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RE: Assassin's Creed Revelations

 
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RE: Assassin's Creed Revelations - 8/12/2011 10:26:24 PM   
indysgill


Posts: 5137
Joined: 30/9/2005
From: relic hunting
quote:

ORIGINAL: sroey

One thing I have found a little odd - Ezio is an old, wise badass assassin in this - yet he comes across as a complete novice when he gets to Istanbul and that young fella shows him the ropes. I understand the gamer needs an introduction to the new stuff but it just seemed a bit odd to me.

Not sure about the Desmond/Portal sections...seem a bit pointless...



Me too, I finished all 5 and was like 'is that it?'


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Post #: 241
RE: Assassin's Creed Revelations - 18/12/2011 7:21:33 PM   
James2183


Posts: 10541
Joined: 30/9/2005
Just completed Revelations.

I have no idea what's going on

_____________________________

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Post #: 242
RE: Assassin's Creed Revelations - 18/12/2011 10:55:17 PM   
Lang


Posts: 1431
Joined: 15/8/2006
From: The Wall, Aberdeenshire

quote:

ORIGINAL: James2183

Just completed Revelations.

I have no idea what's going on


Is the world going to end unless Desmond does something?

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Post #: 243
RE: Assassin's Creed Revelations - 18/12/2011 11:08:20 PM   
James2183


Posts: 10541
Joined: 30/9/2005
Spoilers below






I believe Desmond now knows that the world is going to end and he must stop it somehow. Overall it was a good game but a slap in the face to the fans of the series who have been with Ezio over the last three games considering you have to watch a sub par animated short to see what happens to him after the game.

_____________________________

Hey bub, I aint finished with you yet!

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Post #: 244
RE: Assassin's Creed Revelations - 6/1/2012 8:12:54 AM   
Saltire


Posts: 1973
Joined: 5/7/2011
From: Dundee
I don't mind admitting though I shed a tear for him in that short animation in the end - like saying goodbye to an old friend!

The game was good though I did find it a bit glitchy and there should've been more puzzles and the story got even more madder; but its still my favourite series on the consoles and I will continue getting them as they come out. :)

(in reply to James2183)
Post #: 245
RE: Assassin's Creed Revelations - 6/1/2012 1:38:22 PM   
Bumfluff

 

Posts: 511
Joined: 30/9/2005
From: 4, 8, 15, 16, 23, 42
I'm surprised to hear the positive reactions on Revelations as I thought it was was repetitive & mediocre.

In churning an episode out every year they've made no attempt to do anything different. Feels like I've played the same game 3 times in a row. Oddly, I actually enjoyed playing the MP for once.

Don't think I'll be getting any more if this series now.

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Post #: 246
RE: Assassin's Creed Revelations - 9/1/2012 10:34:08 PM   
Vadersville


Posts: 3042
Joined: 30/9/2005
I'm trying to replay a sequence on Brotherhood to get full sync. According to most sites I've been on all you have to do is press Start, go to DNA select the memory and there should be the option to replay. However on mine there's no option to replay, just a little bit of info and back option. Some people say this replay ability doesn't unlock until after Sequence 2 but I'm on 8 now so what gives??

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Post #: 247
RE: Assassin's Creed Revelations - 10/1/2012 1:15:53 PM   
From_Hell


Posts: 1533
Joined: 4/10/2005
From: The foot of the MegaTree

quote:

ORIGINAL: Vadersville

I'm trying to replay a sequence on Brotherhood to get full sync. According to most sites I've been on all you have to do is press Start, go to DNA select the memory and there should be the option to replay. However on mine there's no option to replay, just a little bit of info and back option. Some people say this replay ability doesn't unlock until after Sequence 2 but I'm on 8 now so what gives??


I tried this recently, and it took a bit of fiddling around. I think you pause the game, go to DNA, choose a sequence and, within that sequence you then have to choose a memory. Once you select a memory, you should see an option to play that memory.

If you're looking for an easy one to replay to get the achievement/trophy, try Sequence 3.

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Post #: 248
RE: Assassin's Creed - 15/2/2012 9:45:47 PM   
Scott_

 

Posts: 3886
Joined: 26/6/2008
From: Leeds
Assassins Creed 3 will be released on October 30th.

http://www.eurogamer.net/articles/2012-02-15-assassins-creed-3-release-date-announced

Gotta say that Revelations was disappointing but if 3 has been in development for 3 years like that article says then I can forget that misstep. Hopefully the series will go to the next level much like Assassins Creed II was a huge step up from the first game, they might even find a way to make Desmond interesting.

