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RE: Dead Space - 16/1/2013 10:30:51 AM   
borstal


Posts: 9185
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quote:

ORIGINAL: Sexual Harassment Panda

it could still be a good game but its not what I and a lot of others would have wanted from a sequel.



Its rare that a sequel makes everyone happy isnt it? Too similar and a shed load of people moan its not different enough and more like an expansion (Bioshock 2 for example), move away from the orignal and a shed load of people moan its too different and lost what made the original so good. Tricky second album mode.

< Message edited by borstal -- 16/1/2013 10:33:09 AM >


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Post #: 631
RE: Dead Space - 16/1/2013 11:28:19 AM   
Peter Griffin


Posts: 2900
Joined: 30/9/2005

quote:

ORIGINAL: borstal

Did you play DS2? (just re-read your post and saw that you have) There were other people involved but you were still pretty much on your own with the necromorphs. Play it, on hard to the core, you will be challenged and you will be scared. There is no argument against that.

The thing with a sequel how would they put Isaac in the same position again? I was concerned before it was released that it would be all action but I chose to give it a chance and was handsomely rewarded for doing so. The atmosphere was slightly different but it still worked. In the end it was just about atmosphere to make it scary it was that AND the fact that there was real fear of walking around every corner knowing that if you died there was a real punishment rather than just simply starting from the last checkpoint. Even the smallest enemy or situation had a real edge to it. Its the only game Ive ever played that I was completely on edge with all the way through. I know I keep banging on about it but it really was that good and when I keep reading that people where either saying it wasn't scary or difficult enough it without playing it on a mode that more than took care of those things I find it bizarre.

The fact that there are other people too made for a real punch the air moment in the game that Ive never felt before. Play it on Hard to the Core, you owe it to yourself and then come back and tell me you didnt find it scary enough. I'll respect your opinion then.

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Post #: 632
RE: Dead Space - 16/1/2013 6:48:08 PM   
jcthefirst


Posts: 4430
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Very short demo, and big open spaces aren't very scary. Co-op seems to work well though.

Need to get the hang of the weapons bench again, but looks pretty cool.

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Post #: 633
RE: Dead Space - 16/1/2013 7:16:34 PM   
directorscut


Posts: 10891
Joined: 30/9/2005
quote:

ORIGINAL: borstal

Did you play DS2? (just re-read your post and saw that you have) There were other people involved but you were still pretty much on your own with the necromorphs. Play it, on hard to the core, you will be challenged and you will be scared. There is no argument against that.

The thing with a sequel how would they put Isaac in the same position again? I was concerned before it was released that it would be all action but I chose to give it a chance and was handsomely rewarded for doing so. The atmosphere was slightly different but it still worked. In the end it was just about atmosphere to make it scary it was that AND the fact that there was real fear of walking around every corner knowing that if you died there was a real punishment rather than just simply starting from the last checkpoint. Even the smallest enemy or situation had a real edge to it. Its the only game Ive ever played that I was completely on edge with all the way through. I know I keep banging on about it but it really was that good and when I keep reading that people where either saying it wasn't scary or difficult enough it without playing it on a mode that more than took care of those things I find it bizarre.

The fact that there are other people too made for a real punch the air moment in the game that Ive never felt before. Play it on Hard to the Core, you owe it to yourself and then come back and tell me you didnt find it scary enough. I'll respect your opinion then.


But you're not afraid of the game. You're afraid of having to play the last hour over again. That's an artificial scare that has nothing to do with the atmosphere or effectiveness of the actual game.

I'm sure you could make Mario scary as well by giving players one life to complete the entire game.

< Message edited by directorscut -- 16/1/2013 7:17:30 PM >


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RE: Dead Space - 17/1/2013 1:37:17 AM   
KnightofZyryab


Posts: 5841
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quote:

ORIGINAL: directorscut

quote:

ORIGINAL: borstal

Did you play DS2? (just re-read your post and saw that you have) There were other people involved but you were still pretty much on your own with the necromorphs. Play it, on hard to the core, you will be challenged and you will be scared. There is no argument against that.

