KnightofZyryab
Posts: 5777
Joined: 26/12/2005
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ORIGINAL: directorscut quote:
ORIGINAL: borstal Did you play DS2? (just re-read your post and saw that you have) There were other people involved but you were still pretty much on your own with the necromorphs. Play it, on hard to the core, you will be challenged and you will be scared. There is no argument against that. The thing with a sequel how would they put Isaac in the same position again? I was concerned before it was released that it would be all action but I chose to give it a chance and was handsomely rewarded for doing so. The atmosphere was slightly different but it still worked. In the end it was just about atmosphere to make it scary it was that AND the fact that there was real fear of walking around every corner knowing that if you died there was a real punishment rather than just simply starting from the last checkpoint. Even the smallest enemy or situation had a real edge to it. Its the only game Ive ever played that I was completely on edge with all the way through. I know I keep banging on about it but it really was that good and when I keep reading that people where either saying it wasn't scary or difficult enough it without playing it on a mode that more than took care of those things I find it bizarre. The fact that there are other people too made for a real punch the air moment in the game that Ive never felt before. Play it on Hard to the Core, you owe it to yourself and then come back and tell me you didnt find it scary enough. I'll respect your opinion then. But you're not afraid of the game. You're afraid of having to play the last hour over again. That's an artificial scare that has nothing to do with the atmosphere or effectiveness of the actual game. I don't think that's completely true, for some maybe, but when you're in the moment the greatest fear is feeling almost totally under powered and under equipped against the necromorphs when they attack. And when they do, controlling the panic is the real test of nerve, as if you don't it means the rapid loss of ammo and health. The best I could manage was completing DS2 on Zealot (not quite brave enough to hold my nerve for extended periods of time on HTTC) so doing it on Hard to the Core is one of the most laudable achievements to accomplish on the 360. It's an extreme test of nerve. I played the DS3 demo today with an early release code. Reasonably impressed, with the environments, some nice jump scares and the new workbench will be an obsession when the game is released, but really not enamored with the new movement dynamics. Isaac really should not be able to roll, just no point to making his movements even more flexible. Added to that, when shooting the necros it didn't feel that I was impacting on them all that much - like shooting rubber bullets at times. Also, I thought there was too much incidental music that detracted from the mood and atmosphere. I'm still going to buy it because I'm a sucker for co-op games, but I didn't like these aspects, and I'm a little bit worried the horror will have diminished even further from DS2. Still I was pessimistic about DS2 and that turned out to be just as good as, if not better, than DS1.
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Imminent viewings : The Place Beyond the Pines Read my blog at: http://alcentrodelaberinto.blogspot.com/
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