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Film Studies 101
THE 100 GREATEST VIDEO GAMES OF ALL TIME
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90

VAMPIRE THE MASQUERADE: BLOODLINES
2004, PC

The second PC game to be based on White Wolf's role-playing universe, Bloodlines was as blessed by inspiration as it was cursed by circumstance. Rushed out by Activision after developer Troika Games fell behind schedule, it was released in a semi-finished state on the same day as Half Life 2 (with which it shared Valve's Source engine). Despite all that, Bloodlines was 2004's stand-out RPG, featuring an early open world and embracing the essence of what it must feel like to be an urban vampire unleashed on nocturnal LA. After Troika disbanded, the team worked (unpaid) to squash the bugs and the passionate Bloodlines community picked up where they left off. Triumph from adversity for sure, but what could it have achieved with the full support of its publisher?

WATCH RELATED VIDEO:   GAMEPLAY #1      GAMEPLAY #2     

 PLAYING VAMPIRE THE MASQUERADE: BLOODLINES
Your fondest memories...

"Morrowind had an expansive open world and Deus Ex had a rich immersive atmosphere but there's something about stalking around Los Angeles using your new powers in Bloodlines that just clicks."

"First time I played it and was going through the haunted house. I'd been playing for a while and all the lights were out and I was alone. Creeped me out more than any horror film."

"You can have an argument with a Stop sign."

"I loved all of it – except for the sewers."

Vampire The Masquerade: Bloodlines screenshot "The Ocean House haunted hotel bit was terrifying, which is saying something when you're playing a vampire! One of the best examples of level design I've ever seen."

"Loved being a Vampire but what was with the walk? My badass (male) Ventrue was scary as hell but skipped along like a lady in stilettos!"


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Immersive and thoroughly enjoyable. The Ocean House hotel truly creeped me out and was amazingly atmospheric and made me jump. Playing a Malkavian is a must, as they are completely bats**t crazy and a very different experience from other characters as you try to decipher their meaning :) Read More
Posted on Wednesday August 20, 2014, 11:50 by Varkiriel

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