Chief
Posts: 7009
Joined: 30/9/2005 From: The Kingdom, Scotland
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quote:
ORIGINAL: directorscut Eurogamer: quote:
The four years of stasis have brought more than just the decline of Master Chief's only friend. Modern Warfare's influence has somehow seeped into Halo's feel and aesthetic. It's in the beginning, as you haul yourself up an elevator shaft on the crumbling Forward Unto Dawn ship, dodging incoming projectiles with QTE-lite inputs. It's in Master Chief's iconic suit, now Teflon-coated like Sam Fisher ready for a night on the tiles. It's in his weight, still unmistakeably floaty when you jump but heavy-footed when you run. It's in the tactical packages dropped into multiplayer when you score the requisite kill streak, and in the perks and customisable dog-tags: all the borrowed trappings of Infinity Ward's success added to the Halo recipe. It is, most obviously, in the control scheme, which for the first time allows you to discard your Halo muscle memory in favour of Modern Warfare's, aiming down the iron sights with a squeeze of the left trigger. FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU I suppose they've got to move with the times though. I don't mind most of the changes, the one thing that does bother me a tad is the unlocking of weapons. This works well in COD or Battlefield where there's a wealth of weapons, several types of each category (sniper, shotgun SMG etc.) but Halo doesn't have that. It's going to have 3 in each category at most. It makes it kind of pointless and feels tacked on to please the ADD crowd with a new virtual gold star every 5 minutes. Apart from that, bring it on. Really looking forward to the campaign.
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