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RE: Halo: Reach

 
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RE: Halo: Reach - 26/10/2010 8:24:51 AM   
GRcade

 

Posts: 5
Joined: 2/10/2010
OK we're back! Things have changed slightly, an hour earlier and it's now a 4v4 Team Slayer.
Next game...


HotUKDeals vs Empire Online

Date: Tuesday 02nd November 2010
Time: 20:00 GMT (Match starts at 20:30GMT)
Type: Team Slayer 4v4


The Rules:

The team entering will need up to 5 players:
  • 1 of which will be Team Captain, who will act as a point of contact for that week.
  • A minimum of 4 players are required for your team.
  • The first 4 players are playable and then 1 substitute, in case your team are short at the last minute.
  • The Team Captain must be named before the game begins. They will be required to get the game started between both teams.
  • I will contact the team prior to the game start, where I will ask for the name of the Team Captain. I will then pass this on to the opposition and vice versa, along with details on how to get the game started.
  • The Team Captain from each team will be required to submit the score of the match (#Map Wins and #Round Kills/Deaths) once the game has finished.
  • Scoring: 3 points awarded for a Match Win. 0 points awarded for a Match Loss.
  • Scoring: If both teams win 2 Maps each (resulting in a Match Draw) then the K:D Ratio of all 4 Maps will be added up to decide a Winner. If it is still a Draw at this point, each Team will be awarded a single point each.


    Game Settings:
    Everything should be set to default, unless stated below:

    Host: To be decided between the Captains from both teams beforehand.
    Gametime: Should be between 40-65 minutes (estimated - depending on loading/how good each team is).
    Type: Team Slayer 4v4

    Gametype: Slayer (Team)
    Maps: #1 Powerhouse (default), #2 Zealot (default), #3 Countdown (default), #4 Reflection (default).
    Score to Win: 50
    Teams: Enabled
    Time Limit: 15 Minutes

    Primary Weapon: DMR
    Secondary Weapon: None
    Spartan Loadouts: Hidden
    Elite Loadouts: Hidden
    Player Speed: Unchanged
    Jump Height: Unchanged
    Player Gravity: Unchanged
    Motion Tracker Mode: Off
    Suicide Penalty: None
    Betrayal Penalty: None
    Team Changing: Not Allowed
    Betrayal Booting: Disabled
    Sudden Death: Disabled


    For more information on Fixtures/Results: Click HERE

    < Message edited by GRcade -- 27/10/2010 8:57:06 PM >

    (in reply to target)
  • Post #: 361
    RE: Halo: Reach - 27/10/2010 9:06:43 PM   
    GRcade

     

    Posts: 5
    Joined: 2/10/2010
    Bump!

    No interest in this anymore?

    (in reply to GRcade)
    Post #: 362
    RE: Halo: Reach - 28/10/2010 10:40:49 AM   
    Chief


    Posts: 7779
    Joined: 30/9/2005
    From: Banshee
    Hi bud, Tuesday is out for me I'm afraid. Champions League night, can't miss the mighty Gers pumping Valencia.

    (in reply to GRcade)
    Post #: 363
    RE: Halo: Reach - 23/11/2010 4:16:45 PM   
    jermreen


    Posts: 662
    Joined: 5/12/2007
    From: Nibelheim
    heh anyone still playing this or what? Thread is quiet. Anyway does anyone fancy a Halo multiplayer session some time? My gamertag is Lt Flag.

    (in reply to Chief)
    Post #: 364
    RE: Halo: Reach - 21/12/2010 9:26:30 AM   
    the anomaly


    Posts: 6424
    Joined: 20/6/2006
    I play it every now and again. I've found the multiplayer a treat. A lot of variety in the play modes keeps everything fresh and I honestly could get stuck just playing Halo Reach.  Biggest problem is I don't have the time either my mates or the same or they are on WoW, CoD etc etc.

    I love the mix of the load out's. They are well balanced and it add's a different dynamic to the game. On the other hand I'm glad there are  modes with limited load out's also if the map is suited to it.

    Honestly not played this game enough. Every time I do I have a great time of it.

