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RE: L.A. Noire

 
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RE: L.A. Noire - 20/5/2011 2:35:38 PM   
straight2dvd


Posts: 407
Joined: 7/10/2007
From: Wales
I guess those who are die hard fans of GTA and RDR should not go into this game expecting it to be 100% action orientated. This is a slow-burn game and despite earlier comments, I am actually starting to enjoy it a lot more now I have seen more of the city, etc. The first few cases are quite simple and don't really involve much in the way of thinking but I am sure as you progress they'll get harder to solve. I think the questioning portions of the game prompt you to make the right choice too easily as it is quite easy to "read" the characters faces. Playing such a straight-laced cop is quite cool because you actually want him to progress from desk to desk.

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Post #: 91
RE: L.A. Noire - 20/5/2011 2:40:57 PM   
straight2dvd


Posts: 407
Joined: 7/10/2007
From: Wales
quote:

ORIGINAL: porntrooper

I know this isn't a sandbox game, but if after a few hours and cases solved, I just want to have a drive around LA and look at stuff, can I? If a call comes through for street crime and I dont respond, is that crime lost never to return, or will it crop up again later at random, same as the random event in Red Dead? If it is possible to wander round LA, whats the world like, how populated is it? Can I interact with stuff?



A lot of the game really feels like it is on-rails to be honest. I haven't really tried to deviate too much from the story-line so can't really say if you can go off the beaten track too much. I'll try in a bit.

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RE: L.A. Noire - 20/5/2011 2:42:52 PM   
straight2dvd


Posts: 407
Joined: 7/10/2007
From: Wales
The game world itself is massive and a lot of it feels like it is being built as you go along. There are an awful lot of structures being erected, etc. As for NPC's, there are far fewer than in GTA and a lot more than in RDR.

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Post #: 93
RE: L.A. Noire - 20/5/2011 3:34:57 PM   
demoncleaner


Posts: 2341
Joined: 3/10/2005
From: Belfast
Would most people who have played it now recommend turning off the clue prompt? Have you the option to change this as the game progresses? Or is it pretty much the difficulty setting you're stuck with for that profile?

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Post #: 94
RE: L.A. Noire - 20/5/2011 3:46:47 PM   
straight2dvd


Posts: 407
Joined: 7/10/2007
From: Wales
quote:

ORIGINAL: demoncleaner

Would most people who have played it now recommend turning off the clue prompt? Have you the option to change this as the game progresses? Or is it pretty much the difficulty setting you're stuck with for that profile?


You can turn off the clue prompt in game options. I suggest doing this as it makes it slightly more rewarding.

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Post #: 95
RE: L.A. Noire - 20/5/2011 4:07:24 PM   
TrendMeUp


Posts: 984
Joined: 11/10/2005
Got my copy from Gamestation, who failed to tell me when I preordered the game that the bonus content is 2 quid extra. I know it's just two quid but I'm a bit fucking appalled. Should have gone to HMV..

EDIT: bonus content is The Naked City ans The Badge Pursuit Challenge. The latter involves a bunch of photo negatives that come in a sealed envelope in the game box. I'm guessing these are clues to where the badges are? The coolness of this (I'm an enormous nerd) has calmed my rage somewhat.

< Message edited by TrendMeUp -- 20/5/2011 4:31:27 PM >


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Post #: 96
RE: L.A. Noire - 20/5/2011 5:40:53 PM   
LB Jeffries


Posts: 3465
Joined: 2/10/2005
quote:

ORIGINAL: straight2dvd

quote:

ORIGINAL: porntrooper

I know this isn't a sandbox game, but if after a few hours and cases solved, I just want to have a drive around LA and look at stuff, can I? If a call comes through for street crime and I dont respond, is that crime lost never to return, or will it crop up again later at random, same as the random event in Red Dead? If it is possible to wander round LA, whats the world like, how populated is it? Can I interact with stuff?



A lot of the game really feels like it is on-rails to be honest. I haven't really tried to deviate too much from the story-line so can't really say if you can go off the beaten track too much. I'll try in a bit.


You CAN just drive around if you go back to the main menu and select 'CASES'. Go to the traffic desk case file and select 'The Streets of L.A. (Free Roam)'. It lets you do just what it says.
Not sure when this pops (you obviously have to be promoted to traffic) as I didn't check until after I'd been promoted to Homicide.


