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RE: L.A. Noire - 21/5/2011 9:28:03 PM   
indysgill


Posts: 5137
Joined: 30/9/2005
From: relic hunting
I feel the same on this, In one case he is telling off his new partner for having a drink. I thought chill out a bit.

Still waiting for Walter Bishop from Fringe to turn up, his billboards are all about.


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Post #: 121
RE: L.A. Noire - 22/5/2011 2:07:40 PM   
straight2dvd


Posts: 407
Joined: 7/10/2007
From: Wales
I spent a long time on Saturday playing the game and I actually really like it now - the cases do get a lot longer and more tricky as you go on.

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Post #: 122
RE: L.A. Noire - 22/5/2011 7:37:18 PM   
indysgill


Posts: 5137
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From: relic hunting
I just tackled down Greg Grunberg!

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Post #: 123
RE: L.A. Noire - 22/5/2011 10:36:19 PM   
CORLEONE

 

Posts: 4711
Joined: 2/11/2005
From: Nakatomi Plaza
I'm gonna have to watch the Black Dahlia after playing this game now (even though it's meant to be crap).

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Post #: 124
RE: L.A. Noire - 22/5/2011 10:44:51 PM   
juanvasquez


Posts: 7631
Joined: 2/9/2006
From: The cupboard under the stairs
Just finished the first disc. Things certainly improve and get more interesting once promoted to homicide. Enjoying it more, but still finding it quite repetitive. Hopefully the 2nd disc sees the repetition slow somewhat.

Noticed a lot of familiar faces. Pretty sure that at least half of the cast have been in NCIS!

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Post #: 125
RE: L.A. Noire - 22/5/2011 11:27:26 PM   
JessFranco


Posts: 2523
Joined: 30/9/2005
From: London
I'm really enjoying it so far - and am halfway through the second disc - but it has its limitations. You're essentially sent to track down leads, there's not really much room for deduction or intuition and little in the way of moral choice, at this stage at least. It can feel like you're just negotiating between cut scenes at times. I won't give anything away but the overarching story when you're on the murder desk is being handled really well up to now.



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Post #: 126
RE: L.A. Noire - 23/5/2011 10:20:12 AM   
talpacino


Posts: 3685
Joined: 15/11/2005
From: The Royal County
I'm still not sure where I stand on this, I'm enjoying it quite a bit but every case is nearly exactly the same, you follow the exact same procedure. I know detective work is procedural but as a game it does get a little bit repetitive. I'm enjoying the side cases more, the foot chases are great and the shootouts are fun now I've turned off aim assist.

It still follows the basic GTA template, only instead of stealing cars you pull out your badge and ask for it with your fancy mo-cap mouth.

Sometimes I find the interrogation scenes a little annoying. I ask a question, they answer. I'm pretty sure they're talking shite so I choose lie. My character says they're lying and brings up something else which I've got absolutely no evidence of despite finding all clues. I'm making a balls of some of the cases yet still progress.

I enjoyed the end to the Homicide desk cases and I'm onto Vice now, hope it mixes it up a little.

< Message edited by talpacino -- 23/5/2011 10:25:04 AM >


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Post #: 127
RE: L.A. Noire - 23/5/2011 10:26:07 AM   
Rob


Posts: 2473
Joined: 30/9/2005
I agree. I does so much right and I am really enjoying it but it is a bit repetitive.

It also seems to me they haven't really utilised the entire city as yet. It's almost as though it suffers from a bit of an identity crisis. The city is pretty large but there's not an awful lot to do in it. I appreciate that it isn't a sandbox game but that beggars the question why go to all that trouble to recreate something if it's not going to be used.

However, all in all I am enjoying it and it's hugely atmospheric.

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Post #: 128
RE: L.A. Noire - 23/5/2011 12:59:47 PM   
JIm R

 

Posts: 9185
Joined: 30/9/2005
From: Surrey
Am loving it have to say, yes, there are a few frustrating elements, the gun firing is ropey in terms of the R1 cover and directional positioning of Phelps in terms of where the enemy is, and it's been mentioned, the fact that you can go way off target with questioning and clue 'managment' yet still get a 'result'.
 
I've hit homicide on the 2nd case, Golden Butterfly, I think it's name, about to start that.
 
Very impressive overall.

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Post #: 129
RE: L.A. Noire - 23/5/2011 3:03:21 PM   
straight2dvd


Posts: 407
Joined: 7/10/2007
From: Wales
I will be completely honest here and say despite the fact I purchased this for xbox 360, I really should have gone for the PS3 version. Having seen it up and running at my friends house I can say it feels smoother, the framerate is spot on and the control of Phelps on chases/driving and shooting is a lot more fluid.

Stuff I like a lot:

Facial Animations are superb 90% of the time.
The music is really good but kind of repetitive.
The on foot chases are mostly enjoyable but ALL could be longer and more varied.
The overall feel and look of 1947 L.A feels cool to walk around.

