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Infinite LivesInterview With Bruce Feirstein, Bond Writer

Posted on Friday November 19, 2010, 18:25 by Ali Plumb in Infinite Lives
Interview With Bruce Feirstein, Bond Writer

With both the Goldeneye game reboot and a brand new Bond gaming adventure (Blood Stone) out on the shelves, we took the chance to speak to the always-charming Bruce Feirstein, the man behind both game's scripts, as well as those of Goldeneye, The World Is Not Enough and Tomorrow Never Dies. Guess what? It's mainly about Bond. So for anyone who's not a 007 fan, click away now. Or don't. It's up to you, really.


Why does Bond remain so popular?


Bond is a classic archetype character, a character that’s embedded in our heads forever, one of a lone warrior setting out to avenge a nation – and you find that character across cultures. That character that wants to avenge the king is a character that strikes deep in culture around the world – I think that’s what originally made it work.

It also helps that he’s not American, as this makes him much more relatable across the world, as a lone British spy who l...

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Infinite LivesTron: Evolution Preview

Posted on Wednesday November 17, 2010, 11:33 by Ali Plumb in Infinite Lives
Tron: Evolution Preview

So, Tron then. A film about a man who makes computer games who enters the mainframe where he plays computer games. Screaming for a game spin-off? Sure it was.

Cue 1982’s ‘Tron: Solar Sailor’ (Sailing? The sun? In the mainframe?) as well as some decent if pedestrian efforts in the form of Arcade numbers like Discs of Tron.

So with the 2010 super-sequel Tron Legacy out next month, the door is wide-open for a 3rd generation console generation triumph, with lightcycles, Tron discs, and Olivia Wilde in a catsuit.

All three are included, we’re glad to say – and what’s more, the lightcycles can turn… like actual bikes. You know, curving around corners, rather than 90 degree jolts, making the occasional racing sections we’ve seen much more of a delight than if you kept de-rezzing every other second.

When we first played brief sections of the game at this year’s E3, what we were most impressed with was the stunni...

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Infinite LivesBlood Stone 007 Preview

Posted on Thursday November 4, 2010, 17:16 by Ali Plumb in Infinite Lives
Blood Stone 007 Preview


Blood Stone starts like anything Bond should: with a bang. In true Spy Who Loved Me style, 007 parachutes onto a private yacht, evades an enemy gunship, speedboats across Athens harbour and blitzes through oncoming traffic in his beloved Aston Martin DB-S.

It might be on your console rather than your local multiplex, but Daniel Craig’s Bond is back. Unsurprisingly, there’s an international conspiracy, and only Her Majesty Secret Service’s finest, unperturbed by budget cuts, can unravel the mystery that surrounds the theft of Britain’s covert chemical weapon.

Mixing elements of stealth and action, Blood Stone immediately reminds you of the two most recent films, the world’s least secretive spy moving in the same swift, predatory manner that we’ve come to expect from Daniel Craig’s 007. Whether stalking silently or rushing enemies all guns blazing, everything’s been made as slick and simple as possible – switching to different a...

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Infinite LivesThe Lord of the Rings: Aragorn's Quest

Posted on Friday October 29, 2010, 15:53 by Ali Plumb in Infinite Lives
The Lord of the Rings: Aragorn's Quest

After the Oscar-dominating success of Jackson's Lord Of The Rings trilogy, we've been swamped by a series of LOTR games – including a Hobbit game in 2003, and the impossibly-titled real-time strategy number ‘The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king.’ Try saying that five times fast, Gandalf.

But despite this deluge of Middle-Earthiness on our consoles we were intrigued by The Lord of the Rings: Aragorn's Quest – if only for its Playstation Move compatibility, and because, you know, Lord Of The Rings.

The first LOTR game to be produced by Warner Bros. Interactive, it had been delayed specifically to include all the Playstation Move-iness, requiring a couple of PlayStation Move motion controllers to get you swinging your sword about Middle Earth.

Move has its flaws, but you don’t necessarily feel them playing Aragorn's Quest – if anything, it feels much like a more responsive version of a Wii game, whi...

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Infinite LivesThe New Xbox: Slim, Sleek And Silent

Posted on Wednesday July 14, 2010, 16:19 by James Dyer in Infinite Lives
The New Xbox: Slim, Sleek And Silent

It’s hard to believe it’s been five years since Microsoft’s Xbox 360 first arrived to make HD gaming a reality. Five years in which the PS3 has emerged to vie for position as king of the consoles, while Nintendo’s Wii lurched out of leftfield to sew up the casual gaming market. In ages gone by, a half decade would most likely herald the announcement of an all-new platform but, as Microsoft have been keen to point out, there’s a great deal of life in the 360 yet.