    (in reply to jermreen)
    Post #: 365
    RE: Halo: Reach - 8/1/2011 10:43:40 AM   
    juanvasquez


    Posts: 7631
    Joined: 2/9/2006
    From: The cupboard under the stairs
    Put this on last night. Wasn't impressed to be honest. Maybe I'll try it on normal. And I was quite sleepy.

    Will give it another go later.

    _____________________________



    Check out my cult games reviews and features at Horror Cult Films

    (in reply to the anomaly)
    Post #: 366
    RE: Halo: Reach - 8/1/2011 12:35:40 PM   
    Rod Hull


    Posts: 460
    Joined: 30/9/2005
    From: Spiral Mountain
    [I'm no FPS master but I've been able to complete previous installments without too much fuss on Legendary. This one I'm really struggling with. Absolutely love it so far, and it's great to have the Elites back as a truly challenging adversary./color]

    _____________________________

    Not with the pastry!

    (in reply to juanvasquez)
    Post #: 367
    RE: Halo: Reach - 9/1/2011 6:42:52 PM   
    juanvasquez


    Posts: 7631
    Joined: 2/9/2006
    From: The cupboard under the stairs
    I'm up to mission 8 now I think. Still not enjoying it as much as I did Halo 3. As soon as I've finished it it's getting traded. Struggling to enjoy it.

    _____________________________



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    (in reply to Rod Hull)
    Post #: 368
    RE: Halo: Reach - 9/1/2011 8:47:18 PM   
    juanvasquez


    Posts: 7631
    Joined: 2/9/2006
    From: The cupboard under the stairs
    Any one had an issue with auto save on this? Just put it on again and there was o option to load my game. Chose start game, paused it and went to load last save and it started from the beginning

    I put in a good 5-6 hour on this so far, only for it not to save anything. There isn't even a game save file on my hard drive.

    This is getting traded. It was chore getting to where I was, let alone doing it again!

    _____________________________



    Check out my cult games reviews and features at Horror Cult Films

    (in reply to juanvasquez)
    Post #: 369
    RE: Halo: Reach - 9/1/2011 9:06:32 PM   
    the anomaly


    Posts: 6424
    Joined: 20/6/2006
    quote:

    ORIGINAL: juanvasquez

    Any one had an issue with auto save on this? Just put it on again and there was o option to load my game. Chose start game, paused it and went to load last save and it started from the beginning

    I put in a good 5-6 hour on this so far, only for it not to save anything. There isn't even a game save file on my hard drive.

    This is getting traded. It was chore getting to where I was, let alone doing it again!


    Hmmmm I've not had a problem. Can't you even choose the mission you were up to? You should be able to do that even if you can't continue from your last save.

    (in reply to juanvasquez)
    Post #: 370
    RE: Halo: Reach - 10/1/2011 4:49:38 PM   
    juanvasquez


    Posts: 7631
    Joined: 2/9/2006
    From: The cupboard under the stairs

    quote:

    ORIGINAL: the anomaly

    quote:

    ORIGINAL: juanvasquez

    Any one had an issue with auto save on this? Just put it on again and there was o option to load my game. Chose start game, paused it and went to load last save and it started from the beginning

    I put in a good 5-6 hour on this so far, only for it not to save anything. There isn't even a game save file on my hard drive.

    This is getting traded. It was chore getting to where I was, let alone doing it again!


    Hmmmm I've not had a problem. Can't you even choose the mission you were up to? You should be able to do that even if you can't continue from your last save.




    Would I be able to do that from the main menu? The only options I get are start campaign and multi-player.

    _____________________________



    Check out my cult games reviews and features at Horror Cult Films

    (in reply to the anomaly)
    Post #: 371
    RE: Halo: Reach - 10/1/2011 7:14:21 PM   
    juanvasquez


    Posts: 7631
    Joined: 2/9/2006
    From: The cupboard under the stairs
    Turns out I was being a retard. Found it!

    In my defence, I wasn't feeling well yesterday! I'm starting to enjoy this a bit now as well.