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Post #: 249
RE: Assassin's Creed - 15/2/2012 9:59:44 PM   
Saltire


Posts: 1973
Joined: 5/7/2011
From: Dundee
Ooh good news that, didn't think it would be out as soon as that - nice one Ubisoft

(in reply to Scott_)
Post #: 250
RE: Assassin's Creed - 15/2/2012 10:02:01 PM   
Lang


Posts: 1431
Joined: 15/8/2006
From: The Wall, Aberdeenshire

Indeed...need something to wipe away the poor Revelations!

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Post #: 251
RE: Assassin's Creed - 16/2/2012 9:37:22 PM   
the anomaly


Posts: 6417
Joined: 20/6/2006
quote:

ORIGINAL: Saltire

Ooh good news that, didn't think it would be out as soon as that - nice one Ubisoft


Been one every year for the past few years. YAAAAWWWNNN.

I've still not found the time to get into Brother Hood.



(in reply to Saltire)
Post #: 252
RE: Assassin's Creed - 17/2/2012 10:07:01 AM   
porntrooper

 

Posts: 2603
Joined: 6/9/2006
From: Sheffield
Was Revalations really that poor? I'm a huge fan of Part 2 and Brotherhood, I really loved them, so more of the same and a continuation of that story seemed like a safe bet from my perspective and as I'm now looking for a new game, I thought this might be a good time killer as a break from Fifa and Skyrim. Is it not so?

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Post #: 253
RE: Assassin's Creed - 17/2/2012 10:39:51 PM   
Saltire


Posts: 1973
Joined: 5/7/2011
From: Dundee
Revelations is fine though not as good as some of the earlier entries it has to be said. The introduction of bomb crafting is pretty good though.

(in reply to porntrooper)
Post #: 254
RE: Assassin's Creed - 1/3/2012 2:24:28 PM   
Your Funny Uncle


Posts: 11847
Joined: 14/11/2005
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Post #: 255
RE: Assassin's Creed - 1/3/2012 2:54:43 PM   
Lang


Posts: 1431
Joined: 15/8/2006
From: The Wall, Aberdeenshire

quote:

ORIGINAL: Your Funny Uncle




Hmm very interesting.


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Post #: 256
RE: Assassin's Creed - 1/3/2012 3:35:53 PM   
James2183


Posts: 10541
Joined: 30/9/2005
I can't imagine free running during the American Revolution will be that interesting, surely?

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Post #: 257
RE: Assassin's Creed - 1/3/2012 10:57:18 PM   
the anomaly


Posts: 6417
Joined: 20/6/2006

quote:

ORIGINAL: James2183

I can't imagine free running during the American Revolution will be that interesting, surely?



Indeed ...

First impression was that I'm glad they are doing something new.

Yet not sure how the Assassins Creed template will apply here ... which may be the whole point ... that they are branching out.

It will be interesting to see how this turns out!


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Post #: 258
RE: Assassin's Creed - 2/3/2012 12:58:37 PM   
DancingClown


Posts: 4193
Joined: 8/1/2006
From: The Lot

quote:

ORIGINAL: Your Funny Uncle




I too had my reservations when hearing about and seeing this but then I read a very good article HERE which offers some interesting ideas on the potential for the story and setting.

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Post #: 259
RE: Assassin's Creed - 2/3/2012 3:24:05 PM   
Your Funny Uncle


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Post #: 260
RE: Assassin's Creed - 2/3/2012 3:30:39 PM   
Your Funny Uncle


Posts: 11847
Joined: 14/11/2005
From: The Deepest Depths Of Joypad.....
quote:

I too had my reservations when hearing about and seeing this but then I read a very good article HERE which offers some interesting ideas on the potential for the story and setting.


The comments on that page make me sad.

quote:

The only reason I play AC isn't for the story, it's for the architecture and the stabbing. Everything else is secondary. So without those two things, why bother?




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Post #: 261
RE: Assassin's Creed - 2/3/2012 3:51:40 PM   
DancingClown


Posts: 4193
Joined: 8/1/2006
From: The Lot
Yeah, architecture and stabbing, that is a bit arbritrary, as if one cannot exist without the other. Presumably that guy seems to think that nobody carried sharp weapons in the 18th century.

Personally, I'm intrigued by this. Just as long as it doesn't turn into an anti-English cluster-fuck ala The Patriot.

< Message edited by DancingClown -- 2/3/2012 3:55:41 PM >


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Post #: 262
RE: Assassin's Creed - 2/3/2012 4:09:11 PM   
King of Kafiristan

 

Posts: 1004
Joined: 14/1/2012
From: The States
REACTIONS TO AC 3:

I was very disappointed to see the changes presented in AC:R. The hook blade ruined the climbing mechanic, and what had been natural and precise became cartoony and over simplified. The entire control scheme, the puppetry concept pioneered by Patrice Disilets, was tossed out the window, and no longer did I have the same effortless control over the character that I'd come to value so highly.