The thing with a sequel how would they put Isaac in the same position again? I was concerned before it was released that it would be all action but I chose to give it a chance and was handsomely rewarded for doing so. The atmosphere was slightly different but it still worked. In the end it was just about atmosphere to make it scary it was that AND the fact that there was real fear of walking around every corner knowing that if you died there was a real punishment rather than just simply starting from the last checkpoint. Even the smallest enemy or situation had a real edge to it. Its the only game Ive ever played that I was completely on edge with all the way through. I know I keep banging on about it but it really was that good and when I keep reading that people where either saying it wasn't scary or difficult enough it without playing it on a mode that more than took care of those things I find it bizarre.

The fact that there are other people too made for a real punch the air moment in the game that Ive never felt before. Play it on Hard to the Core, you owe it to yourself and then come back and tell me you didnt find it scary enough. I'll respect your opinion then.


But you're not afraid of the game. You're afraid of having to play the last hour over again. That's an artificial scare that has nothing to do with the atmosphere or effectiveness of the actual game.



I don't think that's completely true, for some maybe, but when you're in the moment the greatest fear is feeling almost totally under powered and under equipped against the necromorphs when they attack. And when they do, controlling the panic is the real test of nerve, as if you don't it means the rapid loss of ammo and health.

The best I could manage was completing DS2 on Zealot (not quite brave enough to hold my nerve for extended periods of time on HTTC) so doing it on Hard to the Core is one of the most laudable achievements to accomplish on the 360. It's an extreme test of nerve.

I played the DS3 demo today with an early release code. Reasonably impressed, with the environments, some nice jump scares and the new workbench will be an obsession when the game is released, but really not enamored with the new movement dynamics. Isaac really should not be able to roll, just no point to making his movements even more flexible. Added to that, when shooting the necros it didn't feel that I was impacting on them all that much - like shooting rubber bullets at times. Also, I thought there was too much incidental music that detracted from the mood and atmosphere. I'm still going to buy it because I'm a sucker for co-op games, but I didn't like these aspects, and I'm a little bit worried the horror will have diminished even further from DS2. Still I was pessimistic about DS2 and that turned out to be just as good as, if not better, than DS1.




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RE: Dead Space - 17/1/2013 8:17:51 AM   
borstal


Posts: 9185
Joined: 30/9/2005
From: its grom up nirth
quote:

ORIGINAL: directorscut

quote:

ORIGINAL: borstal

Did you play DS2? (just re-read your post and saw that you have) There were other people involved but you were still pretty much on your own with the necromorphs. Play it, on hard to the core, you will be challenged and you will be scared. There is no argument against that.

The thing with a sequel how would they put Isaac in the same position again? I was concerned before it was released that it would be all action but I chose to give it a chance and was handsomely rewarded for doing so. The atmosphere was slightly different but it still worked. In the end it was just about atmosphere to make it scary it was that AND the fact that there was real fear of walking around every corner knowing that if you died there was a real punishment rather than just simply starting from the last checkpoint. Even the smallest enemy or situation had a real edge to it. Its the only game Ive ever played that I was completely on edge with all the way through. I know I keep banging on about it but it really was that good and when I keep reading that people where either saying it wasn't scary or difficult enough it without playing it on a mode that more than took care of those things I find it bizarre.

The fact that there are other people too made for a real punch the air moment in the game that Ive never felt before. Play it on Hard to the Core, you owe it to yourself and then come back and tell me you didnt find it scary enough. I'll respect your opinion then.


But you're not afraid of the game. You're afraid of having to play the last hour over again. That's an artificial scare that has nothing to do with the atmosphere or effectiveness of the actual game.

I'm sure you could make Mario scary as well by giving players one life to complete the entire game.


Videogames arent real life DC and comparing it to Mario is just you being a bit silly. But go ahead, keep arguing the point without trying it out and keep coming across as a bit of a dick.