Stuff that needs improving for future sequals:

Larger variation in cases for each desk - the entire DB murders felt too repetitive. M.O aside, I felt there could have been more complications to the various suspects, a few red more red herrings, etc.

Gunplay - The shoot-outs are quite easy and really don't add to the tension of the game. If you're going to do a bank robbery then make your character have something to lose if he doesn't complete it. The guilt of the deaths of hostages, etc. Think the Four Leaf Clover mission from GTA 4.

Stuff that needs to go:

The Crazy Taxi style arcade driving - it feels completely unrealistic even for rock star standards. The cars feel like they have no weight.

Quite often you'll have to press (X) a few times to get Phelps to ask a question.

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Post #: 130
RE: L.A. Noire - 23/5/2011 3:07:32 PM   
straight2dvd


Posts: 407
Joined: 7/10/2007
From: Wales
quote:

ORIGINAL: Rob

I agree. I does so much right and I am really enjoying it but it is a bit repetitive.

It also seems to me they haven't really utilised the entire city as yet. It's almost as though it suffers from a bit of an identity crisis. The city is pretty large but there's not an awful lot to do in it. I appreciate that it isn't a sandbox game but that beggars the question why go to all that trouble to recreate something if it's not going to be used.

However, all in all I am enjoying it and it's hugely atmospheric.


It IS a sandbox game. If you want to travel around the city free-roam, go to cases, traffic desk and select streets of LA option.

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Post #: 131
RE: L.A. Noire - 23/5/2011 5:23:04 PM   
Rob


Posts: 2473
Joined: 30/9/2005
I don't want to split hairs but I'd say there's a difference between a Sandbox game and an Openworld game. I agree that you can drive around the city and do the odd case but it's NOT a sandbox game in the way that Red Dead Redemption is; in the latter you can keep yourself entertained by hunting, playing poker etc i.e. the player can do what they want, when they want. You can't to the same extent in LA Noire.

Don't get me wrong it's not a complaint as they are meant to be very different types of games. However, they seem to have put a lot of effort into creating the world when I'm not convinced how much of it will really be used.

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Post #: 132
RE: L.A. Noire - 23/5/2011 5:31:08 PM   
JIm R

 

Posts: 9185
Joined: 30/9/2005
From: Surrey
It seems illogical to spend that much on a game design and not have it play a part at some point, I suspect the later of the promotions will have the access to the wider picture.
 
The free roam missions of the back of completing the first phase are pretty much go where you want to, but only off the back of answering distress calls so again it's all a set route as such.

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Post #: 133
RE: L.A. Noire - 23/5/2011 11:25:36 PM   
CORLEONE

 

Posts: 4711
Joined: 2/11/2005
From: Nakatomi Plaza
Really loving it now. It's so atmospheric, the score is brilliant.

If anything I hope this game is a benchmark not just for facial animation but for detective games as a whole. I was thinking how awesome it would be if there was a game in exactly the same vein as this, but with Mulder and Scully in the X-Files. Would be class.

On the 2nd disc, I'm liking how the cases seem to getting more extensive as each one passes. When I've finished this I'm gonna have a movie marathon of The Black Dahlia, Zodiac and LA Confidential...

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Post #: 134
RE: L.A. Noire - 24/5/2011 12:49:25 PM   
Rgirvan44


Posts: 19049
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I have said it elsewhere, but this game has everything you would need to make a proper remake of Westwoods Blade Runner: The Game. Imagine using this tech while doing a Voigt-Kampff - or looking for clues, or chasing down replicants in a busy city centre or taking a spinner on a ride about town or...

You get the idea.

Rockstar - make it so!

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Post #: 135
RE: L.A. Noire - 24/5/2011 1:39:07 PM   
porntrooper

 

Posts: 2616
Joined: 6/9/2006
From: Sheffield
Picked this up Saturday for 32, completed it last night and traded in today for 30.

I can't decided it I was pleased or massively dissapointed with it. The game is good, definately, but I think there was so much more promise there that wasnt tapped into. It certainly can't be compared to the likes of Red Dead or GTA in terms of open world things to do, and I guess the nearest comparison in terms of the kind of game, would probably be Heavy Rain. However, for some reason, I still much, much preferred Heavy Rain to this, even though LA Noire contains more traditional elements of gameplay.

The problem for me, was that this huge gameworld is hardly ever utilised during the main story as I'm essentially following a route to get to a single location to find a number of clues to find a few people, cue questioning and interrogation. The world never feels alive, so I wonder why they bothered to create such a huge, detailed map.

