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Landmark Levels! - 3/8/2012 1:48:34 PM   
clownfoot


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On The Pixel Empire at the moment we're generating content on some of the greatest and most memorable levels in gaming. I've contributed my thoughts on the sticky bomb Strider sequence that concludes Half Life 2: Episode 2, which remains the best experience I've ever had on a computer game. Quite simply it's freaking amazing! I'm looking to follow this up and will probably do something on an old C64 game called Creatures (anyone remember that) specifically the torture screens where Clyde Radcliffe has to save one of his pals from being circular-sawed within a tight time-limit.

So what are your favourite levels in gaming? And how do they measure up against Episode 2s genius?

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RE: Landmark Levels! - 3/8/2012 2:29:46 PM   
porntrooper

 

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From the very recent Uncharted 3, I would say the 'Stowaway' level. It's short but oh so sweet. The fist fight, the cargo doors open, more fisticuffs (I don't care if it is a quicktime event session) and then the brilliant sense of escalation as the contents of the plane come crashing out, dragging Drake with em. It's a great piece of Indiana Jones/James Bond style action as you climb over the trucks to return to the planes cargo doors. When you do finally make it back into the plane the gun fight is pretty cool, with the plane shifting and moving causing the cover to shift with it. Lots of shooting and punch ups before the plane starts to tear apart in spectacular fashion. Honestly, the first time I played it I was blown away. Plus it has a great soundtrack. All three Uncharted games have some stunning stand out levels.

From years ago I really remember a level from one of the Castelvania games on SNES (I'm sure it was Castelvania.....) that involved the hero climbing and fighting through a burning castle or building, and I seem to recall that being awesome for the time. I remember playing it over and over... I'm really sure it was a Castelvania game. Also on SNES, I replayed the Luke vs Vader sabre fight that ended Super Empire Strikes Back several times. It was the first time that one on one fight was ever really captured within a game, with Vader talking throughout and with the original score. It was really, really cool.

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RE: Landmark Levels! - 3/8/2012 3:03:45 PM   
Titanm21


Posts: 1177
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From: The Womb
The ‘Wrong Direction’ level on Flashpoint: Red River.

The bit when the Chinese turn up for the first time. The level is basically you flying in a transport chopper over a huge map of fields and small towns (unbeknown to you at the time you’ll be playing along it later) and you’re dropped off at the end to defend against the first wave of Chinese.

At this point you think it’s just a “Horde Mode” and you fight wave after wave… as it happens the orders to fall back comes in and you have to fall back along the map stopping every so often to lay down fire so the other AI units can retreat. With each stop you think this must be the final bit but no it keeps on going until you reach a bit with Humvees. “Oh we must evac in these” you think to yourself but no they need to be repaired so again you have to fight for a bit while the enemy drop in by APC and Helicopters. Then you drive off back to you Base… ONLY for them to attack that so you need to defend it and then they are in the base so you evac back to a rescue chopper and your away.

The whole level lasts like an hour… amazing


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RE: Landmark Levels! - 3/8/2012 3:14:07 PM   
Harry Tuttle


Posts: 7993
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GTA IV - Four Leaf Clover. The most exciting mission in the series for my money. Great action, tough and insanely tense. This mission alone is reason enough for the series to exist.

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Post #: 4
RE: Landmark Levels! - 3/8/2012 3:31:13 PM   
porntrooper

 

Posts: 2616
Joined: 6/9/2006
From: Sheffield

quote:

ORIGINAL: Titanm21

The ‘Wrong Direction’ level on Flashpoint: Red River.

The bit when the Chinese turn up for the first time. The level is basically you flying in a transport chopper over a huge map of fields and small towns (unbeknown to you at the time you’ll be playing along it later) and you’re dropped off at the end to defend against the first wave of Chinese.

At this point you think it’s just a “Horde Mode” and you fight wave after wave… as it happens the orders to fall back comes in and you have to fall back along the map stopping every so often to lay down fire so the other AI units can retreat. With each stop you think this must be the final bit but no it keeps on going until you reach a bit with Humvees. “Oh we must evac in these” you think to yourself but no they need to be repaired so again you have to fight for a bit while the enemy drop in by APC and Helicopters. Then you drive off back to you Base… ONLY for them to attack that so you need to defend it and then they are in the base so you evac back to a rescue chopper and your away.