Everything is artificial in a videogame but designers exploit human nature to make us percieve what they want us too. You know in those action movies they have quick edits? Yeah, they are artificial too.

Take a game that is based on horror, tweak the lighting, put in suitably creepy music etc etc now how to increase the tension? Oh we couldnt possible make the game really difficult by only giving you three saves because that would be artifical and we wouldnt want that would we. We could employ people to stand behind the players, knife in hand ready to slit there throats the moment they died in game....that would be real wouldnt it?

Just keep sitting at your keyboard arguing away on something you haven't tried. Your making yourself seem a bigger fool than you usually do.

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Post #: 636
RE: Dead Space - 17/1/2013 10:06:37 AM   
Sexual Harassment Panda


Posts: 13308
Joined: 30/9/2005
quote:

ORIGINAL: borstal

quote:

ORIGINAL: directorscut

quote:

ORIGINAL: borstal

Did you play DS2? (just re-read your post and saw that you have) There were other people involved but you were still pretty much on your own with the necromorphs. Play it, on hard to the core, you will be challenged and you will be scared. There is no argument against that.

The thing with a sequel how would they put Isaac in the same position again? I was concerned before it was released that it would be all action but I chose to give it a chance and was handsomely rewarded for doing so. The atmosphere was slightly different but it still worked. In the end it was just about atmosphere to make it scary it was that AND the fact that there was real fear of walking around every corner knowing that if you died there was a real punishment rather than just simply starting from the last checkpoint. Even the smallest enemy or situation had a real edge to it. Its the only game Ive ever played that I was completely on edge with all the way through. I know I keep banging on about it but it really was that good and when I keep reading that people where either saying it wasn't scary or difficult enough it without playing it on a mode that more than took care of those things I find it bizarre.

The fact that there are other people too made for a real punch the air moment in the game that Ive never felt before. Play it on Hard to the Core, you owe it to yourself and then come back and tell me you didnt find it scary enough. I'll respect your opinion then.


But you're not afraid of the game. You're afraid of having to play the last hour over again. That's an artificial scare that has nothing to do with the atmosphere or effectiveness of the actual game.

I'm sure you could make Mario scary as well by giving players one life to complete the entire game.


Videogames arent real life DC and comparing it to Mario is just you being a bit silly. But go ahead, keep arguing the point without trying it out and keep coming across as a bit of a dick.

Everything is artificial in a videogame but designers exploit human nature to make us percieve what they want us too. You know in those action movies they have quick edits? Yeah, they are artificial too.

Take a game that is based on horror, tweak the lighting, put in suitably creepy music etc etc now how to increase the tension? Oh we couldnt possible make the game really difficult by only giving you three saves because that would be artifical and we wouldnt want that would we. We could employ people to stand behind the players, knife in hand ready to slit there throats the moment they died in game....that would be real wouldnt it?

Just keep sitting at your keyboard arguing away on something you haven't tried. Your making yourself seem a bigger fool than you usually do.


To be fair, that would be bloody terrifying.


< Message edited by Sexual Harassment Panda -- 17/1/2013 10:26:43 AM >


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RE: Dead Space - 17/1/2013 10:21:49 AM   
Chief


Posts: 7779
Joined: 30/9/2005
From: Banshee

quote:

ORIGINAL: borstal
We could employ people to stand behind the players, knife in hand ready to slit there throats the moment they died in game....that would be real wouldnt it?



That's how I feel playing BF3 with Flipper.

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Post #: 638
RE: Dead Space - 17/1/2013 7:06:24 PM   
paulyboy


Posts: 2602
Joined: 30/9/2005
I actually agree with directorscut (fuck I feel faint, must sit down) to a certain degree, although I think his Mario analogy was somewhat poorly chosen.

I do think there's a (albeit small) difference between something being genuinely scary and sweaty palmed low on ammo/lives tension.

Games like Condemned, System Shock 2 & the original Resident Evil were scary because they were genuinely unsettling, nothing to do with ammo or saves.

