when I referred to the rule in my Assassins 2 post, I was referring mainly to the film aspect of it. But it's true a lot of game sequels are superior to ones before them (Tomb Raider and Syphon Filter defy this rule in my mind. Oh and Bioshock in a way). As for the technical improvement, a sequel can be a technical improvement but pale in comparison story wise, but that opens up the discussion for gameplay vs. story in games which is a whole other can of worms.

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RE: Brooksy's Top 50 Games - 24/11/2012 12:21:57 AM   
clownfoot


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Cannon Fodder is better than Cannon Fodder 2. And the original GTA is still the best. Arkham Asylum as well. But that's about all I've got. It's a rule more specific to movies as there are tonnes of games where the sequel builds on the dynamics of the original, sprouts wings and takes off over the horizon...

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RE: Brooksy's Top 50 Games - 24/11/2012 12:25:22 AM   
clownfoot


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quote:

ORIGINAL: scarface666brooksy!!
And when I referred to the rule in my Assassins 2 post, I was referring mainly to the film aspect of it. But it's true a lot of game sequels are superior to ones before them (Tomb Raider and Syphon Filter defy this rule in my mind. Oh and Bioshock in a way). As for the technical improvement, a sequel can be a technical improvement but pale in comparison story wise, but that opens up the discussion for gameplay vs. story in games which is a whole other can of worms.


Gameplay over story every single time.

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RE: Brooksy's Top 50 Games - 24/11/2012 12:39:09 AM   
Olaf


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Tomb Raider 2 is better surely.

I think you're right that sequels to games that put an emphasis on story/characterisation have a higher probability of being inferior, since they're the same reasons why film sequels generally are weaker (rehashing narrative or characterisations etc). Bioshock is a good example along with Cannon Fodder. I guess it's down to the fact that technical improvement will always be a plus and has been since the beginning of the medium, whereas a greater interest in narrative complexity is a relatively recent thing.

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RE: Brooksy's Top 50 Games - 24/11/2012 12:39:12 AM   
scarface666brooksy!!


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quote:

ORIGINAL: clownfoot

It's a rule more specific to movies as there are tonnes of games where the sequel builds on the dynamics of the original, sprouts wings and takes off over the horizon...



Agreed.


quote:

ORIGINAL: clownfoot

Gameplay over story every single time.



And I agree in essence because good gameplay makes or breaks a game, but at the same time I'm a sucker for a game with an intricate plot (probably why I love MGS so much)

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RE: Brooksy's Top 50 Games - 24/11/2012 12:50:07 AM   
Olaf


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The problem with creating a story/gameplay dichotomy is you can't have one without the other. A truly great game will make the gameplay and narrative part of a mutually beneficial framework where the gameplay is a part of the story and the story is a part of the gameplay. See: Half-Life, Super Mario Bros. [/mcluhan]

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RE: Brooksy's Top 50 Games - 24/11/2012 1:02:04 AM   
scarface666brooksy!!


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quote:

ORIGINAL: Olaf

The problem with creating a story/gameplay dichotomy is you can't have one without the other. A truly great game will make the gameplay and narrative part of a mutually beneficial framework where the gameplay is a part of the story and the story is a part of the gameplay. See: Half-Life, Super Mario Bros. [/mcluhan]


That's pretty much it really. The mark of a really excellent game is when people can look back and find both gameplay and narrative not only working quite well exclusively but also together as a unit. I think Valve and Ubisoft have nailed that cohesiveness pretty well in both Portal and Assassins's Creed respectively. Heavy Rain as well now that I think about it.

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RE: Brooksy's Top 50 Games - 24/11/2012 1:06:17 AM   
Olaf


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This gets my point across quite well on how it works in Earthbound, which is basically the best game ever (spoilers for Earthbound, though if you haven't played it yet sort your life out.). http://www.largeprimenumbers.com/article.php?sid=mother2

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RE: Brooksy's Top 50 Games - 24/11/2012 1:14:16 AM   
directorscut


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Heavy Rain didn't have gameplay. It was an eight hour QTE.