    _____________________________



    Check out my cult games reviews and features at Horror Cult Films

    (in reply to juanvasquez)
    Post #: 372
    RE: Halo: Reach - 10/1/2011 7:32:04 PM   
    kata


    Posts: 3206
    Joined: 30/9/2005
    From: Motorville
    You done "Long night of solace" yet?

    _____________________________

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    PSN: GeneralLee_UK
    Steam: GeneralLee_uk

    Lovely detective work.

    "Don't buy wigs that come off at the wrong time"

    (in reply to juanvasquez)
    Post #: 373
    RE: Halo: Reach - 10/1/2011 7:43:02 PM   
    juanvasquez


    Posts: 7631
    Joined: 2/9/2006
    From: The cupboard under the stairs
    That was pretty neat. Made a nice change.

    I'm up to 'The Package'.

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    Check out my cult games reviews and features at Horror Cult Films

    (in reply to kata)
    Post #: 374
    RE: Halo: Reach - 10/1/2011 8:39:45 PM   
    the anomaly


    Posts: 6424
    Joined: 20/6/2006
    quote:

    ORIGINAL: juanvasquez

    Turns out I was being a retard. Found it!

    In my defence, I wasn't feeling well yesterday! I'm starting to enjoy this a bit now as well.


    Fair enough.

    I'll trust your first post was just the illness talking.


    (in reply to juanvasquez)
    Post #: 375
    RE: Halo: Reach - 10/1/2011 8:41:59 PM   
    juanvasquez


    Posts: 7631
    Joined: 2/9/2006
    From: The cupboard under the stairs
    Up until the flying section it did feel like work rather than play! I'm into it now though. With 3 chapters left!

    _____________________________



    Check out my cult games reviews and features at Horror Cult Films

    (in reply to the anomaly)
    Post #: 376
    RE: Halo: Reach - 11/1/2011 11:17:29 AM   
    borstal


    Posts: 9185
    Joined: 30/9/2005
    From: its grom up nirth

    quote:

    ORIGINAL: juanvasquez

    Turns out I was being a person from Hull. Found it!





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    (in reply to juanvasquez)
    Post #: 377
    RE: Halo: Reach - 11/1/2011 2:16:23 PM   
    MBeard


    Posts: 1562
    Joined: 10/8/2007
    Damn game. Playing through mission 5 on Legendary and finally got to the end of it, only for the next level to unlock albeit with no achievement. Look's like I'm going to have to go back through that level again.

    What mission would people say is the toughest?


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    (in reply to borstal)
    Post #: 378
    RE: Halo: Reach - 11/1/2011 3:00:13 PM   
    Chief


    Posts: 7779
    Joined: 30/9/2005
    From: Banshee
    It's been a while but I remember the courtyard outside the Pillar of Autumn being a bit of a bitch.

    (in reply to GRcade)
    Post #: 379
    RE: Halo: Reach - 11/1/2011 3:07:38 PM   
    sroey


    Posts: 1483
    Joined: 30/9/2005
    One section I was stuck on for ages was the one in the city after you have done all the jet packing etc. You get dropped off with some marines and have to fight some wraiths and turn on some anti aircraft missile defences. I swear those wraiths were clinical with their plasma cannons!

    Took me ages and umpteen attempts to beat that one!

    Legendary was a real challenge - Elites were tricky sods and rightfully so


    < Message edited by sroey -- 11/1/2011 3:09:15 PM >


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    (in reply to Chief)
    Post #: 380
    RE: Halo: Reach - 11/1/2011 3:18:27 PM   
    MBeard


    Posts: 1562
    Joined: 10/8/2007
    I'm about half way through but I'm sure I'm capable of completing it on Legendary.

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    Post #: 381
    RE: Halo: Reach - 11/1/2011 3:21:29 PM   
    Chief


    Posts: 7779
    Joined: 30/9/2005
    From: Banshee
    Plasma Pistol & DMR/Magnum combo and Elites weren't that tough.
    Needle Rifle, Needler at a push, for Brutes.

    (in reply to GRcade)
    Post #: 382
    RE: Halo: Reach - 11/1/2011 4:40:27 PM   
    kata


    Posts: 3206
    Joined: 30/9/2005
    From: Motorville
    quote:

    ORIGINAL: Chief

    Plasma Pistol & DMR/Magnum combo and Elites weren't that tough.
    Needle Rifle, Needler at a push, for Brutes.