I'll conceed you can definitely up the tension in an already scary game with with that trick and as a result some people might find it scarier, maybe. But I never found Dead Space scary, it's an action game first and foremost to me, the hardcore mode would only serve to test my patience to breaking point, not give me the willies.

But that's me..

As for Dead Space 3, looking forward to it, although as with everything these days some of the gameplay videos are starting to look rather scripted, Uncharted stylee. We'll see.

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Post #: 639
RE: Dead Space - 18/1/2013 9:18:13 AM   
borstal


Posts: 9185
Joined: 30/9/2005
From: its grom up nirth
quote:

ORIGINAL: paulyboy

I'll conceed you can definitely up the tension in an already scary game with with that trick and as a result some people might find it scarier, maybe.



Thats my point. Tension is part of horror. Looking at films, as a kid it was blood and gore that made horror films so scary then as I got older it became more about the tension. So a thriller or action movie can be tense but if you can get that tension into a horror movie it makes it much more scary.

quote:

 

But I never found Dead Space scary, it's an action game first and foremost to me, the hardcore mode would only serve to test my patience to breaking point, not give me the willies.

But that's me..


Weirdo.

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RE: Dead Space - 25/1/2013 11:28:04 AM   
porntrooper

 

Posts: 2616
Joined: 6/9/2006
From: Sheffield
Finally played the demo. Loved it. Cannot wait to get my hands on it. Only niggle? Seemed like there was a lot of unnecessary music during the demo. Although, one musical cue was SO 'Alien' it made me smile and I couldnt help but love it!

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RE: Dead Space - 26/1/2013 6:48:22 PM   
paulyboy


Posts: 2602
Joined: 30/9/2005
Demo was ok I guess.

I have to admit the icy locale and the huge fook off beasties popping out of the ground (not to mention some of the infected now being armed) made it feel and look more like a Lost Planet game than a Dead Space one. They need to be careful with the scripted sequences also, they're undeniably cool looking but I find them quite obstrusive after a while, every fucking game has to have them these days it would seem.

It looks to be a decent action title still, but that Event Horizon vibe that the previous two games gave off is missing somewhat.

We'll see I guess.

< Message edited by paulyboy -- 26/1/2013 10:48:53 PM >


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RE: Dead Space - 27/1/2013 10:45:42 AM   
Sexual Harassment Panda


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Just been reading that DS3 has the sort of micro-transactions commonly associated with a free to play (F2P) game.

If this is true this is scandalous for a full retail release, and it sounds like power nodes will be somewhat further limited in the game to try to convince you to spend real money at the upgrade bench, I've even heard certain upgrades won't be possible without spending real money.

This is actually an absolute joke and if it proves successful we can surely expect this game to set a precedent for many future releases.

I find it damn right lacking in any moral fibre that they could try to introduce a mechanic used to recoup the costs of a full retail release from a free to play game into a game we're already expected to pay full price for.

If this is a sign of things to come then soon we'll be seeing "pay £10 to advance to next chapter, or wait 48 hours" messages and as banners appearing at the top of the screen.

Of course what I could have read could be fictitious in which case disregard the above!


EDIT: Just read an article confirming the above, both resources and power nodes will be limited beyond what you'd expect to convince to spend your hard earned in the game.

< Message edited by Sexual Harassment Panda -- 27/1/2013 10:49:45 AM >


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RE: Dead Space - 27/1/2013 12:03:27 PM   
borstal


Posts: 9185
Joined: 30/9/2005
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Limited ammo and resources sounds right for me, no need to buy a thing.

However impatient little gimps with mummys credit card will be spending away much to EAs delight. Im sure this isnt the first game to have micro-transactions though.

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RE: Dead Space - 27/1/2013 12:05:29 PM   
borstal


Posts: 9185
Joined: 30/9/2005
From: its grom up nirth
quote:

ORIGINAL: Sexual Harassment Panda

I've even heard certain upgrades won't be possible without spending real money.