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RE: Brooksy's Top 50 Games - 24/11/2012 1:15:28 AM   
SWOTBM


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quote:

ORIGINAL: scarface666brooksy!!


quote:

ORIGINAL: clownfoot

It's a rule more specific to movies as there are tonnes of games where the sequel builds on the dynamics of the original, sprouts wings and takes off over the horizon...



Agreed.


quote:

ORIGINAL: clownfoot

Gameplay over story every single time.



And I agree in essence because good gameplay makes or breaks a game, but at the same time I'm a sucker for a game with an intricate plot (probably why I love MGS so much)


I would say story edges it for me. MGS and KOTOR are two good examples; the sequels had the better gameplay, but imo the story was no where near as good as the originals. I also think that part of the reason story edges it for me is because by and large the gameplay is going to be the same (aside from ironing out any obvious gameplay issues in the original and graphical improvements which are to be expected as hardware/game engines improve) so the main way in which the devs can take the game forward would be with the story; unless they drastically change the direction of the game. Exceptions to this rule would probably be driving, sports and story-lite games like Dark/Demon's Souls.

Btw, if Dark/Demon's Souls is not in this list then your list is invalid

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RE: Brooksy's Top 50 Games - 24/11/2012 1:18:47 AM   
scarface666brooksy!!


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quote:

ORIGINAL: Olaf

This gets my point across quite well on how it works in Earthbound, which is basically the best game ever (spoilers for Earthbound, though if you haven't played it yet sort your life out.). http://www.largeprimenumbers.com/article.php?sid=mother2


*runs off to play Earthbound*


quote:

ORIGINAL: directorscut

Heavy Rain didn't have gameplay. It was an eight hour QTE.





quote:

ORIGINAL: SWOTBM


quote:

ORIGINAL: scarface666brooksy!!


quote:

ORIGINAL: clownfoot

It's a rule more specific to movies as there are tonnes of games where the sequel builds on the dynamics of the original, sprouts wings and takes off over the horizon...



Agreed.


quote:

ORIGINAL: clownfoot

Gameplay over story every single time.



And I agree in essence because good gameplay makes or breaks a game, but at the same time I'm a sucker for a game with an intricate plot (probably why I love MGS so much)


I would say story edges it for me. MGS and KOTOR are two good examples; the sequels had the better gameplay, but imo the story was no where near as good as the originals. I also think that part of the reason story edges it for me is because by and large the gameplay is going to be the same (aside from ironing out any obvious gameplay issues in the original and graphical improvements which are to be expected as hardware/game engines improve) so the main way in which the devs can take the game forward would be with the story; unless they drastically change the direction of the game. Exceptions to this rule would probably be driving, sports and story-lite games like Dark/Demon's Souls.

Btw, if Dark/Demon's Souls is not in this list then your list is invalid


*runs off to play Dark/Demon's Souls before finishing list*

Like I said it's a whole other can of worms which I've now opened and it's spilling all over the thread

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RE: Brooksy's Top 50 Games - 24/11/2012 9:30:01 AM   
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I find story is really important in a game. Bioshock 2 ironed out some of the gameplay irritants from the original, but from a story perspective it was much weaker and I enjoyed the game a lot less as a result. If the gameplay's fun and varied enough it can excuse a rubbish story though, but games that pull that off are pretty rare.
Also,

quote:

ORIGINAL: Olaf

The problem with creating a story/gameplay dichotomy is you can't have one without the other. A truly great game will make the gameplay and narrative part of a mutually beneficial framework where the gameplay is a part of the story and the story is a part of the gameplay. See: Half-Life, Super Mario Bros. [/mcluhan]


is bang on.