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Post #: 97
RE: L.A. Noire - 20/5/2011 6:12:15 PM   
JIm R

 

Posts: 9185
Joined: 30/9/2005
From: Surrey
Just got it, bang goes my Friday night

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Post #: 98
RE: L.A. Noire - 20/5/2011 6:49:06 PM   
TrendMeUp


Posts: 984
Joined: 11/10/2005
I love this game.

Visually and aurally, it is stunning. I'm so swept up in cases but I want to be able to pause and wander and just take in LA. I do wish there was a little more to do in the city, like playing cards or something, but the city is still a great creation and the map seems massive. You can go off and wander as much as you like, although you almost always have your partner with you.

While you can't make choices that have huge consequences on case outcomes, there are plenty of different ways to get to the outcome of a case. I screwed up an interrogation and ended up having to visit a gun shop instead. I assume had I got through the interrogation properly, I'd never have been to that gunshop, met that character and that few minutes would have been different. I really, really like that.

The chases are quite fun, but slightly repetitive. So far the hand to hand combat is pretty awful. The shooting is fine but very easy if you've played any recent third person shooter. The street crime cases are very short, but again there seem to be slightly different ways you can do them. Without spoiling anything, I failed one when it got to a certain situation. On my second attempt I took the guy down before that situation could even occur. I just love knowing my gaming experience is different to other peoples'.

Fantastic game in my eyes. If you like Heavy Rain and other story based games, I'd definitely recommend it. It is not for anyone looking for the next GTA/RDR as it isn't really that kind of game.


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Post #: 99
RE: L.A. Noire - 20/5/2011 7:09:04 PM   
juanvasquez


Posts: 7582
Joined: 2/9/2006
From: The cupboard under the stairs
I am liking it so far, however it has been very repetitive. The story is it's strong point at the minute. Given that it's 3 discs, I imagine that I'm gonna see a main plot roll out soon as so far it's just been several unrelated cases after another.

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Post #: 100
RE: L.A. Noire - 20/5/2011 8:10:43 PM   
Darth Marenghi

 

Posts: 3194
Joined: 10/10/2010
From: Manchester
Just gave this as a birthday present - looks like I made a good choice.

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Post #: 101
RE: L.A. Noire - 20/5/2011 8:15:01 PM   
Scott_

 

Posts: 3886
Joined: 26/6/2008
From: Leeds
Got my copy today from GAME for a grand total of 46p so I can't complain if I end up not digging it. I like it so far though, just got promoted to Traffic. I've already decided that I'm going to accuse everyone of lying then hopefully I can pistol whip the truth out of them.

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Post #: 102
RE: L.A. Noire - 20/5/2011 9:50:54 PM   
DONOVAN KURTWOOD


Posts: 8485
Joined: 6/10/2005
From: PLANET G
I have to say, even though the movie really isn't my kind of thing, HMV giving away a free BLU RAY of L.A. Confidential is simply amazing. I can't think of an instore deal that has impressed me that much ever really when it comes to games. I will rewatch L.A. Confidential as i only saw a bit of it a few years ago, and will hopefully enjoy it, but regardless, a free blu ray is great.

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Post #: 103
RE: L.A. Noire - 20/5/2011 9:52:34 PM   
juanvasquez


Posts: 7582
Joined: 2/9/2006
From: The cupboard under the stairs

quote:

ORIGINAL: DONOVAN KURTWOOD

I have to say, even though the movie really isn't my kind of thing, HMV giving away a free BLU RAY of L.A. Confidential is simply amazing. I can't think of an instore deal that has impressed me that much ever really when it comes to games. I will rewatch L.A. Confidential as i only saw a bit of it a few years ago, and will hopefully enjoy it, but regardless, a free blu ray is great.


It's all very well if they have any left. I went first thing this morning and had already run out of their allocated 6.

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Post #: 104
RE: L.A. Noire - 20/5/2011 10:04:53 PM   
DONOVAN KURTWOOD


Posts: 8485
Joined: 6/10/2005
From: PLANET G
that sucks, i went in at around 11.40 and they had the L.A. Confidentials displayed under the L.A. Noire's at the front of the store, the guy just told me to grab one from the shelf.

Was very concerned i'd hate the game after RDR which i didnt enjoy, but it's really good. I want to take my time with it. The graphics and atmosphere are second to none.

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Post #: 105
RE: L.A. Noire - 20/5/2011 10:34:52 PM   
indysgill


Posts: 5137
Joined: 30/9/2005
From: relic hunting
quote:

ORIGINAL: Scott_

Got my copy today from GAME for a grand total of 46p so I can't complain if I end up not digging it. I like it so far though, just got promoted to Traffic. I've already decided that I'm going to accuse everyone of lying then hopefully I can pistol whip the truth out of them.


