Naked_Assassin
Posts: 893
Joined: 2/7/2007 From: Middle Earth
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Exactly, MMO's are designed to be as addictive as possible and whilst all games are a waste of time, you can just play a regular game for a bit. WoW is designed to make you basically go round in circles, there's no end game so to speak of, nothing to aim for that won't be replaced once you achieve it. Psychologically looking at games such as WoW, their breaking a hell of a lot of ethical guidelines. For instance when the game first game out, there was no clock so players would forget how long they've played. In my honest opinion I see WoW being the first/last/great MMO. It was a market which was relitivly untouched, and grew in popularity in the West after games such as Star Wars: Galaxies. But now it is huge, with some ridiculas number of players. Although Western governments aren't taking it as seriously as Eastern nations such as Korea and China, I see things changing. The first gaming addiction clinic was opened in the UK recently and you rarely hear cases of people dying through lack of sleep/food/water from playing CoD. Although these cases are extremely rare, it is still something that will be looked into in the future, but not for a while. When I mentioned the gaming clinic opening to a Psychologist specialising in the Gambling Addiction area, even he giggled at the prospect. So it will take several years to gain respect of an actual issue. Until then WoW will keep printing money without pretty much any opposition.
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