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RE: Brooksy's Top 50 Games - 24/11/2012 4:49:27 PM   
Harry Tuttle


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quote:

ORIGINAL: SWOTBM

I would say story edges it for me. MGS and KOTOR are two good examples; the sequels had the better gameplay, but imo the story was no where near as good as the originals. I also think that part of the reason story edges it for me is because by and large the gameplay is going to be the same (aside from ironing out any obvious gameplay issues in the original and graphical improvements which are to be expected as hardware/game engines improve) so the main way in which the devs can take the game forward would be with the story; unless they drastically change the direction of the game. Exceptions to this rule would probably be driving, sports and story-lite games like Dark/Demon's Souls.



I agree with most of this. Gameplay wise I'd put the sequels to KOTOR, Bioshock and Mass Effect ahead of their predecessors but the first games are easily the best games in the franchise. You can iron out little niggly things all you like but if you don't have an engaging story to go with it then generally speaking I don't want to know.



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RE: Brooksy's Top 50 Games - 24/11/2012 9:33:21 PM   
clownfoot


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As a retro-gamer I disagree with much of the above. Have you read Turrican and Turrican 2's plots? What the fuck? Yet it's the very definition of the perfect platform shoot 'em up, because the gameplay is immense. The original Metal Gear Solid sucks big hairy donkey balls because you're essentially watching a film rather than playing a game. Lots and lots of cut-scenes is just inane when playing a game. Which is probably why Half-Life and Half-Life 2 are perfect. I'd rather have a gravity gun to mess around with, than listen to Gordon Freeman speak constant shit to a Vortigaunt...

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RE: Brooksy's Top 50 Games - 24/11/2012 10:58:19 PM   
Olaf


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There's no correlation between 'retro' and bad plotting. I'm going to assume you've played Chrono Trigger, Earthbound (both 1995), A Mind Forever Voyaging (1985), Another World (1991) etc. Even then, simple narrative structure doesn't equal bad plotting either - something like Donkey Kong, Pac-Man or Super Mario Bros gives the player all the plot they need with literally zero exposition, which is an often-overlooked achievement in itself.

And it's strange that you cite Half-Life as a perfect example of your argument, because the whole reason why it's such a classic is the way it puts its narrative and its gameplay on an equal footing. On top of getting the script basics right (strong dialogue, interesting premise etc) its gameplay mechanics are there to serve the story - the unbroken first-person perspective (which is undoubtedly the game's major innovation) isn't there to show off, it's to draw the player in and develop empathy between them and Gordon. That's why moments like getting the crowbar in HL2 are so satisfying, because the player's sense of personal agency and Gordon's sense of personal agency have been pretty much bundled together as a result of the game's narrative and gameplay meeting at the same point. It's down to good writing as much as it is good game design, and you can't detach the two.

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RE: Brooksy's Top 50 Games - 24/11/2012 11:38:46 PM   
directorscut


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It depends on genre obviously. A shooter doesn't need much of a story - see DOOM. The game just plants you into it's world and let's you experience it's gameplay off the bat. Compare this to CoD which bores the hell out of you with it's tedious story and scripted "gameplay".

However a good story and characters is a must in an adventure game or RPG.

< Message edited by directorscut -- 24/11/2012 11:39:53 PM >


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RE: Brooksy's Top 50 Games - 24/11/2012 11:49:35 PM   
scarface666brooksy!!


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quote:

ORIGINAL: directorscut

It depends on genre obviously. A shooter doesn't need much of a story - see DOOM. The game just plants you into it's world and let's you experience it's gameplay off the bat.

However a good story and characters is a must in an adventure game or RPG.


This.

And wow I really did stir up a serious debate

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RE: Brooksy's Top 50 Games - 25/11/2012 12:24:13 AM   
clownfoot


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quote:

ORIGINAL: Olaf

There's no correlation between 'retro' and bad plotting. I'm going to assume you've played Chrono Trigger, Earthbound (both 1995), A Mind Forever Voyaging (1985), Another World (1991) etc. Even then, simple narrative structure doesn't equal bad plotting either - something like Donkey Kong, Pac-Man or Super Mario Bros gives the player all the plot they need with literally zero exposition, which is an often-overlooked achievement in itself.