The whole level lasts like an hour… amazing



That sounds really cool. Is the rest of the game as good?


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Post #: 5
RE: Landmark Levels! - 3/8/2012 3:35:30 PM   
jcthefirst


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Call of Duty 4 - Pripyat.

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Post #: 6
RE: Landmark Levels! - 3/8/2012 3:47:33 PM   
porntrooper

 

Posts: 2616
Joined: 6/9/2006
From: Sheffield
I'll add the D-Day Landing from Medal of Honor. Honestly, that pisses over anything from Call of Duty/Battlefield or owt. Such a great opening level to the game.

The original Prince of Persia had great level design. I don't remember any that stick out, but I do remember it having a great learning curve, just enough level of frustration to keep you going back and getting that little further each time.

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Post #: 7
RE: Landmark Levels! - 3/8/2012 4:06:35 PM   
SWOTBM


Posts: 1998
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Good thread.

Suicide mission on ME2- first time through I lost some comrades , but the pacing of it was perfect. Choosing squadmates to lead teams/do certain stuff added a strategy element to it as well which was nice (felt like the whole team was working together instead of just the Shepard and my two squadmates). Also missions on Tuchanka and Rannoch in ME3 were very cool/emotional.

Axis Mundi on Catherine- final level of Babel was an absolute bastard, but that made completing it all the more enjoyable. Test of wits (randomised block drops), dexterity (having to switch between two controllers) and under strict time conditions as well. Last time I checked only 660 people had a better time than me

Probably more, but those are the only ones I can think of at the moment.

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Post #: 8
RE: Landmark Levels! - 3/8/2012 5:38:31 PM   
kata


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The Silent Cartographer in Halo.
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Post #: 9
RE: Landmark Levels! - 3/8/2012 6:54:34 PM   
Rhubarb


Posts: 24508
Joined: 30/9/2005
From: No Direction Home
Virmire in the first Mass Effect is the level where the game goes from being an enjoyable thing into an astonishing gut-punching piece of brilliance. Absolutely astonishing all the way through. I also would agree with the shout for the suicide mission in ME2, which is absolutely edge of the seat stuff.



quote:

ORIGINAL: kata

The Silent Cartographer in Halo.
Long night of Solace in Halo: Reach



Both great shouts.


quote:

ORIGINAL: porntrooper

The original Prince of Persia had great level design. I don't remember any that stick out, but I do remember it having a great learning curve, just enough level of frustration to keep you going back and getting that little further each time.



It was almost obnoxiously pixel perfect, and the curve always managed to stay just about ahead of my skill level, which really is ingenious.



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Post #: 10
RE: Landmark Levels! - 3/8/2012 9:53:17 PM   
Deviation


Posts: 27284
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From: Enemies of Film HQ
The entire revolution in the third act of Half-Life 2 is a splendor, and so are the level in the Citadels, they match the Strider/sticky bomb attack in Episode 2 in overall excellence.

Oh and...



I'm kinda choosing which level of Okami I love most.

< Message edited by Deviation -- 3/8/2012 9:55:06 PM >


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Post #: 11
RE: Landmark Levels! - 3/8/2012 10:27:57 PM   
Fluke Skywalker


Posts: 9540
Joined: 23/4/2006
From: the dark side of the sun

quote:

ORIGINAL: clownfoot

On The Pixel Empire at the moment we're generating content on some of the greatest and most memorable levels in gaming. I've contributed my thoughts on the sticky bomb Strider sequence that concludes Half Life 2: Episode 2, which remains the best experience I've ever had on a computer game. Quite simply it's freaking amazing!


Fuck me that did truly kick some arse - I've said this before but Half Life really makes you want to battle for the human race not just beat a game. That is one of those defining levels that really made me feel like that. A killer set piece

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Post #: 12
RE: Landmark Levels! - 3/8/2012 11:14:32 PM   
From_Hell


Posts: 1562
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Fort Frolic in Bioshock, and returning to the Ishimura in Dead Space 2.. I'm sure I'll think of loads others after I've posted this too....

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Post #: 13
RE: Landmark Levels! - 4/8/2012 5:23:19 AM   
Rebel scum


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quote:

ORIGINAL: From_Hell

Fort Frolic in Bioshock


First one that came to mind.

