kata
Posts: 3011
Joined: 30/9/2005 From: Motorville
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Another interesting article over at Edge. Highlights: We are definitely bending the Xbox as far as it'll bend, taking every advantage of everything on the CPU and GPU, and every bit of memory in order to produce the look of Reach beyond anything of Halo 3. We're pushing it as far as we can go. With every iteration we understand what more we can exploit with the hardware. now players can fly the camera out to any point and look at it – stuff you never had to worry about before, starting with Halo 3. Everything can now be explored, down to the nook and cranny. That's a curse and a blessing. Remember that first time we flew that camera in replay up into the interior of a Pelican, which is right up in the sky? Normally you wouldn't need to texture it, but now you can see everything. It's definitely exponentially increased the amount of work we have to do. We've given the designers better tools for designing AI encounters, including what we call the 'Front' tool, which for any encounter with opposing forces will have the AI take a front line approach, hold a position and take cover and push forward in waves from one location to the next. http://www.edge-online.com/features/halo-reach-gutting-the-engine quote:
What I want from REACH ; - Class based combat. All the Spartans should be different. With their own benefits and drawbacks.
- Each Spartan should have their own story and have proper role in the main plot. So if you play the game with four players they should each actually BE a character. Instead of random Spartan 1 and random Elite 1. Bungie know people are going to four player so why not fight in a team of four all the time?
- The option to create your own Spartan with lot's of customization. Maybe even create their back story by choosing for a few presets (like Mass Effect).
- Get the story across clearly ...
I think most of that is already (semi) confirmed. It's definitely going to be customisation heavy and your character will carry over to each mode, Fifa be a pro style. They've already started to flesh out the stories for the squad, but with the confrimation that everyones character will carry over to each mode (including co-op) i doubt we'll get the chance to take control of them. There's already tons of back story to Reach, it's where the Spartans were originally trained and is seen as a human strong hold and in terms of safety it's second only to Earth (with huge cannons in orbit around the planet). http://halo.wikia.com/wiki/Reach Whether or not Bungie have the chops to get this story across in a quick and engaging way to people not familiar with the lore is something we'll have to wait to find out. They've (Bungie) already stated this will be their final Halo game, i'm hoping it turns out to be THE definitive Halo game, go out with a bang. Will have to work hard to top Halo: CE though. If not, at the very least we'll have some new halo multiplayer
< Message edited by kata -- 22/1/2010 4:19:42 PM >
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