I don't think I actually said all retro games have poor plots. You missed Ultima Underworld, Captive, Liberation, UFO and many others from your list above. But it remains that a hell of alot of retro games have whacked out plotting compared to modern titles (see anything by Jeff Minter for instance), which has little effect on the actual gameplay. The design of the title is all important over the narrative structure which is why the likes of Turrican, Donkey Kong, Mario, Speedball 2 and Head Over Heels all work so well. You really don't need a narrative to crack on and enjoy such games (which is why I find the likes of Limbo and Retro City Rampage such damn good fun) because the design of them is what generates both fun and a sense of achievement. You play the game without getting blind-sided by a cut-scene; which seems to make up for gameplay more often than not in modern titles (I loath most sandbox titles for instance).

quote:

And it's strange that you cite Half-Life as a perfect example of your argument, because the whole reason why it's such a classic is the way it puts its narrative and its gameplay on an equal footing. On top of getting the script basics right (strong dialogue, interesting premise etc) its gameplay mechanics are there to serve the story - the unbroken first-person perspective (which is undoubtedly the game's major innovation) isn't there to show off, it's to draw the player in and develop empathy between them and Gordon. That's why moments like getting the crowbar in HL2 are so satisfying, because the player's sense of personal agency and Gordon's sense of personal agency have been pretty much bundled together as a result of the game's narrative and gameplay meeting at the same point. It's down to good writing as much as it is good game design, and you can't detach the two.


Exactly. You need to read the bit before I mentioned Half-Life for context. The bit about Metal Gear Solid failing to accomplish that by overriding any interesting gameplay elements by telling the story in various elongated ways and not actually letting you play the game until you're bored senseless by plot. Half-Life doesn't do that. Instead, it lets you play the game throughout without plot distractions - the plot is enshrined within the gameplay mechanics so that you don't really notice ones affect on the other. It's a perfect dichotomy, hence the perfect game. Besides what's all this bullshit about empathy between you and Gordon? You are Gordon! That's the point of the unbroken perspective.

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RE: Brooksy's Top 50 Games - 25/11/2012 1:05:12 AM   
scarface666brooksy!!


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14. Driver (1999, Reflections Interactive, PS1)

This was one of those games that I adored back in my PS1 days but then I didn't get a chance to play it for years until I bought it off the PSN last year. Oh it was such a good purchase on my behalf. While I never was all that interested in the story mode, and mainly smashed out a lot of the Pursuit, Getaway and Checkpoint modes, I still hold this game in very high regard but as with a lot of old games, I'm wasn't very good at it I mean I'm a competent driver (in the game, and in real life) but goddamn sometimes it feels like the cops in the game are the most flawless and brutal driving machines of all time. This game also has a dubious honour of having an amazingly hard tutorial from memory, though I still haven't replayed the missions since buying it on PSN due to an influx of other games to play lately. Driver still earns a spot in the list however, because it's easily one of my favourite non-kart racing games of all time. In fact the large majority of my favourite racing games were on the PS1.

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RE: Brooksy's Top 50 Games - 25/11/2012 1:25:01 AM   
Olaf


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I think I've probably misunderstood you as I agree with a lot of what you've said there - as a general rule I find cut scenes quite a lazy storytelling device in an interactive medium (same goes for QTEs). I actually think the first Metal Gear Solid (well, the third.. you get the idea) is quite brilliant as a synthesis of gameplay and narrative - something like the Psycho Mantis sequence comes to mind - whereas MGS4 is hopelessly bogged down by the cutscenes like you're describing.