It also never really feels like I'm doing any detective work or having to put 2 + 2 together to work out what is happening with a case, it's always pretty much laid out from the start what is happening and why. A couple of cases I seemed to fuck up royally, but when the overall story was complete, it had no consequence at all. Unlike Heavy Rain, where a character could die and that characters story ended but everyone else carried on, affecting the whole outcome for all others. With Heavy Rain I had a real desire to go back and replay several times to understand where things could change, to see more of the overall story. I'm sure that certain things I did or questoins I fucked up changed certain scenes or meant I missed certain locations or gameplay sequences, but the story just hadn't interested me enough to want to go back and replay.

In LA Noire I never really felt like I had to make any kind of choice, other than wether to accept as truth, doubt, lie obviously. But it never feels like my choice is affecting things massively.

Towards the end there were a couple of cases where a bit more thought was needed, but the game told me what I had to do, rather than let me figure it out. If that had been an earlier tutorial style case to give an idea of the kind of thinking needed to work out clues and progress it from there, I think it wouldve been better. But every case is just the same, go and look at stuff, cather the clues, it leads to a new location, talk/chase/drive with suspect to conclusion. I dunno, the more I think about it, the more dissapointed I become with it. The street crimes never really held my attention enough, and as I said before, the free roam in the city is boring as it never feels alive and I have nothing to do except drive/walk about and look at landmarks.

It plays really, really well (PS3 version here) and looks incredible (another reason why the limited life of the city is dissapointing) and although I know some people have complained about the handling of the cars, I never found it a problem. Probably the worst aspect of the game was the hand to hand fighting, which feels a bit sluggish.

Enjoyed it while it lasted and for what it was (an on rails point and click game with a few driving/shooting sections), but I think giving players a glimpse of that amazing game world and not giving us more to do in it, was a real downfall. Hope they make a sequel and really expand on what can be done.

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Post #: 136
RE: L.A. Noire - 24/5/2011 5:29:53 PM   
kata


Posts: 3206
Joined: 30/9/2005
From: Motorville
Got dispatched from Lovefilm today woo!

Be joining you guys soon, will have to catch up on this thread.


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Post #: 137
RE: L.A. Noire - 24/5/2011 5:30:40 PM   
kata


Posts: 3206
Joined: 30/9/2005
From: Motorville
quote:

ORIGINAL: Rgirvan44

I have said it elsewhere, but this game has everything you would need to make a proper remake of Westwoods Blade Runner: The Game. Imagine using this tech while doing a Voigt-Kampff - or looking for clues, or chasing down replicants in a busy city centre or taking a spinner on a ride about town or...

You get the idea.

Rockstar - make it so!


Seconded and I haven't even played it yet, I just want a sweet Bladerunner game.


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Post #: 138
RE: L.A. Noire - 24/5/2011 5:49:23 PM   
thepluginbaby


Posts: 997
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Completed it last night. Really enjoyed it from start to finish. But really... A flamethrower?

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Post #: 139
RE: L.A. Noire - 24/5/2011 6:10:54 PM   
juanvasquez


Posts: 7631
Joined: 2/9/2006
From: The cupboard under the stairs
I'm still enjoying it. It does drag a little here and there but the story is good enough to keep things going. One thing I don't like is car chases. The handling of the cars never get any better and more often than not I have to replay those sections.

Still really impressed with the face mo-cap thingy. And there are still loads of familiar faces cropping up. But it's safe to say that once I've finished it, I'll be trading it in.

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Post #: 140
dissapointed overall - 25/5/2011 5:53:35 PM   
straight2dvd


Posts: 407
Joined: 7/10/2007
From: Wales
Completed this today - unlocked all locations and all cars after long plays just under a week. Overall, the game is enjoyable but you never truly feel you are playing a rock star game and that, to be honest, is my biggest bugbear of the title. Massively hyped up for months and overall the experiance is a bit like pulling a beautiful woman in a bar, having a good time for a few hours and she invites you back to hers and just as it starts to heat up, you realise she has a penis.

The map, whilst beautifully recreated, never truly comes alive and you're never really inclined to drive around for a while to look at things because there really isn't anything for you to do outside of the main story, street missions and locations. I have no interest in looking for all of the film reels or newspapers. I will trade this in on the weekend and will get Heavy Rain or an actioner like Brink.

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Post #: 141
RE: dissapointed overall - 25/5/2011 6:32:15 PM   
Your Funny Uncle


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Looks like this will be dropping in price pretty soon

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Post #: 142
RE: dissapointed overall - 25/5/2011 9:43:03 PM   
From_Hell


Posts: 1564
Joined: 4/10/2005
From: The foot of the MegaTree

quote:

ORIGINAL: straight2dvd

Completed this today - unlocked all locations and all cars after long plays just under a week. Overall, the game is enjoyable but you never truly feel you are playing a rock star game and that, to be honest, is my biggest bugbear of the title. Massively hyped up for months and overall the experiance is a bit like pulling a beautiful woman in a bar, having a good time for a few hours and she invites you back to hers and just as it starts to heat up, you realise she has a penis.