    This little gem makes pretty much all the encounters trivial as long as you have ammo.  Couldn't have got by without it.  The 4 super elites at the very end were harder on heroic than legendary because i learnt that trick in between play throughs.


    _____________________________

    XBL: GeneralLee79
    PSN: GeneralLee_UK
    Steam: GeneralLee_uk

    Lovely detective work.

    "Don't buy wigs that come off at the wrong time"

    (in reply to Chief)
    Post #: 383
    RE: Halo: Reach - 12/1/2011 9:56:00 AM   
    MBeard


    Posts: 1562
    Joined: 10/8/2007
    quote:

    ORIGINAL: kata

    quote:

    ORIGINAL: Chief

    Plasma Pistol & DMR/Magnum combo and Elites weren't that tough.
    Needle Rifle, Needler at a push, for Brutes.


    This little gem makes pretty much all the encounters trivial as long as you have ammo.  Couldn't have got by without it.  The 4 super elites at the very end were harder on heroic than legendary because i learnt that trick in between play throughs.



    I started using this combo yesterday and it's amazing the effort it saves - just a shame you barely get any Plasma Pistol ammo!

    And whichever fool at Bungie though a flying level would be a good idea, it isn't!


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    Post #: 384
    RE: Halo: Reach - 24/6/2011 10:36:08 AM   
    target


    Posts: 2128
    Joined: 11/4/2006
    From: 1 2 3 Fake St
    You gan get the Blue flames around your spatans head on bungies web site at the moment.

    If you like that sort of thing.




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    Thanks for the AV darthbane.

    (in reply to MBeard)
    Post #: 385
    RE: Halo: Reach - 24/6/2011 11:56:12 AM   
    Chief


    Posts: 7779
    Joined: 30/9/2005
    From: Banshee
    They'd have been better keeping things like that exclusive to staff/competition winners otherwise every squeaky voiced twunt and their dog will be using it.

    (in reply to GRcade)
    Post #: 386
    RE: Halo: Reach - 24/6/2011 1:37:43 PM   
    the anomaly


    Posts: 6424
    Joined: 20/6/2006
    I loved Reach ... but never get to play it enough.

    Not sure about Halo & Halo 4 though ... maybe can't be bothered.

    (in reply to Chief)
    Post #: 387
    RE: Halo: Reach - 24/6/2011 1:40:33 PM   
    Chief


    Posts: 7779
    Joined: 30/9/2005
    From: Banshee
    I'm looking forward to the re-release of CE, purely for the nostalgia of going through it again but with shiny graphics. Not sure about the MP. Looks like Reach with CE maps and I'm just not keen on the whole armour abilities thing.

    Same goes for 4. The fact that the Chief had a jetpack in the trailer doesn't bode well for the MP.

    (in reply to GRcade)
    Post #: 388
    RE: Halo: Reach - 24/6/2011 1:50:33 PM   
    the anomaly


    Posts: 6424
    Joined: 20/6/2006
    quote:

    ORIGINAL: Chief

    I'm looking forward to the re-release of CE, purely for the nostalgia of going through it again but with shiny graphics. Not sure about the MP. Looks like Reach with CE maps and I'm just not keen on the whole armour abilities thing.

    Same goes for 4. The fact that the Chief had a jetpack in the trailer doesn't bode well for the MP.


    Abilities are good Chief!

    If you really don't like them there are loads of modes where you just have the addition of run (spartan) or roll (convant ... SP?) ...

    I was worried but yeah I like em. Jet packs are easily dealt with ... hmm

    (in reply to Chief)
    Post #: 389
    RE: Halo: Reach - 24/6/2011 1:58:56 PM   
    Chief


    Posts: 7779
    Joined: 30/9/2005
    From: Banshee
    I'm not really fussed for running and rolling either! My main issue with Reach is the maps though.

    I'm still thinking of picking it back up for something to do until Battlefield comes out. I tried H3 but it was too poorly populated.

    (in reply to GRcade)
    Post #: 390
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