as for being Gordon, I wish I was but I'm not sadly. I kind of imagine it as something more like a first-person novel, but one where the protagonist's motives and responses are manufactured by the reader/player (which is really the ultimate goal of an interactive medium I guess). I totally get the idea of 'being' him though, but the character repeatedly being called 'Gordon' (particularly with the amount of people you meet in HL2 who revere you like a god or whatever) made me realise he was some other guy, which I'm okay with really. On the other hand, (to go back to it again because it's the best game ever) Earthbound's ending [sort of spoilers for a really old game] erases any kind of barrier between player and game and actually puts 'You' into it [/end spoilers]. Since it's been mentioned already, Metal Gear Solid 2 is actually quite useful to talk about here - [sort of spoilers for a really old game] considering the first section is essentially you playing as some other guy playing as Snake, and then the game kinda-sorta encourages you to dislike that guy until you realise he's essentially the player's surrogate within the game, it comes to some pretty interesting conclusions about a player being an actual participant in the game's narrative[/end spoilers].

I do think you're underselling something like Donkey Kong's narrative structure though. It's obviously not a super-complex story or anything, but the genius of it is that the narrative structure and the game design are identical. The plot requires you to get to the top of the tower... so you climb to the top of the tower. That's a really brilliant idea considering how straightforward it is.

< Message edited by Olaf -- 25/11/2012 1:26:21 AM >


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RE: Brooksy's Top 50 Games - 26/11/2012 1:56:23 AM   
scarface666brooksy!!


Posts: 3544
Joined: 24/10/2007
From: The Valley of the Wind


15. Super Smash Bros. (1999, Hal Laboratory, N64)

As I said in my o.p., this list is in a random order. But if I had to at least order it somehow, this game would easily make my Top 10. I adore this game way out of proportion sometimes, but it's really a combination of things that make me love it. The line-up of characters: Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, and Pikachu, Luigi, Captain Falcon, Ness and Jigglypuff, is an amazing roster of awesome characters. The fighting itself is a whole heap of fun, and the different levels are quite brilliant as well (I love the Star Fox ship level probably the most). Obviously multiplayer was the strength of the game. The single player mode is also quite good in it's own way, even if the final boss was a push-over (at least for me). but as with GoldenEye, Rollcage and frankly a lot of games I played when I was younger, smashing multiplayer was to paraphrase Beck, where it was at. These days, I detest people who stick to multiplayer specifically. I know numerous people who buy games and don't even touch the campaign which really irks me, but games like Super Smash Bros. were just perfect for playing with friends for hours and hours. Also, everyones entitled to their opinions but I much prefer the OG SSB to the sequels.



16. Street Fighter II (1991, Capcom, Arcade/SNES/PC)

An absolute classic of the fighting genre, Street Fighter II: The World Warrior is more addictive then crack and you can quote me on that. Even non-fighting game aficionados or fans appreciate this game and the series itself. As for me, this game and SSB really sparked a love for fighting games. I don't play them as much as I used to however. Back in the days of the PSOne and N64 and Windows 98 fighting games were almost a staple. Tekken 3, Virtua Fighter and Rival Schools were other favourites of mine, but Street Fighter II stood head and shoulders above everything else. I've spent the last while playing a lot of old favourites of mine on a website full of classic SNES/NES/Master System/DOS games, and Street Fighter II still holds up beautifully. Every round I finish, I mentally repeat that after the next round I'll go do something productive, but I never do. It's an endless cycle of getting smashed by Blanka, and a reinvigoration of my lifelong man-crush on Ryu. In fact, as soon as I finish this post I'm definitely going back for more sweet sweet Street Fighter goodness.

Up Next: A double entry from one of PlayStation's most beloved characters (You're going to love this one Anfroni)

< Message edited by scarface666brooksy!! -- 26/11/2012 1:58:42 AM >


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RE: Brooksy's Top 50 Games - 26/11/2012 10:11:23 AM   
Harry Tuttle


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I never played much of SSB but I played Street Fighter II SCE and especially Super Street Fighter II on the Megadrive to death. It's no exaggeration to say that the 120 odd hours I put into Bethesda titles wouldn't even scratch the surface of the time I ploughed into SSF II. It would easily get into my top 5 games of all time, it's pretty much the perfect fighting game.

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