Infinite Lives: Empire at E3: The Return of Goldeneye
Posted on Wednesday June 16, 2010, 06:15 by Ali Plumb in Infinite Lives
Bond 23 might be on hold
, but Goldeneye has just been revived, and you've got Eurocom, Activision, and those lovely people at Nintendo to thank for it.
In amongst the avalanche of news announced at this E3 Nintendo press conference, buried under a mountain of other remakes, title revivals and old friends making new appearances came Daniel Craig (or the likeness and voice of him, anyway) as the world's favourite British super spy in the direct remake of the seminal 1997 first person shooter.
Gaming royalty like no other, the original Goldeneye on the N64 is universally regarded as revolutionary in terms of incorporating stealth into a FPS, as well as making an astoundingly addictive splitscreen multiplayer to boot, creating calloused thumbs up and down the country throughout the late '90s.
There are changes, of course, but these are modernisations at bes...
Comment Now (3 comments)
Back To Top
Infinite Lives: Empire at E3: Natal Is Dead, Long Live Kinect
Posted on Monday June 14, 2010, 17:03 by Ali Plumb in Infinite Lives
So here it is, the motion detecting device that’ll supposedly kill the Wii dead and stop the Sony’s fledgling Playstation Move in its tracks, renamed and just about ready to roll.
All those months of internet rumour, speculation, and out-and-out giddy excitement came to a head yesterday in the form of a Cirque De Soleil spectacular in a special exhibition in the Galen Center in L.A., just two days before E3, announcing Natal's new name, showing us a few snippets of upcoming titles, and, whisper it, revealing a clip of someone wielding a lightsaber, Kinect-style.
Stepping into the conference arena, we were given white, silky ponchos with shoulder pads that would make Joan Collins blush, and ushered into a jungle. Yes, a jungle. Cirque De Soleil performers, dressed in clothing not too far away from something you might find on Pandora, backflipped and hand standed, mimed and drummed, all while we soaked up the atmosphere, giant projection screens all around, t...
Back To Top
Infinite Lives: The fine art of making a half-decent film-to-game adaptation
Posted on Thursday June 3, 2010, 18:43 by Ali Plumb in Infinite Lives
It’s not the franchises’ fault – both Titans and Iron Man have massive gaming potential, but there are just so many stumbling blocks that hamper developers when they’re asked to make a tie-in game for Hollywood movie.