The historical setting (obnoxious sci fi plot / HUD elements aside) was more gorgeous than ever, but still, I was crushed, and I've not played more than a few hours since I bought the game - a huge shock seeing as I'd played the previous entries for hundreds of hours collectively.

So, this brings us to AC3. I'm more weary than ever about how the gameplay may be changed, but with that said, it's not as bad as it could have been.

The setting is interesting, and while it's not one of my preferred dream locations:

*British colonial India, perfect for a unique environment, tigers, and a fascinating mixture of architecture

*Mayan Empire, circa Spanish invasion. Same reasons, but swap tigers for jaguars

*Babylon, circa age of Alexander the Great


it is definitely fairly nifty, and I'm thanking my lucky stars it's not a modern day game with Desmond (the worst idea I can imagine - Desmond sucks, and the modern era is boring), or a game in Victorian England (a fine setting, but I prefer the series to visit locations never before seen in other games)

I just hope the gameplay can see a return to form after the missteps of the last one

< Message edited by King of Kafiristan -- 3/3/2012 9:58:58 PM >

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Post #: 263
RE: Assassin's Creed - 3/3/2012 1:51:50 PM   
Scott_

 

Posts: 3886
Joined: 26/6/2008
From: Leeds
LOADS of info has surfaced, theres gonna be a reveal from Ubisoft on Monday but if you can't wait (like me!) then I stole this from somewhere...

It sounds brilliant, like Red Dead Redemption mixed with AC which can only be a good thing.

quote:

-Want it to be a jumping on point for new players without losing touch with what longtime fans cherish most.
-New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.
-A new traversal approach that has players leaping and climbing trees and mountain cliffs.
-Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close-ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.
-Judging by the images, the faces really are quite good.
-Combat is focused on putting you on the offensive and based on speed/momentum.
-The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.
-The game is set between the years 1753-1783 and is centered around the cities of Boston and New York.
-"It's not just going to a historical building now; it's going to a historical event."
-Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.
-Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world.
-There will be all sorts of wilderness in the game referred to as the Frontier.
-The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
-The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.
-You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.
-The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.
-Connor does have a hidden blade.
-The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.
-The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
-In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.
-There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.
-There will be a goods based economy, a new property system, and more Desmond stuff.
-There's going to be some new puzzle thing like the first person Tetris.
-There's a new GUI known as Animus 3.0.
-There's a new Animus database written by Shaun Hastings, who makes snarky comments about the British perspective of the war.
-They're not unveiling anything about the multiplayer yet.
-There will be more platforming levels.
-Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score.
-They imply there is something resembling the Brotherhood system of picking up fellow assassins.
-Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.
-There's a new notoriety system that is more hidden and doesn't penalize you for exploring risky areas.
-The game has fast travel because the game has more traveling.
-Don't expect more tower defense.
-You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.
-The cities have a lot more subtle detail now in terms of ambient things that happen.
-You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.
-Connor enters battle with two weapons. The game uses the same controls in and out of battle.
-The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills.
-There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.
-You can use human shields and other context sensitive moves.
-They want you to constantly move in battle.
-There are lots of secondary attacks like the one shot pistol on the Y button.
-There's a new dynamic camera to track the action and make it look as cinematic as possible.
-There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement.
-They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.
-They also try to keep you more in control of the combat than ever before.
-Game Informer really loves their animation system.
-There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.
-They're aiming for accuracy by having historical dialog consultants and actual Native American actors.
-This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.
-They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it.


_____________________________

"You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. You dig."

Check out my top 21 films - http://www.empireonline.com/forum/tm.asp?m=3188740

360 Gamertag - SmokinFuzz

(in reply to King of Kafiristan)
Post #: 264
RE: Assassin's Creed - 3/3/2012 2:42:23 PM   
King of Kafiristan

 

Posts: 1004
Joined: 14/1/2012
From: The States

quote:

ORIGINAL: Scott_

LOADS of info has surfaced, theres gonna be a reveal from Ubisoft on Monday but if you can't wait (like me!) then I stole this from somewhere...