I was reading about this last week and there was no mention of this. Link?

edit- This quote from Visceral regarding microstransactions

"There's also the hardcore Dead Space players, who are reluctant to spend money outside the purchase of the game. Honestly, most of the dev team are that way, we're kind of old school, a little bit older. So not only are the micro-transactions completely optional, but all packs are available to purchase using in-game resources that you find."

< Message edited by borstal -- 27/1/2013 12:10:42 PM >


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Post #: 645
RE: Dead Space - 27/1/2013 1:55:31 PM   
Sexual Harassment Panda


Posts: 13308
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quote:

ORIGINAL: borstal

Limited ammo and resources sounds right for me, no need to buy a thing.

However impatient little gimps with mummys credit card will be spending away much to EAs delight. Im sure this isnt the first game to have micro-transactions though.


Depends just how much they limit your ammo I suppose, though I agree for anyone who calls them self a gamer and is rather competant on the hardest of difficulties it's probably fine, but for your average gamer this spells bad news if they can't even finish games on an easier difficulty without having to spend real money. In fact this act of greed could actually backfire and put off your average consumer from buying games, though this is ultimately what EA wants as they are well documented as saying that F2P is the future.

I don't believe there has been another retail release that has had micro transactions like this, and it's why there's such an uproar but to be fair it having been done before would be no excuse.

The upgrade thing may have been a rumour before Visceral responded.

By the by I was actually looking to get this for the co-op and I may still, so don't take this as a rant against Dead Space because of the previous discussion.

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RE: Dead Space - 27/1/2013 3:14:08 PM   
Invader_Ace


Posts: 1588
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quote:

ORIGINAL: borstal

"There's also the hardcore Dead Space players, who are reluctant to spend money outside the purchase of the game. Honestly, most of the dev team are that way, we're kind of old school, a little bit older. So not only are the micro-transactions completely optional, but all packs are available to purchase using in-game resources that you find."


Hmmm
So paying for a game, expecting it to be complete and expecting to have to put a little effort in for your reward are old school now.

Personally I hate this kind of shit. "Hey you! Want all the guns now?! Spend a quid!"

"Want a server for multiplayer?! Why not rent one! On top of your Live subs and face price of the game! oh and don't forget that Multiplayer pass!"

Bad Times.

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Post #: 647
RE: Dead Space - 27/1/2013 3:49:47 PM   
borstal


Posts: 9185
Joined: 30/9/2005
From: its grom up nirth
quote:

ORIGINAL: Sexual Harassment Panda

By the by I was actually looking to get this for the co-op and I may still, so don't take this as a rant against Dead Space because of the previous discussion.


I didnt. Each point is up for discussion.

With this Im happy as usual to not get up in arms until I run through it. I'll be one of those stats that show a retail purchase but no microtransactions.

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RE: Dead Space - 27/1/2013 4:02:26 PM   
directorscut


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quote:

ORIGINAL: Sexual Harassment Panda

I don't believe there has been another retail release that has had micro transactions like this, and it's why there's such an uproar but to be fair it having been done before would be no excuse.



Mass Effect 3, the last couple FIFA games. Spot the connection?

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RE: Dead Space - 27/1/2013 5:58:14 PM   
Sexual Harassment Panda


Posts: 13308
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quote:

ORIGINAL: directorscut


quote:

ORIGINAL: Sexual Harassment Panda

I don't believe there has been another retail release that has had micro transactions like this, and it's why there's such an uproar but to be fair it having been done before would be no excuse.



Mass Effect 3, the last couple FIFA games. Spot the connection?


Whilst true (and I'm not defending those games), they were both multiplayer/specific modes made for micro transactions and they aren't designed to make the average/casual user spend extra money to complete the standard game mode/campaign and that's a step too far IMO.

The FIFA ultimate team mode is awful regardless of whether you stick to a 'slog it out' style of play or paying extra for a fast track to better players.


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RE: Dead Space - 28/1/2013 7:17:50 AM   
KnightofZyryab


Posts: 5841
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Dead Space 3 launch trailer:

https://www.youtube.com/watch?v=U356b_x0_4U

Although hopefully not representative of the game, it's a pretty awful trailer.

