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RE: Aliens: Colonial Marines - 12/2/2013 12:13:51 PM   
jinks


Posts: 15618
Joined: 30/9/2005
From: A haunted mirror...
Was very much looking forward to this, but sadly its total shite. Got it this morning endured an hour of it, had to switch it off. Aiming is so erratic, aliens some you xan drop with a single shot others take almost a full clip. Plus theye learnt teleportation skills too just appearing behind you. It lacks any tension, graphics are pretty poor, aliens just irritating rather than the animalistic killers in the film. In all such a terriblr dissapointment, given its lengthy development. The previous AvP game is actually better!

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RE: Aliens: Colonial Marines - 12/2/2013 3:11:00 PM   
Cool Breeze


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Wow.Its after getting a real hammering in the reviews.Glad that i saved 60 euro there.Will pick up Dead Space 3 soon instead.

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Post #: 152
RE: Aliens: Colonial Marines - 12/2/2013 6:57:13 PM   
jinks


Posts: 15618
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From: A haunted mirror...

quote:

ORIGINAL: Cool Breeze

Wow.Its after getting a real hammering in the reviews.Glad that i saved 60 euro there.Will pick up Dead Space 3 soon instead.

55euro in gamestop. The case is nice and shiny though.

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Post #: 153
RE: Aliens: Colonial Marines - 12/2/2013 7:03:29 PM   
rich


Posts: 4642
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From: Neo Kobe
People work out prices in Euro?

Reviews are seriously scathing. Wow.

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Post #: 154
RE: Aliens: Colonial Marines - 12/2/2013 7:12:24 PM   
directorscut


Posts: 10597
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quote:

ORIGINAL: rich

People work out prices in Euro?



Civilized people, yes.

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Post #: 155
RE: Aliens: Colonial Marines - 12/2/2013 7:13:07 PM   
Scott_

 

Posts: 3883
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From: Leeds
All they had to do was copy Dead Space really. Instead it looks a like a piss poor Left 4 Dead-ish arcadey shooter. Glad I got out of this chicken shit outfit (sorry, it had to be done) and cancelled my pre-order. What were they doing all these years? Total waste of a license.

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Post #: 156
RE: Aliens: Colonial Marines - 12/2/2013 7:17:38 PM   
OPEN YOUR EYES

 

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I found this rather funny:
LINK

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Post #: 157
RE: Aliens: Colonial Marines - 12/2/2013 7:22:33 PM   
directorscut


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To be fair - it doesn't look much worse than any other modern FPS that gets 9.0+ reviews (cough COD)

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Post #: 158
RE: Aliens: Colonial Marines - 12/2/2013 8:37:02 PM   
rich


Posts: 4642
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From: Neo Kobe

quote:

ORIGINAL: OPEN YOUR EYES

I found this rather funny:
LINK




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Post #: 159
RE: Aliens: Colonial Marines - 12/2/2013 8:46:10 PM   
target


Posts: 2106
Joined: 11/4/2006
From: 1 2 3 Fake St
just watched this review on youtube.



http://www.youtube.com/watch?v=Einf_9Yy5eI&feature=share&list=UUxbivvwPkudpfWrLQHGHQyw

Ill probably try to get it cheep at some point. What are the achievements like? Easy?

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RE: Aliens: Colonial Marines - 13/2/2013 6:38:50 AM   
Drew_231

 

Posts: 846
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quote:

ORIGINAL: OPEN YOUR EYES

I found this rather funny:
LINK


Stationary motion tracker

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Post #: 161
RE: Aliens: Colonial Marines - 13/2/2013 7:58:08 AM   
borstal


Posts: 9159
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From: its grom up nirth
https://www.youtube.com/watch?v=AEhFFU_vRZE

Why didnt they evolve this? I loved playing this back in 95.

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Post #: 162
RE: Aliens: Colonial Marines - 13/2/2013 12:42:56 PM   
rich


Posts: 4642
Joined: 30/9/2005
From: Neo Kobe
quote:

ORIGINAL: borstal

https://www.youtube.com/watch?v=AEhFFU_vRZE

Why didnt they evolve this? I loved playing this back in 95.


Well, they did. That is the first of three that Rebellion made. They followed it with Aliens vs Predator in 1999 (great), and uh... Aliens vs Predator in 2010 (crap)

AvP2 was done by Monolith but is still excellent.

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RE: Aliens: Colonial Marines - 15/2/2013 10:01:17 AM   
sroey


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Amazing GIF

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RE: Aliens: Colonial Marines - 15/2/2013 10:10:39 AM   
Your Funny Uncle


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I'll pick this up when it drops to the inevitable 7.99 then.....