It sounds brilliant, like Red Dead Redemption mixed with AC which can only be a good thing.

quote:

-Want it to be a jumping on point for new players without losing touch with what longtime fans cherish most.
-New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.
-A new traversal approach that has players leaping and climbing trees and mountain cliffs.
-Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close-ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.
-Judging by the images, the faces really are quite good.
-Combat is focused on putting you on the offensive and based on speed/momentum.
-The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.
-The game is set between the years 1753-1783 and is centered around the cities of Boston and New York.
-"It's not just going to a historical building now; it's going to a historical event."
-Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.
-Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world.
-There will be all sorts of wilderness in the game referred to as the Frontier.
-The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
-The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.
-You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.
-The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.
-Connor does have a hidden blade.
-The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.
-The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
-In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.
-There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.
-There will be a goods based economy, a new property system, and more Desmond stuff.
-There's going to be some new puzzle thing like the first person Tetris.
-There's a new GUI known as Animus 3.0.
-There's a new Animus database written by Shaun Hastings, who makes snarky comments about the British perspective of the war.
-They're not unveiling anything about the multiplayer yet.
-There will be more platforming levels.
-Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score.
-They imply there is something resembling the Brotherhood system of picking up fellow assassins.
-Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.
-There's a new notoriety system that is more hidden and doesn't penalize you for exploring risky areas.
-The game has fast travel because the game has more traveling.
-Don't expect more tower defense.
-You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.
-The cities have a lot more subtle detail now in terms of ambient things that happen.
-You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.
-Connor enters battle with two weapons. The game uses the same controls in and out of battle.
-The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills.
-There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.
-You can use human shields and other context sensitive moves.
-They want you to constantly move in battle.
-There are lots of secondary attacks like the one shot pistol on the Y button.
-There's a new dynamic camera to track the action and make it look as cinematic as possible.
-There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement.
-They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.
-They also try to keep you more in control of the combat than ever before.
-Game Informer really loves their animation system.
-There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.
-They're aiming for accuracy by having historical dialog consultants and actual Native American actors.
-This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.
-They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it.




Well I'll be... that sounds bloody incredible. The Kingdom was one of my favorite features in AC1, and to get to explore the frontier, when it was old growth forest, is a personal dream come true. More and more this sounds like LAST OF THE MOHICAN'S CREED, and that's pretty darn awesome as far as I'm concerned...

(in reply to Scott_)
Post #: 265
RE: Assassin's Creed - 3/3/2012 5:22:59 PM   
sharkboy


Posts: 6274
Joined: 26/9/2005
From: Belfast
AC3 screenshots:http://www.trueachievements.com/newsitem.aspx?newsitemid=7757



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I left in love, in laughter, and in truth and wherever truth, love and laughter abide, I am there in spirit.

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Post #: 266
RE: Assassin's Creed - 3/3/2012 6:41:20 PM   
Saltire


Posts: 1973
Joined: 5/7/2011
From: Dundee
Looks pretty interesting, just a bit of a shame he'll be another damn Yank hero; Desmond is pretty empty as a character (though I do like his voice-over guy and was the same lad that played the lead in the last game I played Prince of Persia). The other old-world characters in Ezio and Altair had class and style, hope this guy will be likeable. On the gameplay front, it looks like there will be a new wealth of side-missions to accomplish as well which is always a delight of the series.

(in reply to sharkboy)
Post #: 267
RE: Assassin's Creed - 3/3/2012 6:45:53 PM   
DancingClown


Posts: 4193
Joined: 8/1/2006
From: The Lot

quote:

ORIGINAL: Saltire

Looks pretty interesting, just a bit of a shame he'll be another damn Yank hero; Desmond is pretty empty as a character (though I do like his voice-over guy and was the same lad that played the lead in the last game I played Prince of Persia). The other old-world characters in Ezio and Altair had class and style, hope this guy will be likeable. On the gameplay front, it looks like there will be a new wealth of side-missions to accomplish as well which is always a delight of the series.


Well, don't forget that by all acounts he isn't technically American as he's going to be half English and half Native. Bit like Hawkeye.

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(in reply to Saltire)
Post #: 268
RE: Assassin's Creed - 3/3/2012 6:54:51 PM   
King of Kafiristan

 

Posts: 1004
Joined: 14/1/2012
From: The States

quote:

ORIGINAL: sharkboy

AC3 screenshots:http://www.trueachievements.com/newsitem.aspx?newsitemid=7757




Dang... it's looking nifty..

(in reply to sharkboy)
Post #: 269
RE: Assassin's Creed - 4/3/2012 10:09:34 AM   
Your Funny Uncle


Posts: 11847
Joined: 14/11/2005
From: The Deepest Depths Of Joypad.....

quote:

ORIGINAL: sharkboy

AC3 screenshots:http://www.trueachievements.com/newsitem.aspx?newsitemid=7757




I was just going to post these. It does look stunning.


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(in reply to sharkboy)
Post #: 270
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