The map, whilst beautifully recreated, never truly comes alive and you're never really inclined to drive around for a while to look at things because there really isn't anything for you to do outside of the main story, street missions and locations. I have no interest in looking for all of the film reels or newspapers. I will trade this in on the weekend and will get Heavy Rain or an actioner like Brink.




I'd love to see this quoted on the cover artwork!

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Post #: 143
RE: dissapointed overall - 25/5/2011 10:55:57 PM   
Reidy

 

Posts: 867
Joined: 30/9/2005
Well, I found Paul Kinsey from Mad Men. That has topped my gaming so far.

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Post #: 144
RE: dissapointed overall - 26/5/2011 11:21:36 AM   
talpacino


Posts: 3685
Joined: 15/11/2005
From: The Royal County

quote:

ORIGINAL: Reidy

Well, I found Paul Kinsey from Mad Men. That has topped my gaming so far.


I've noticed at least 6 people from the cast of Mad Men.

I'm getting a little bit bored of this to be honest, it is good but it's just so repetitive and a little bit stiff. You really don't have a whole lot of choice.

I got a little bit annoyed with the game yesterday and just wanted to take my gun out and get a 6 star wanted rating. But you can't so I settled for trying to run people over, very tricky. In the end I ran over my Vice partner, he's an asshole, I parked the car on his head and he died. It said mission failed and I turned it off.

Going to give it a break for a while.

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Post #: 145
RE: dissapointed overall - 26/5/2011 1:51:43 PM   
Scott_

 

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Yeah, I just wanna get it finished and trade it in. It's the same damn process every case...Apart from the homicide cases everything else is fucking boring.

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Post #: 146
RE: dissapointed overall - 26/5/2011 2:32:27 PM   
porntrooper

 

Posts: 2616
Joined: 6/9/2006
From: Sheffield

quote:

ORIGINAL: Scott_

Yeah, I just wanna get it finished and trade it in.


I'd suggest trading it sooner rather than later, as I reckon loads will hit the pre-owned market this weekend, bringing down the trade in price pretty quick. I traded in on Tuesday at Gamestation and got 30 store credit, was very happy as only paid 32, but I can't see it holding that price for long. The guys in the shop hinted as much, saying he thought they would get flooded with it so trading in early was a wise move.

It's a real shame they didn't choose to add in more open world elements to kepp the player interested after the main story was done. I know that Team Bondi and Rockstar wern't going for a GTA style game, but I think something more similar to Red Dead would've been cool. Having things to do between story missions would've been a real nice break and a good way to soak up the atmospehre and the environment. I loved Red Dead for that; okay I've done a few missions, I'm going to ride around and see what random shit happens and maybe play some cards. There was tonnes to look at it that game, the world felt alive, LA Noire just never had that. The story alone wasn't enough to make this a great success, certainly not in the way Heavy Rain worked for me anyway.

Really hope they do a sequel but open up the world more and improve the process of working a case.

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Post #: 147
RE: dissapointed overall - 26/5/2011 3:19:11 PM   
Scott_

 

Posts: 4199
Joined: 26/6/2008
From: Leeds
If the case process was more varied it wouldn't be so boring but everything is the same so no matter what happens your gonna get the same outcome eventually. The characters are shit aswell I've only liked that Rusty fella so far. Phelps is a cunt and everyone else is a liar and I can't shoot them in the eyeballs for doing so...

quote:

ORIGINAL: porntrooper

quote:

ORIGINAL: Scott_

Yeah, I just wanna get it finished and trade it in.


I'd suggest trading it sooner rather than later, as I reckon loads will hit the pre-owned market this weekend, bringing down the trade in price pretty quick.


I only paid 46p for it so whatever price I get I'll be happy with it.

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Post #: 148
RE: dissapointed overall - 26/5/2011 3:33:52 PM   
Harry Tuttle


Posts: 7993
Joined: 12/11/2005
From: Sometime in the future.
Got to agree with everyone who says it's quite a dull game unfortunately. I'm still in Traffic and I'm already a bit bored with it. I only seem to play it for about 30 mins at a time which is not a good sign. I wouldn't be surprised if this ends up being one of the few games (these days) that I don't play to it's conclusion.

Looks nice though.

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Post #: 149
RE: dissapointed overall - 26/5/2011 3:46:49 PM   
juanvasquez


Posts: 7631
Joined: 2/9/2006
From: The cupboard under the stairs
I'm sticking with it. I'm on disc 3 and making some headway with the main story (related to the newspaper clips). I've got a feeling I've got another hour or so and I'm done so I'm gonna stick it out. It's very good but gets too repetitive. Like Assassins Creed.

Will trade it in at the weekend.

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Post #: 150
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