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Post #: 165
RE: Aliens: Colonial Marines - 15/2/2013 11:11:53 AM   
borstal


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From: its grom up nirth
Give me some notice when you do and I'll pick it and multiplayer it with you

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Post #: 166
RE: Aliens: Colonial Marines - 15/2/2013 12:15:14 PM   
jcthefirst


Posts: 4412
Joined: 6/10/2005
From: Bangor
Me and some chums played AvP (2010) last night. It too is a deeply flawed game but kind of fun in it's own way.

I'll/we'll likely pick Colonial Marines when it drops to less than a tenner.

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Post #: 167
RE: Aliens: Colonial Marines - 15/2/2013 6:25:02 PM   
OPEN YOUR EYES

 

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Joined: 5/2/2012

lol
demo=
Final=

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Post #: 168
RE: Aliens: Colonial Marines - 15/2/2013 8:38:05 PM   
rich


Posts: 4642
Joined: 30/9/2005
From: Neo Kobe
Wait... didn't I post the comparison video with all that, where is my post?

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Post #: 169
RE: Aliens: Colonial Marines - 18/2/2013 10:04:49 AM   
porntrooper

 

Posts: 2603
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From: Sheffield
Okay, so I got this on rental from LoveFilm, and to be honest, it isn't as bad as I was expecting. Don't get me wrong, I would never pay full price for somthing which is this average, but it isn't as bad as I was guessing based on reviews and gameplay videos.

During the gamep,ay videos I saw it seemed to be moving too fast, zipping through levels withough any time taken to check out the environment and take time. WHen I fired it up and got into that first level, I forced myself to slow things down, take my time and wander the halls and to be honest it did a pretty decent job of building a good environment and atmosphere. The recreation of the Sulaco is great and the little nods to the movies are nice (evacuated cryo-tubes, names on lockers, half bishop etc) and I genuinely thought the move into the ALien nest area and first encounter were handled pretty well. It goes a little to shit after that though and the introduction of human enemies that pose a bigger threat than the Aliens themselves is criminal. The gameplay is as basic as it comes and has some annoying as fuck glitches (er, I'm pretty sure my sights were dead on that dudes head and he should be mince meat) but I think the nostalgia and franchise love kinda helps gloss over its many flaws. I'm now on LV-426, and in first section there I was actually quite impressed by the graphics (the billowing smoke from the atmospehere processor and the falling pieces of the Sulaco/Sephora looked quite neat) and as I moved into Hadleys Hope (how the fuck is it still standing? That's bullshit) I was again grinning by the accuracy as I moved slowly through the recognisable labs and corridors into Operations (seeing the hole where Hudson was taken, the door that Burke sealed and the vent Ripley and Newt escape into were all really nice touches). Then the gameplay kicks in again and it's nothing to great but nothing terrible... the Aliens come, I shoot, more Aliens come, I shoot and so on. The sneak section with the blind exploding Aliens (what the fuck?) actually managed to give me a couple of jumps, although these were mostly due to the big Alien that appears crashing through the ceiling vents rather than the tension or atmosphere. And that's kinda where I am, I've ventured outside, rescued another Marine and now seem to be stuck with the large Alien attacking and killing me constantly (not sure if I'm supposed to try and kill it, or run?).

So yea, average as hell, dissapointingly so, but not a totwl write off and I'm sure it'll provide 10 or so hours of distraction. The bugs are annoying, the script is terrible (I never thought the word 'Actual' would ever come to annoy me so much due to it's over use) and the voice acting doesn't help. The graphics are sub par and the story is obvious and appears to be horribly retconning the movies, and it's never going to be something I ever want to return to, but yea. Not too bad for the moment. Must say also, I'm quite liking the use of some of the music queues from both Alien and Aliens.

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RE: Aliens: Colonial Marines - 18/2/2013 10:25:56 AM   
sroey


Posts: 1440
Joined: 30/9/2005
I saw the comparison video between the demo run through and the final things and its actually fairly puzzling. Granted these things don't ever end up being what was initially shown (normally in the case of CG target videos) but to have running code look worse than what was played and shown earlier? Mental.

Its a joke if you ask me. This game deserves the shit it gets if only to serve as warning. "ooooh look at how many Aliens references and homages we can make!" That doesnt make a game at all.


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Post #: 171
RE: Aliens: Colonial Marines - 18/2/2013 10:37:58 AM   
Rgirvan44


Posts: 19037
Joined: 10/3/2006
From: Punishment Park

quote:

ORIGINAL: porntrooper

Okay, so I got this on rental from LoveFilm, and to be honest, it isn't as bad as I was expecting. Don't get me wrong, I would never pay full price for somthing which is this average, but it isn't as bad as I was guessing based on reviews and gameplay videos.