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RE: Dead Space - 28/1/2013 8:37:22 AM   
borstal


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Trailer good. Music bad. Made me want chocolate.

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RE: Dead Space - 28/1/2013 12:35:09 PM   
paulyboy


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I quite liked the music choice, the trailer's ok, aside from the fact it looks like Lost Planet 3, not Dead Space, hoping the game proves me wrong.

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RE: Dead Space - 28/1/2013 5:05:23 PM   
borstal


Posts: 9185
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Im sure most of it will be set in tight corridors or spaces but the snow gives it a claustrophobic feel too.

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RE: Dead Space - 28/1/2013 6:56:41 PM   
borstal


Posts: 9185
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Cheevment list

http://www.vg247.com/2012/12/21/dead-space-3-achievements-hit-net-beware-spoilers/

Complete the game on hardcore mode

Complete the game on pure survival mode

Im interested.

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RE: Dead Space - 29/1/2013 8:17:49 AM   
From_Hell


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The demo was alright. It was better than I'd feared but still didn't get me that fired up. To be honest, I got a bit bored.

I'll will get DS3, but I will wait until it drops in price. Mainly becauce I've played through parts 1 and 2 and I want to see what happens to Isaac.

I have to tip my cap to those who completed DS2 on the hardest difficulty. I'm a pretty decent, casual gamer, and I found the later levels of DS2 reasonably challenging, even on the normal difficulty level...

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"What I do best. I'm gonna kill 'em. Anyone that was involved. Anybody who profited from it. Anybody who opens their eyes at me."


(in reply to borstal)
Post #: 656
RE: Dead Space - 30/1/2013 9:59:19 AM   
Invader_Ace


Posts: 1588
Joined: 31/7/2008
quote:

ORIGINAL: borstal
Cheevment list
http://www.vg247.com/2012/12/21/dead-space-3-achievements-hit-net-beware-spoilers/
Complete the game on hardcore mode
Complete the game on pure survival mode
Im interested.


They heard you banging on about Hard to the Core so created this achievment to taunt you.

It's for completeting the game on a single life.

I shit you not.

(in reply to borstal)
Post #: 657
RE: Dead Space - 30/1/2013 2:31:19 PM   
borstal


Posts: 9185
Joined: 30/9/2005
From: its grom up nirth


_____________________________

"Can you imagine the satisfaction of slamming that camping cunt Scott with a missile while sitting in Costa?" - Chief

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(in reply to Invader_Ace)
Post #: 658
RE: Dead Space - 30/1/2013 2:32:15 PM   
borstal


Posts: 9185
Joined: 30/9/2005
From: its grom up nirth
I bet you can do it co-op and your buddy can revive you! I bet!

_____________________________

"Can you imagine the satisfaction of slamming that camping cunt Scott with a missile while sitting in Costa?" - Chief

http://www.redbubble.com/people/borstal
http://letterboxd.com/borstal/



(in reply to borstal)
Post #: 659
RE: Dead Space - 1/2/2013 7:46:32 AM   
Peter Griffin


Posts: 2900
Joined: 30/9/2005
So i played the demo last night and was enjoying it until i came to the bench and i just stared at it for about a minute and thought...why!!!
How can you mess this bit of the game up, what was wrong with the bench from 1 & 2 to make them change it!!
Anyway i finally carried on after mopping up my tears & the game is telling me to take cover and people start shooting at me!!!
After using a full box of kleenex (ahem) i carry on to the drill bit which was good but i can see that being a ballache in hardcore.
To summerize i'm worried and will be waiting on word from Borstal & Bumfluff before i buy as i don't want the first 2 superb games to be tarnished

< Message edited by Peter Griffin -- 1/2/2013 7:47:56 AM >


_____________________________

"No point in mentioning these bats, I thought. Poor bastard will see them soon enough."

"Me and Pete Griffin would make a beautiful Dead Space ass kicking baby."

(in reply to borstal)
Post #: 660
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