I'd also mention the opening village sequence of Resident Evil 4, the medical building from Batman: Arkham Asylum, and the bit in No One Lives Forever 2 where you fight ninjas in a tornado.

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Post #: 14
RE: Landmark Levels! - 4/8/2012 4:02:53 PM   
directorscut


Posts: 10887
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DOOM and DOOM II have the best level design in FPS history. This is a fact.

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RE: Landmark Levels! - 4/8/2012 4:31:01 PM   
From_Hell


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From: The foot of the MegaTree
Mass Effect 2, Lair of The Shadow Broker, fighting along the outside of the ship. The highlight of the whole series for me

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Post #: 16
RE: Landmark Levels! - 4/8/2012 6:36:14 PM   
JAYDAK1SS


Posts: 274
Joined: 31/10/2011
The Dam level in Timesplitters 2. It was my favourite in a game full of class levels.


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Post #: 17
RE: Landmark Levels! - 4/8/2012 7:00:20 PM   
ChickMagnet

 

Posts: 1765
Joined: 19/5/2008
From: Salford
quote:

ORIGINAL: clownfoot

On The Pixel Empire at the moment we're generating content on some of the greatest and most memorable levels in gaming. I've contributed my thoughts on the sticky bomb Strider sequence that concludes Half Life 2: Episode 2, which remains the best experience I've ever had on a computer game. Quite simply it's freaking amazing! I'm looking to follow this up and will probably do something on an old C64 game called Creatures (anyone remember that) specifically the torture screens where Clyde Radcliffe has to save one of his pals from being circular-sawed within a tight time-limit.

So what are your favourite levels in gaming? And how do they measure up against Episode 2s genius?


I do!!!!

For me it was the first time you did a mission on Command and Conquer (can't remember which one) where it was basically you being a sneaky git and blowing shit up. I remember the level starting and thinking how in the HELL am I going to do this?

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Post #: 18
RE: Landmark Levels! - 4/8/2012 7:34:42 PM   
kata


Posts: 3206
Joined: 30/9/2005
From: Motorville

quote:

ORIGINAL: JAYDAK1SS

The Dam level in Timesplitters 2. It was my favourite in a game full of class levels.



Wasn't that a type of remake of the Goldeneye opening level? Remember it very vaguely.

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Post #: 19
RE: Landmark Levels! - 4/8/2012 10:40:58 PM   
clownfoot


Posts: 7919
Joined: 26/9/2005
From: The ickle town of Fuck, Austria
quote:

ORIGINAL: ChickMagnet

quote:

ORIGINAL: clownfoot

On The Pixel Empire at the moment we're generating content on some of the greatest and most memorable levels in gaming. I've contributed my thoughts on the sticky bomb Strider sequence that concludes Half Life 2: Episode 2, which remains the best experience I've ever had on a computer game. Quite simply it's freaking amazing! I'm looking to follow this up and will probably do something on an old C64 game called Creatures (anyone remember that) specifically the torture screens where Clyde Radcliffe has to save one of his pals from being circular-sawed within a tight time-limit.

So what are your favourite levels in gaming? And how do they measure up against Episode 2s genius?


I do!!!!

For me it was the first time you did a mission on Command and Conquer (can't remember which one) where it was basically you being a sneaky git and blowing shit up. I remember the level starting and thinking how in the HELL am I going to do this?


The female commando going 'cha-ching' with every target she hit. Yeah, I remember that!

< Message edited by clownfoot -- 4/8/2012 10:41:15 PM >


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Post #: 20
RE: Landmark Levels! - 5/8/2012 9:37:16 AM   
Yeti


Posts: 1914
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From: I hate Jimmy Page.
Not levels, per se, but...

Smacking each other's gobs in for the bird, Aeris carking it, THE BIRD IN THE CAGE IN CHUCKIE EGG IS UNLEASHED, Spending time with that Jenny, Goldfish Bowl Boss fightin', Saying apple/still alive, Agent 47's funeral..., would you kindly, and as much as I dislike the franchise, that ruddy Nuclear Bomb buggering up my helicopter ride and life.

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Post #: 21
RE: Landmark Levels! - 5/8/2012 8:03:59 PM   
JAYDAK1SS


Posts: 274
Joined: 31/10/2011

quote:

ORIGINAL: kata


quote:

ORIGINAL: JAYDAK1SS

The Dam level in Timesplitters 2. It was my favourite in a game full of class levels.