During the gamep,ay videos I saw it seemed to be moving too fast, zipping through levels withough any time taken to check out the environment and take time. WHen I fired it up and got into that first level, I forced myself to slow things down, take my time and wander the halls and to be honest it did a pretty decent job of building a good environment and atmosphere. The recreation of the Sulaco is great and the little nods to the movies are nice (evacuated cryo-tubes, names on lockers, half bishop etc) and I genuinely thought the move into the ALien nest area and first encounter were handled pretty well. It goes a little to shit after that though and the introduction of human enemies that pose a bigger threat than the Aliens themselves is criminal. The gameplay is as basic as it comes and has some annoying as fuck glitches (er, I'm pretty sure my sights were dead on that dudes head and he should be mince meat) but I think the nostalgia and franchise love kinda helps gloss over its many flaws. I'm now on LV-426, and in first section there I was actually quite impressed by the graphics (the billowing smoke from the atmospehere processor and the falling pieces of the Sulaco/Sephora looked quite neat) and as I moved into Hadleys Hope (how the fuck is it still standing? That's bullshit) I was again grinning by the accuracy as I moved slowly through the recognisable labs and corridors into Operations (seeing the hole where Hudson was taken, the door that Burke sealed and the vent Ripley and Newt escape into were all really nice touches). Then the gameplay kicks in again and it's nothing to great but nothing terrible... the Aliens come, I shoot, more Aliens come, I shoot and so on. The sneak section with the blind exploding Aliens (what the fuck?) actually managed to give me a couple of jumps, although these were mostly due to the big Alien that appears crashing through the ceiling vents rather than the tension or atmosphere. And that's kinda where I am, I've ventured outside, rescued another Marine and now seem to be stuck with the large Alien attacking and killing me constantly (not sure if I'm supposed to try and kill it, or run?).

So yea, average as hell, dissapointingly so, but not a totwl write off and I'm sure it'll provide 10 or so hours of distraction. The bugs are annoying, the script is terrible (I never thought the word 'Actual' would ever come to annoy me so much due to it's over use) and the voice acting doesn't help. The graphics are sub par and the story is obvious and appears to be horribly retconning the movies, and it's never going to be something I ever want to return to, but yea. Not too bad for the moment. Must say also, I'm quite liking the use of some of the music queues from both Alien and Aliens.


I am at the same point as you....this game is dire.

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Post #: 172
RE: Aliens: Colonial Marines - 18/2/2013 1:59:08 PM   
porntrooper

 

Posts: 2603
Joined: 6/9/2006
From: Sheffield

quote:

ORIGINAL: Rgirvan44


quote:

ORIGINAL: porntrooper

Okay, so I got this on rental from LoveFilm, and to be honest, it isn't as bad as I was expecting. Don't get me wrong, I would never pay full price for somthing which is this average, but it isn't as bad as I was guessing based on reviews and gameplay videos.

During the gamep,ay videos I saw it seemed to be moving too fast, zipping through levels withough any time taken to check out the environment and take time. WHen I fired it up and got into that first level, I forced myself to slow things down, take my time and wander the halls and to be honest it did a pretty decent job of building a good environment and atmosphere. The recreation of the Sulaco is great and the little nods to the movies are nice (evacuated cryo-tubes, names on lockers, half bishop etc) and I genuinely thought the move into the ALien nest area and first encounter were handled pretty well. It goes a little to shit after that though and the introduction of human enemies that pose a bigger threat than the Aliens themselves is criminal. The gameplay is as basic as it comes and has some annoying as fuck glitches (er, I'm pretty sure my sights were dead on that dudes head and he should be mince meat) but I think the nostalgia and franchise love kinda helps gloss over its many flaws. I'm now on LV-426, and in first section there I was actually quite impressed by the graphics (the billowing smoke from the atmospehere processor and the falling pieces of the Sulaco/Sephora looked quite neat) and as I moved into Hadleys Hope (how the fuck is it still standing? That's bullshit) I was again grinning by the accuracy as I moved slowly through the recognisable labs and corridors into Operations (seeing the hole where Hudson was taken, the door that Burke sealed and the vent Ripley and Newt escape into were all really nice touches). Then the gameplay kicks in again and it's nothing to great but nothing terrible... the Aliens come, I shoot, more Aliens come, I shoot and so on. The sneak section with the blind exploding Aliens (what the fuck?) actually managed to give me a couple of jumps, although these were mostly due to the big Alien that appears crashing through the ceiling vents rather than the tension or atmosphere. And that's kinda where I am, I've ventured outside, rescued another Marine and now seem to be stuck with the large Alien attacking and killing me constantly (not sure if I'm supposed to try and kill it, or run?).

