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paulyboy -> RE: Resident Evil 6 (8/10/2012 2:48:01 PM)
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Completed Leon's campaign yesterday, I'd agree with JAYDAK1SS that the highs outnumber the lows. The series has definitely caught Uncharteditis mind you. Cinematically it's hard to fault, the production values are through the roof, voice acting is top notch and the cut scenes are utterly phenomenal in places, but ultimately the obsession of wanting every boss encounter or large set-piece to be some hyper choreographed sympony of destruction is to the detriment of the gameplay sometimes. I'm not against QTE's in the strictest sense, if they're simply making what would have been a cut scene interactive then I'm fine with that, but when they start to replace what would have been gameplay (once upon a time), it starts to grate. I have to be honest, I didn't really feel like I worked for the boss encounters in chapter 4 & 5, just that I chipped in every now and again. As for what worked, the end of Chapter 1 is a good example, you're holed up in a gunshop in the centre of the city helping a few survivors beat back a horde of zombies outside, slowly falling back further and further into the building as they overwhelm you, scrambling for ammo and health at every chance. It's sweaty palmed zombie fuelled survival at it's best. So yeah, some fantastic highs, mixed with some confused lows. It's a long way from awful, but Capcom really need to focus on what works in future. Now to play the rest...
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