I had a fat bloke run off as I went to question him, tried to fire a warning shot (still not figured that out) ended up killing him. Was funny though.

Also the Game version with the badge challenge comes with a little packet of negatives showing the general locations of the badges, very classy and in keeping with the time period.


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Post #: 106
RE: L.A. Noire - 20/5/2011 11:54:40 PM   
LB Jeffries


Posts: 3465
Joined: 2/10/2005
quote:

ORIGINAL: indysgill

quote:

ORIGINAL: Scott_

Got my copy today from GAME for a grand total of 46p so I can't complain if I end up not digging it. I like it so far though, just got promoted to Traffic. I've already decided that I'm going to accuse everyone of lying then hopefully I can pistol whip the truth out of them.


I had a fat bloke run off as I went to question him, tried to fire a warning shot (still not figured that out) ended up killing him. Was funny though.

Also the Game version with the badge challenge comes with a little packet of negatives showing the general locations of the badges, very classy and in keeping with the time period.



You just have to aim at him and a little countdown-style clock will appear. Keep it on him till it's full up and Cole will fire a shot into the air.


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Post #: 107
RE: L.A. Noire - 21/5/2011 12:13:28 AM   
threshold


Posts: 319
Joined: 26/10/2010
From: Sydney, Austraiia
Waiting for it to come out on PC!!!!!

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Post #: 108
RE: L.A. Noire - 21/5/2011 12:14:16 AM   
jrewing1000


Posts: 486
Joined: 23/11/2005
Stunning.

This game is nothing short of brilliant. It's probably the most cinematic game I've ever played, and they've ACTUALLY cracked the uncanny valley.

Even though the faces still have a CG sheen, you find yourself looking past that to emotionally read the faces and empathise.

It's a real breakthrough and will change the face of gaming forever.

As for the game itself, I'm just getting into it. Investigation is quite tricky and takes time. The most difficult aspect I've experienced is interrogation and interviews. I haven't quite got the hang of the whole truth / lie / doubt techniques, but I can feel that I'm getting better.

I don't miss the sandbox feel at all. It's nice to see Rockstar taking us on a solid narrative journey for once.

Stunning.

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Post #: 109
RE: L.A. Noire - 21/5/2011 2:08:20 AM   
thepluginbaby


Posts: 997
Joined: 16/10/2005
From: deep space... erm y'know DEEP space
It is very hard to turn away from this game. I'm on the second disc doing my rounds at homicide... Screwed up one of the cases. Actually feel really bad about it... Its not like I can restart via checkpoints. The feeling of unresolution is nagging on me constantly, can only hope I get the next case... Its like the game says, the case that makes you and the case that breaks you.

I'm still getting used to the interrogation system, starting to know how to work through the Truth/Doubt/Lie structure. So much of it does rely on the facial animations. Any shifty eyes mean that they are lying. And if you don't have any evidence you choose to doubt them.

Don't miss any of the Rockstar goofiness that was so evident in the GTA series. There are no annoying stereotypes either. It is the most mature game rockstar have ever made, perhaps the most adult game anybody has made.

Anybody notice the appearance of 'Parkman' from heroes? Tackled him to the ground


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Post #: 110
RE: L.A. Noire - 21/5/2011 9:23:17 AM   
TrendMeUp


Posts: 984
Joined: 11/10/2005
I'm actually finding the game pretty challenging so far. I've died a bunch of times doing street crimes and I find telling the difference between when to choose Doubt and when to choose Lie. I know Lie has to have evidence to back it up, but sometimes I don't think the evidence I have conclusively proves they are lying when it turns out it did. Maybe I'm over-thinking it. I'm up to traffic case number 3. Really don't want to speed through the game too quickly.

I thought if Platinum this since I can't see myself getting bored of it, but some of the trophies are insane!

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Post #: 111
RE: L.A. Noire - 21/5/2011 12:01:08 PM   
DONOVAN KURTWOOD


Posts: 8485
Joined: 6/10/2005
From: PLANET G
I just noticed the actor who plays Arzt in Lost!

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Post #: 112
RE: L.A. Noire - 21/5/2011 12:04:23 PM   
DONOVAN KURTWOOD


Posts: 8485
Joined: 6/10/2005
From: PLANET G
Im only about 4 hours in and i have one minor criticism; the doubt option is too much of an easy way out during questioning. I would like it more if you could actively fuck up general questioning so you get another shot at it, kiund of like interrogations. I dont like missing questions, i know i can try for them on a 2nd playthrough. I think Eurogamer were right when they said it feels like the game is taking you through the story regardless of how well you're playing.