Instead of a new Xbox 720, what we have instead is a complete facelift, providing the rather clunky-looking console with a sleek new look and addressing some of the design flaws that have afflicted the 360 since launch. The Xbox Slim (or Xbox 360 S) hits stores this Friday and if you have yet to lay your hands on Microsoft’s console (or your existing one has seen better days) then this may be the time to shell out for one.

When Sony retired the fat PS3, the console swaped piano black for a mat...

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Infinite LivesEmpire at E3: Toy Story 3 - The Game

Posted on Sunday June 20, 2010, 14:01 by Ali Plumb in Infinite Lives
Empire at E3: Toy Story 3 - The Game

With the five star reviews pouring in, the opening weekend in America hitting the $100 million mark and rising, and the rumours that this will be the last feature film we’ll see with Woody and Buzz (though there’ll be a Toy Story short in front of Cars 2, mind), the excitement surrounding Toy Story 3 is reaching fever pitch.

Shame of it is that it’s over a month until it’s out in the UK, on July 23. Boo. And just to be even more of a tease, we’re now going to talk about the game tie-in, because we’re evil like that. Sorry.

We’ve spoken with Jonathan Warner, the man behind the game,

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Infinite LivesEmpire at E3: The Nintendo Round-up

Posted on Friday June 18, 2010, 15:20 by Ali Plumb in Infinite Lives
Empire at E3: The Nintendo Round-up

If there’s such a thing as a company ‘winning’ E3, then Nintendo has done it this year. Not only have they revealed the most fascinating and spectacular bit of kit in the form of the 3DS, but they’ve also unearthed a number of exciting new titles too.

Sure, they’re old characters, but with Nintendo’s back catalogue of iconic animals, plumbers, and floppy hat-wearing elfy-looking fellas, why bother making new ones? Wait, don’t answer that one.

And though there’s also Goldeneye’s ‘reboot’ and Epic Mickey to look forward to too, we have and/or will be covering those in more detail elsewhere, so for now we’re just going to casually mention them in passing. There, done.

So here are th...

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Infinite LivesEmpire at E3: Assassin's Creed Brotherhood

Posted on Wednesday June 16, 2010, 08:57 by Ali Plumb in Infinite Lives
Empire at E3: Assassin's Creed Brotherhood

At first glance, Assassin’s Creed Brotherhood could look like a rushed out sequel to Assassin’s Creed 2, and you’d be forgiven in thinking that. Its unveiling at this year’s E3 comes just 7 months after the released of the previous title, with the graphics remaining nigh-on identical, the settings more than a little bit similar, and the gameplay, though tweaked and changed noticeably, still not that far away from its previous incarnation.

You could make the ‘why mess with a good formula’ argument, and you’d be right, but what really makes Brotherhood special is its multiplayer aspect, but more on that later.

In the single-player storyline, you return home to your town, and things start going wrong. As events progress, you end up in Rome, and gather together a band of assassinating brothers to help you on your quest of defeating another evil man with a peculiar Italian accent and a penchant for dodgy facial hair and elaborate re...

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Infinite LivesEmpire at E3: Pirates Of The Caribbean – Armada Of The Damned

Posted on Wednesday June 16, 2010, 08:14 by Ali Plumb in Infinite Lives
Empire at E3: Pirates Of The Caribbean – Armada Of The Damned

So, a new Pirates Of The Caribbean game. First of all, let it be said: there’s no voice work from anyone from either the three films we’ve already seen, or the one we’re still waiting on – so don’t expect Johnny Depp / Cap’n Sparrow running around beaches collecting coins (as wonderful as that would be).

What’s more, there’ll be precious few characters from the franchise involved at all, and what with this being set years and years before the movies’ storylines are, what we will see taken from the movies will be origin stories at most.

And finally, just so you don’t enter into this under false pretenses, though it’s been shown in the E3 before the movie’s set to be released (around May next year), it has no tie-in timing with Stranger Tides itself. So it’s not a rushed movie-game with a film release date-based deadline? Praise be!

Oh, and another thing you should know ...

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Infinite LivesEmpire at E3: The Nintendo DS Goes 3D

Posted on Wednesday June 16, 2010, 07:09 by Ali Plumb in Infinite Lives
Empire at E3: The Nintendo DS Goes 3D

The trouble with 3D outside the cinema (or inside the cinema, for that matter), besides the price, the time required to make it happen, the technology, the projectors, the screens, the marketing, the press and the annoying headaches some people get, besides all that, the trouble with 3D is the glasses. Those annoying, fiddly glasses.

Well, be annoyed by the specs no more, for Nintendo has this E3’s ‘gamechanger’, and it comes in the form of something that looks a hell of a lot like a normal Nintendo DS. They call it… the Nintendo 3DS, which is nothing if not neatly named, and it has a genuine, 100% working 3D screen – and you definitely don’t need special glasses.

Superficially, the top screen’s a little bigger, and in widescreen, and there’s a new little analogue stick on the left hand side, as well as two cameras on the...

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