So yea, average as hell, dissapointingly so, but not a totwl write off and I'm sure it'll provide 10 or so hours of distraction. The bugs are annoying, the script is terrible (I never thought the word 'Actual' would ever come to annoy me so much due to it's over use) and the voice acting doesn't help. The graphics are sub par and the story is obvious and appears to be horribly retconning the movies, and it's never going to be something I ever want to return to, but yea. Not too bad for the moment. Must say also, I'm quite liking the use of some of the music queues from both Alien and Aliens.


I am at the same point as you....this game is dire.


I've continued from there today and just this minute finished it. The second half really starts to drag. The derelict levels are interesting only because of the recognisable structue and environments, but again having the majority of bad guys be human (and having them be tougher than the Aliens themselves) is just ridiculous. It also seems to me that as the game goes on it gets a lot easier. The story is fucking annoying, and the re-introduction of Hicks for the final few levels is terrible. I still class it as 'average', it isnt the worst game Ive ever played, but it certainly isnt great, and is certainly not deserving of full price, especially when there are so many bugs (unloading clips into bad guys that dont go down even though they're directly in your scope being the most annoying). Glad to have it over though, so I can return it and hopefully get into something else.

Also, how many of the easter eggs did people find? There were a lot of clear and obvious ones stuck out in your face (Lockers, Ejected Cryo Tubes, Dead Hudson, Casey etc) but there were a few really random ones (Top Hat and Cane from Spaceballs) including one that makes no fucking sense as it is trying to keep continuity (the 'pups' from Prometheus shooting through the Derelict). I reckon if this had been released 5 or 6 years ago we may have all been a little kinder to it.

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Post #: 173
RE: Aliens: Colonial Marines - 18/2/2013 5:40:29 PM   
rich


Posts: 4642
Joined: 30/9/2005
From: Neo Kobe
5-6 six years ago it would still be worse than AVP2 from 10 years ago

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RE: Aliens: Colonial Marines - 18/2/2013 8:10:04 PM   
JAYDAK1SS


Posts: 274
Joined: 31/10/2011

quote:

ORIGINAL: porntrooper




I've continued from there today and just this minute finished it. The second half really starts to drag. The derelict levels are interesting only because of the recognisable structue and environments, but again having the majority of bad guys be human (and having them be tougher than the Aliens themselves) is just ridiculous.



Wait...... wait, human enemies? Wha?

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Post #: 175
RE: Aliens: Colonial Marines - 18/2/2013 9:23:52 PM   
rich


Posts: 4642
Joined: 30/9/2005
From: Neo Kobe
There are a lot of Company synthetics. They've been in previous games but before you could play through the Alien chapters to rip them apart instead of having to shoot them in boring gun fights.

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Post #: 176
RE: Aliens: Colonial Marines - 18/2/2013 10:51:10 PM   
Ghidorah

 

Posts: 2870
Joined: 6/10/2005
Here is some early footage of the Alien RPG

http://vimeo.com/56606365

It's early but the aliens animation look solid.

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Post #: 177
RE: Aliens: Colonial Marines - 21/2/2013 9:52:32 AM   
Sleazy


Posts: 1808
Joined: 16/10/2005
http://www.youtube.com/watch?v=UGX2WE4QUw8

check out 2.06 on this vid, made me burst out laughing.

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Post #: 178
RE: Aliens: Colonial Marines - 8/4/2013 4:28:30 PM   
MuckyMuckMan

 

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I got Colonial Marines delivered by LoveFilm at the weekend. Anyone else think the 'soldier' level of difficulty is rock hard? I normally play FPS's on normal level but this seems really hard. I had to start again on 'recruit' difficulty.

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Post #: 179
RE: Aliens: Colonial Marines - 22/4/2013 11:54:52 AM   
Sleazy


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Picked this up over the weekend and its not as bad as I feared. I have only played the first mission and there are some daft bits - how come the other marine refers to lurkers as such and the stupid blowing himself up in the tube.

I managed to get the collectors edition for 32 new, I'm a whore for anything Aliens so the statue and other goodies were what swayed me (love the other stuff like blueprint, mission orders, patches etc.

So yeah, like AVP I'll probably play through this and enjoy it. Miffed that the bug hunt DLC is 1200 pts though.

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