Other than that i love it. It's nothing like RDR thankfully.

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Post #: 113
RE: L.A. Noire - 21/5/2011 12:13:49 PM   
Ethanial


Posts: 2923
Joined: 30/9/2005
From: Perpendicular Universe London
Having only played for about 9 or 10 hours the past few days, it's a shame to have completed the game's main story, with no option to free-roam after, instead simply having to go back to a previous case to do it with, kinda annoying.
The game as a whole feels cool, but ultimately, there's not enough meat to it, it's not the kind of game I would play again, which is really a shame.

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Post #: 114
RE: L.A. Noire - 21/5/2011 12:26:31 PM   
MovieMegleeker

 

Posts: 6
Joined: 20/5/2011
Some have said its too easy, is detecrive work too easy? Why havent they solved the Jack The Ripper case? Only saying

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Post #: 115
RE: L.A. Noire - 21/5/2011 12:39:02 PM   
DONOVAN KURTWOOD


Posts: 8485
Joined: 6/10/2005
From: PLANET G
perhaps a little too forgiving, as in, you can regularly get stuff wrong but seem to proceed to the desired destination and result regardless

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Post #: 116
RE: L.A. Noire - 21/5/2011 1:48:50 PM   
LB Jeffries


Posts: 3465
Joined: 2/10/2005
quote:

ORIGINAL: Ethanial

Having only played for about 9 or 10 hours the past few days, it's a shame to have completed the game's main story, with no option to free-roam after, instead simply having to go back to a previous case to do it with, kinda annoying.
The game as a whole feels cool, but ultimately, there's not enough meat to it, it's not the kind of game I would play again, which is really a shame.


Is 'The Streets of L.A. (Free Roam)'  not available anymore in the traffic desk case log after you've completed the whole game?


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Post #: 117
RE: L.A. Noire - 21/5/2011 4:01:00 PM   
ChickMagnet

 

Posts: 1765
Joined: 19/5/2008
From: Salford
quote:

ORIGINAL: TrendMeUp

Got my copy from Gamestation, who failed to tell me when I preordered the game that the bonus content is 2 quid extra. I know it's just two quid but I'm a bit fucking appalled. Should have gone to HMV..

EDIT: bonus content is The Naked City ans The Badge Pursuit Challenge. The latter involves a bunch of photo negatives that come in a sealed envelope in the game box. I'm guessing these are clues to where the badges are? The coolness of this (I'm an enormous nerd) has calmed my rage somewhat.


Thats odd, I got my copy from the York branch and I'll quote the sales bloke here: "Do you want the free downloadable content? Of course you do" and then charged me the normal £40 for it.

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Post #: 118
RE: L.A. Noire - 21/5/2011 5:39:27 PM   
TrendMeUp


Posts: 984
Joined: 11/10/2005
quote:

ORIGINAL: ChickMagnet

quote:

ORIGINAL: TrendMeUp

Got my copy from Gamestation, who failed to tell me when I preordered the game that the bonus content is 2 quid extra. I know it's just two quid but I'm a bit fucking appalled. Should have gone to HMV..

EDIT: bonus content is The Naked City ans The Badge Pursuit Challenge. The latter involves a bunch of photo negatives that come in a sealed envelope in the game box. I'm guessing these are clues to where the badges are? The coolness of this (I'm an enormous nerd) has calmed my rage somewhat.


Thats odd, I got my copy from the York branch and I'll quote the sales bloke here: "Do you want the free downloadable content? Of course you do" and then charged me the normal £40 for it.



He nailed you I think, man. In the Derby branch the version without the DLC was £37.99 and £39.99 with.


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Post #: 119
RE: L.A. Noire - 21/5/2011 7:29:31 PM   
CORLEONE

 

Posts: 4683
Joined: 2/11/2005
From: Nakatomi Plaza
Really enjoying it so far. Taking my time, just getting sucked into the whole 40s LA atmosphere which is stunning. Amazed by the amount of actors in it that I've actually seen in films and TV shows. Only gripe at the moment is I'm not really liking Cole Phelps he's a bit of a goody two shoes, certainly no Bud White . Having said that, if it's taking as much inspiration from LA Confidential as it seems to be, I expect Phelps to become likeable in the end a la Edmond Exley.

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