Wasn't that a type of remake of the Goldeneye opening level? Remember it very vaguely.



Is it allowed for me to post on this site that I have never played Goldeneye?

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Post #: 22
RE: Landmark Levels! - 5/8/2012 8:41:56 PM   
clownfoot


Posts: 7919
Joined: 26/9/2005
From: The ickle town of Fuck, Austria

quote:

ORIGINAL: Deviation

The entire revolution in the third act of Half-Life 2 is a splendor, and so are the level in the Citadels, they match the Strider/sticky bomb attack in Episode 2 in overall excellence.



Trust me Dev, you don't need to preach to the converted...

http://www.thepixelempire.net/landmark-levels-half-life-2-episode-2---the-buggy-sticky-bomb-strider-finale.html

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Post #: 23
RE: Landmark Levels! - 5/8/2012 9:05:23 PM   
James2183


Posts: 10541
Joined: 30/9/2005
Medal of Honour: Allied Assault - Being able to recreate the beach landing was an amazing experience. Especially when the graphics were maxed out.

Goldeneye: Facility - My favourite level from Goldeneye. Being able to sneak around and eliminate the enemy before being betrayed was awesome.

CoD4 - Ghillie in the Mist. A mixture of stealth and all out combat. A brilliant level.

MW2 - The Gulag - Paying homage to The Rock, what more can you want?

Half Life 2 - Ravenholm: Along with your choice Clowny this is the other obvious level from the incredible series.

Hitman: Blood Money - A New Life: Infiltrating a Mafia BBQ was an amazing moment in gaming for me.


Multplayer Levels:

MW2 - Terminal & Underpass. Both great maps that have a combination of areas that compliment different types of players.

MW1 - Crash. Same as above

TF2 - 2Fort. A brilliant update of the original 2Fort map. A snipers dream :D



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Post #: 24
RE: Landmark Levels! - 5/8/2012 10:33:07 PM   
clownfoot


Posts: 7919
Joined: 26/9/2005
From: The ickle town of Fuck, Austria

quote:

ORIGINAL: James2183

Half Life 2 - Ravenholm: Along with your choice Clowny this is the other obvious level from the incredible series.



Feck! How could I forget Ravenholm. Just so much fun using the gravity gun to kill everything.

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Post #: 25
RE: Landmark Levels! - 5/8/2012 10:44:22 PM   
BigKovacs


Posts: 3203
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The opening level to God of War, that Hydra fight was pure epic.

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Post #: 26
RE: Landmark Levels! - 6/8/2012 12:04:25 PM   
Clarence Worley


Posts: 586
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http://deckers.die - Saints Row 3 - so much fun!

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Post #: 27
RE: Landmark Levels! - 6/8/2012 3:13:21 PM   
SwozTheRevenge


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Post #: 28
RE: Landmark Levels! - 6/8/2012 7:03:20 PM   
Saltire


Posts: 1974
Joined: 5/7/2011
From: Dundee
quote:

ORIGINAL: Rhubarb

Virmire in the first Mass Effect is the level where the game goes from being an enjoyable thing into an astonishing gut-punching piece of brilliance. Absolutely astonishing all the way through. I also would agree with the shout for the suicide mission in ME2, which is absolutely edge of the seat stuff.



[\quote]

Have just played through two more playthroughs of ME and I agree, Virmire is my favourite level from it - I always sacrifice Ashley since she was the annoying one I feel . The Suicide mission in ME2 wasn't as good a climax I was hoping for, the end boss was a bit weak I thought - but the music, omg, if two pieces of music wants you to jump up and save the galaxy its the end run and suidide mission pieces, just astonishingly good.

http://www.youtube.com/watch?v=e2z28mutY1E
http://www.youtube.com/watch?v=FidqiSoV6UA

< Message edited by Saltire -- 6/8/2012 7:04:02 PM >

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Post #: 29
RE: Landmark Levels! - 6/8/2012 7:46:10 PM   
Rhubarb


Posts: 24508
Joined: 30/9/2005
From: No Direction Home
I sacrificed Kaiden as I wanted to get it ooooooon with Ashley. But then I felt guilty about keeping her alive for just that reason and ended up getting it on with Liara instead

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Post #: 30
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